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-rw-r--r--lib/ExecutionEngine/MCJIT/MCJIT.cpp288
-rw-r--r--lib/ExecutionEngine/MCJIT/MCJIT.h235
-rw-r--r--lib/ExecutionEngine/MCJIT/SectionMemoryManager.cpp16
3 files changed, 460 insertions, 79 deletions
diff --git a/lib/ExecutionEngine/MCJIT/MCJIT.cpp b/lib/ExecutionEngine/MCJIT/MCJIT.cpp
index 09dd924..195c458 100644
--- a/lib/ExecutionEngine/MCJIT/MCJIT.cpp
+++ b/lib/ExecutionEngine/MCJIT/MCJIT.cpp
@@ -14,10 +14,12 @@
#include "llvm/ExecutionEngine/MCJIT.h"
#include "llvm/ExecutionEngine/ObjectBuffer.h"
#include "llvm/ExecutionEngine/ObjectImage.h"
+#include "llvm/PassManager.h"
#include "llvm/ExecutionEngine/SectionMemoryManager.h"
#include "llvm/IR/DataLayout.h"
#include "llvm/IR/DerivedTypes.h"
#include "llvm/IR/Function.h"
+#include "llvm/IR/Module.h"
#include "llvm/MC/MCAsmInfo.h"
#include "llvm/Support/DynamicLibrary.h"
#include "llvm/Support/ErrorHandling.h"
@@ -53,37 +55,63 @@ ExecutionEngine *MCJIT::createJIT(Module *M,
MCJIT::MCJIT(Module *m, TargetMachine *tm, RTDyldMemoryManager *MM,
bool AllocateGVsWithCode)
- : ExecutionEngine(m), TM(tm), Ctx(0), MemMgr(MM), Dyld(MM),
- IsLoaded(false), M(m), ObjCache(0) {
+ : ExecutionEngine(m), TM(tm), Ctx(0), MemMgr(this, MM), Dyld(&MemMgr),
+ ObjCache(0) {
+ OwnedModules.addModule(m);
setDataLayout(TM->getDataLayout());
}
MCJIT::~MCJIT() {
- if (LoadedObject)
- NotifyFreeingObject(*LoadedObject.get());
- delete MemMgr;
+ MutexGuard locked(lock);
+ // FIXME: We are managing our modules, so we do not want the base class
+ // ExecutionEngine to manage them as well. To avoid double destruction
+ // of the first (and only) module added in ExecutionEngine constructor
+ // we remove it from EE and will destruct it ourselves.
+ //
+ // It may make sense to move our module manager (based on SmallStPtr) back
+ // into EE if the JIT and Interpreter can live with it.
+ // If so, additional functions: addModule, removeModule, FindFunctionNamed,
+ // runStaticConstructorsDestructors could be moved back to EE as well.
+ //
+ Modules.clear();
+ Dyld.deregisterEHFrames();
+
+ LoadedObjectMap::iterator it, end = LoadedObjects.end();
+ for (it = LoadedObjects.begin(); it != end; ++it) {
+ ObjectImage *Obj = it->second;
+ if (Obj) {
+ NotifyFreeingObject(*Obj);
+ delete Obj;
+ }
+ }
+ LoadedObjects.clear();
delete TM;
}
+void MCJIT::addModule(Module *M) {
+ MutexGuard locked(lock);
+ OwnedModules.addModule(M);
+}
+
+bool MCJIT::removeModule(Module *M) {
+ MutexGuard locked(lock);
+ return OwnedModules.removeModule(M);
+}
+
+
+
void MCJIT::setObjectCache(ObjectCache* NewCache) {
+ MutexGuard locked(lock);
ObjCache = NewCache;
}
-ObjectBufferStream* MCJIT::emitObject(Module *m) {
- /// Currently, MCJIT only supports a single module and the module passed to
- /// this function call is expected to be the contained module. The module
- /// is passed as a parameter here to prepare for multiple module support in
- /// the future.
- assert(M == m);
-
- // Get a thread lock to make sure we aren't trying to compile multiple times
+ObjectBufferStream* MCJIT::emitObject(Module *M) {
MutexGuard locked(lock);
- // FIXME: Track compilation state on a per-module basis when multiple modules
- // are supported.
- // Re-compilation is not supported
- assert(!IsLoaded);
+ // This must be a module which has already been added but not loaded to this
+ // MCJIT instance, since these conditions are tested by our caller,
+ // generateCodeForModule.
PassManager PM;
@@ -99,7 +127,7 @@ ObjectBufferStream* MCJIT::emitObject(Module *m) {
}
// Initialize passes.
- PM.run(*m);
+ PM.run(*M);
// Flush the output buffer to get the generated code into memory
CompiledObject->flush();
@@ -109,21 +137,22 @@ ObjectBufferStream* MCJIT::emitObject(Module *m) {
// MemoryBuffer is a thin wrapper around the actual memory, so it's OK
// to create a temporary object here and delete it after the call.
OwningPtr<MemoryBuffer> MB(CompiledObject->getMemBuffer());
- ObjCache->notifyObjectCompiled(m, MB.get());
+ ObjCache->notifyObjectCompiled(M, MB.get());
}
return CompiledObject.take();
}
-void MCJIT::loadObject(Module *M) {
-
+void MCJIT::generateCodeForModule(Module *M) {
// Get a thread lock to make sure we aren't trying to load multiple times
MutexGuard locked(lock);
- // FIXME: Track compilation state on a per-module basis when multiple modules
- // are supported.
+ // This must be a module which has already been added to this MCJIT instance.
+ assert(OwnedModules.ownsModule(M) &&
+ "MCJIT::generateCodeForModule: Unknown module.");
+
// Re-compilation is not supported
- if (IsLoaded)
+ if (OwnedModules.hasModuleBeenLoaded(M))
return;
OwningPtr<ObjectBuffer> ObjectToLoad;
@@ -141,59 +170,137 @@ void MCJIT::loadObject(Module *M) {
}
// Load the object into the dynamic linker.
- // handing off ownership of the buffer
- LoadedObject.reset(Dyld.loadObject(ObjectToLoad.take()));
+ // MCJIT now owns the ObjectImage pointer (via its LoadedObjects map).
+ ObjectImage *LoadedObject = Dyld.loadObject(ObjectToLoad.take());
+ LoadedObjects[M] = LoadedObject;
if (!LoadedObject)
report_fatal_error(Dyld.getErrorString());
- // Resolve any relocations.
- Dyld.resolveRelocations();
-
// FIXME: Make this optional, maybe even move it to a JIT event listener
LoadedObject->registerWithDebugger();
NotifyObjectEmitted(*LoadedObject);
- // FIXME: Add support for per-module compilation state
- IsLoaded = true;
+ OwnedModules.markModuleAsLoaded(M);
}
-// FIXME: Add a parameter to identify which object is being finalized when
-// MCJIT supports multiple modules.
-// FIXME: Provide a way to separate code emission, relocations and page
-// protection in the interface.
+void MCJIT::finalizeLoadedModules() {
+ MutexGuard locked(lock);
+
+ // Resolve any outstanding relocations.
+ Dyld.resolveRelocations();
+
+ OwnedModules.markAllLoadedModulesAsFinalized();
+
+ // Register EH frame data for any module we own which has been loaded
+ Dyld.registerEHFrames();
+
+ // Set page permissions.
+ MemMgr.finalizeMemory();
+}
+
+// FIXME: Rename this.
void MCJIT::finalizeObject() {
- // If the module hasn't been compiled, just do that.
- if (!IsLoaded) {
- // If the call to Dyld.resolveRelocations() is removed from loadObject()
- // we'll need to do that here.
- loadObject(M);
- } else {
- // Resolve any relocations.
- Dyld.resolveRelocations();
+ MutexGuard locked(lock);
+
+ for (ModulePtrSet::iterator I = OwnedModules.begin_added(),
+ E = OwnedModules.end_added();
+ I != E; ++I) {
+ Module *M = *I;
+ generateCodeForModule(M);
}
- StringRef EHData = Dyld.getEHFrameSection();
- if (!EHData.empty())
- MemMgr->registerEHFrames(EHData);
+ finalizeLoadedModules();
+}
- // Set page permissions.
- MemMgr->finalizeMemory();
+void MCJIT::finalizeModule(Module *M) {
+ MutexGuard locked(lock);
+
+ // This must be a module which has already been added to this MCJIT instance.
+ assert(OwnedModules.ownsModule(M) && "MCJIT::finalizeModule: Unknown module.");
+
+ // If the module hasn't been compiled, just do that.
+ if (!OwnedModules.hasModuleBeenLoaded(M))
+ generateCodeForModule(M);
+
+ finalizeLoadedModules();
}
void *MCJIT::getPointerToBasicBlock(BasicBlock *BB) {
report_fatal_error("not yet implemented");
}
-void *MCJIT::getPointerToFunction(Function *F) {
- // FIXME: This should really return a uint64_t since it's a pointer in the
- // target address space, not our local address space. That's part of the
- // ExecutionEngine interface, though. Fix that when the old JIT finally
- // dies.
+uint64_t MCJIT::getExistingSymbolAddress(const std::string &Name) {
+ // Check with the RuntimeDyld to see if we already have this symbol.
+ if (Name[0] == '\1')
+ return Dyld.getSymbolLoadAddress(Name.substr(1));
+ return Dyld.getSymbolLoadAddress((TM->getMCAsmInfo()->getGlobalPrefix()
+ + Name));
+}
+
+Module *MCJIT::findModuleForSymbol(const std::string &Name,
+ bool CheckFunctionsOnly) {
+ MutexGuard locked(lock);
+
+ // If it hasn't already been generated, see if it's in one of our modules.
+ for (ModulePtrSet::iterator I = OwnedModules.begin_added(),
+ E = OwnedModules.end_added();
+ I != E; ++I) {
+ Module *M = *I;
+ Function *F = M->getFunction(Name);
+ if (F && !F->isDeclaration())
+ return M;
+ if (!CheckFunctionsOnly) {
+ GlobalVariable *G = M->getGlobalVariable(Name);
+ if (G && !G->isDeclaration())
+ return M;
+ // FIXME: Do we need to worry about global aliases?
+ }
+ }
+ // We didn't find the symbol in any of our modules.
+ return NULL;
+}
+
+uint64_t MCJIT::getSymbolAddress(const std::string &Name,
+ bool CheckFunctionsOnly)
+{
+ MutexGuard locked(lock);
+
+ // First, check to see if we already have this symbol.
+ uint64_t Addr = getExistingSymbolAddress(Name);
+ if (Addr)
+ return Addr;
+
+ // If it hasn't already been generated, see if it's in one of our modules.
+ Module *M = findModuleForSymbol(Name, CheckFunctionsOnly);
+ if (!M)
+ return 0;
+
+ generateCodeForModule(M);
+
+ // Check the RuntimeDyld table again, it should be there now.
+ return getExistingSymbolAddress(Name);
+}
- // FIXME: Add support for per-module compilation state
- if (!IsLoaded)
- loadObject(M);
+uint64_t MCJIT::getGlobalValueAddress(const std::string &Name) {
+ MutexGuard locked(lock);
+ uint64_t Result = getSymbolAddress(Name, false);
+ if (Result != 0)
+ finalizeLoadedModules();
+ return Result;
+}
+
+uint64_t MCJIT::getFunctionAddress(const std::string &Name) {
+ MutexGuard locked(lock);
+ uint64_t Result = getSymbolAddress(Name, true);
+ if (Result != 0)
+ finalizeLoadedModules();
+ return Result;
+}
+
+// Deprecated. Use getFunctionAddress instead.
+void *MCJIT::getPointerToFunction(Function *F) {
+ MutexGuard locked(lock);
if (F->isDeclaration() || F->hasAvailableExternallyLinkage()) {
bool AbortOnFailure = !F->hasExternalWeakLinkage();
@@ -202,6 +309,16 @@ void *MCJIT::getPointerToFunction(Function *F) {
return Addr;
}
+ Module *M = F->getParent();
+ bool HasBeenAddedButNotLoaded = OwnedModules.hasModuleBeenAddedButNotLoaded(M);
+
+ // Make sure the relevant module has been compiled and loaded.
+ if (HasBeenAddedButNotLoaded)
+ generateCodeForModule(M);
+ else if (!OwnedModules.hasModuleBeenLoaded(M))
+ // If this function doesn't belong to one of our modules, we're done.
+ return NULL;
+
// FIXME: Should the Dyld be retaining module information? Probably not.
// FIXME: Should we be using the mangler for this? Probably.
//
@@ -222,6 +339,45 @@ void MCJIT::freeMachineCodeForFunction(Function *F) {
report_fatal_error("not yet implemented");
}
+void MCJIT::runStaticConstructorsDestructorsInModulePtrSet(
+ bool isDtors, ModulePtrSet::iterator I, ModulePtrSet::iterator E) {
+ for (; I != E; ++I) {
+ ExecutionEngine::runStaticConstructorsDestructors(*I, isDtors);
+ }
+}
+
+void MCJIT::runStaticConstructorsDestructors(bool isDtors) {
+ // Execute global ctors/dtors for each module in the program.
+ runStaticConstructorsDestructorsInModulePtrSet(
+ isDtors, OwnedModules.begin_added(), OwnedModules.end_added());
+ runStaticConstructorsDestructorsInModulePtrSet(
+ isDtors, OwnedModules.begin_loaded(), OwnedModules.end_loaded());
+ runStaticConstructorsDestructorsInModulePtrSet(
+ isDtors, OwnedModules.begin_finalized(), OwnedModules.end_finalized());
+}
+
+Function *MCJIT::FindFunctionNamedInModulePtrSet(const char *FnName,
+ ModulePtrSet::iterator I,
+ ModulePtrSet::iterator E) {
+ for (; I != E; ++I) {
+ if (Function *F = (*I)->getFunction(FnName))
+ return F;
+ }
+ return 0;
+}
+
+Function *MCJIT::FindFunctionNamed(const char *FnName) {
+ Function *F = FindFunctionNamedInModulePtrSet(
+ FnName, OwnedModules.begin_added(), OwnedModules.end_added());
+ if (!F)
+ F = FindFunctionNamedInModulePtrSet(FnName, OwnedModules.begin_loaded(),
+ OwnedModules.end_loaded());
+ if (!F)
+ F = FindFunctionNamedInModulePtrSet(FnName, OwnedModules.begin_finalized(),
+ OwnedModules.end_finalized());
+ return F;
+}
+
GenericValue MCJIT::runFunction(Function *F,
const std::vector<GenericValue> &ArgValues) {
assert(F && "Function *F was null at entry to run()");
@@ -324,12 +480,8 @@ GenericValue MCJIT::runFunction(Function *F,
void *MCJIT::getPointerToNamedFunction(const std::string &Name,
bool AbortOnFailure) {
- // FIXME: Add support for per-module compilation state
- if (!IsLoaded)
- loadObject(M);
-
- if (!isSymbolSearchingDisabled() && MemMgr) {
- void *ptr = MemMgr->getPointerToNamedFunction(Name, false);
+ if (!isSymbolSearchingDisabled()) {
+ void *ptr = MemMgr.getPointerToNamedFunction(Name, false);
if (ptr)
return ptr;
}
@@ -365,6 +517,7 @@ void MCJIT::UnregisterJITEventListener(JITEventListener *L) {
}
void MCJIT::NotifyObjectEmitted(const ObjectImage& Obj) {
MutexGuard locked(lock);
+ MemMgr.notifyObjectLoaded(this, &Obj);
for (unsigned I = 0, S = EventListeners.size(); I < S; ++I) {
EventListeners[I]->NotifyObjectEmitted(Obj);
}
@@ -375,3 +528,14 @@ void MCJIT::NotifyFreeingObject(const ObjectImage& Obj) {
EventListeners[I]->NotifyFreeingObject(Obj);
}
}
+
+uint64_t LinkingMemoryManager::getSymbolAddress(const std::string &Name) {
+ uint64_t Result = ParentEngine->getSymbolAddress(Name, false);
+ // If the symbols wasn't found and it begins with an underscore, try again
+ // without the underscore.
+ if (!Result && Name[0] == '_')
+ Result = ParentEngine->getSymbolAddress(Name.substr(1), false);
+ if (Result)
+ return Result;
+ return ClientMM->getSymbolAddress(Name);
+}
diff --git a/lib/ExecutionEngine/MCJIT/MCJIT.h b/lib/ExecutionEngine/MCJIT/MCJIT.h
index a899d4f..86b478b 100644
--- a/lib/ExecutionEngine/MCJIT/MCJIT.h
+++ b/lib/ExecutionEngine/MCJIT/MCJIT.h
@@ -10,48 +10,235 @@
#ifndef LLVM_LIB_EXECUTIONENGINE_MCJIT_H
#define LLVM_LIB_EXECUTIONENGINE_MCJIT_H
+#include "llvm/ADT/DenseMap.h"
+#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/ExecutionEngine/ExecutionEngine.h"
#include "llvm/ExecutionEngine/ObjectCache.h"
+#include "llvm/ExecutionEngine/ObjectImage.h"
#include "llvm/ExecutionEngine/RuntimeDyld.h"
-#include "llvm/PassManager.h"
+#include "llvm/IR/Module.h"
namespace llvm {
+class MCJIT;
-class ObjectImage;
+// This is a helper class that the MCJIT execution engine uses for linking
+// functions across modules that it owns. It aggregates the memory manager
+// that is passed in to the MCJIT constructor and defers most functionality
+// to that object.
+class LinkingMemoryManager : public RTDyldMemoryManager {
+public:
+ LinkingMemoryManager(MCJIT *Parent, RTDyldMemoryManager *MM)
+ : ParentEngine(Parent), ClientMM(MM) {}
+
+ virtual uint64_t getSymbolAddress(const std::string &Name);
+
+ // Functions deferred to client memory manager
+ virtual uint8_t *allocateCodeSection(uintptr_t Size, unsigned Alignment,
+ unsigned SectionID, StringRef SectionName) {
+ return ClientMM->allocateCodeSection(Size, Alignment, SectionID, SectionName);
+ }
+
+ virtual uint8_t *allocateDataSection(uintptr_t Size, unsigned Alignment,
+ unsigned SectionID, StringRef SectionName,
+ bool IsReadOnly) {
+ return ClientMM->allocateDataSection(Size, Alignment,
+ SectionID, SectionName, IsReadOnly);
+ }
+
+ virtual void notifyObjectLoaded(ExecutionEngine *EE,
+ const ObjectImage *Obj) {
+ ClientMM->notifyObjectLoaded(EE, Obj);
+ }
+
+ virtual void registerEHFrames(uint8_t *Addr, uint64_t LoadAddr, size_t Size) {
+ ClientMM->registerEHFrames(Addr, LoadAddr, Size);
+ }
+
+ virtual void deregisterEHFrames(uint8_t *Addr,
+ uint64_t LoadAddr,
+ size_t Size) {
+ ClientMM->deregisterEHFrames(Addr, LoadAddr, Size);
+ }
+
+ virtual bool finalizeMemory(std::string *ErrMsg = 0) {
+ return ClientMM->finalizeMemory(ErrMsg);
+ }
-// FIXME: This makes all kinds of horrible assumptions for the time being,
-// like only having one module, not needing to worry about multi-threading,
-// blah blah. Purely in get-it-up-and-limping mode for now.
+private:
+ MCJIT *ParentEngine;
+ OwningPtr<RTDyldMemoryManager> ClientMM;
+};
+
+// About Module states: added->loaded->finalized.
+//
+// The purpose of the "added" state is having modules in standby. (added=known
+// but not compiled). The idea is that you can add a module to provide function
+// definitions but if nothing in that module is referenced by a module in which
+// a function is executed (note the wording here because it's not exactly the
+// ideal case) then the module never gets compiled. This is sort of lazy
+// compilation.
+//
+// The purpose of the "loaded" state (loaded=compiled and required sections
+// copied into local memory but not yet ready for execution) is to have an
+// intermediate state wherein clients can remap the addresses of sections, using
+// MCJIT::mapSectionAddress, (in preparation for later copying to a new location
+// or an external process) before relocations and page permissions are applied.
+//
+// It might not be obvious at first glance, but the "remote-mcjit" case in the
+// lli tool does this. In that case, the intermediate action is taken by the
+// RemoteMemoryManager in response to the notifyObjectLoaded function being
+// called.
class MCJIT : public ExecutionEngine {
MCJIT(Module *M, TargetMachine *tm, RTDyldMemoryManager *MemMgr,
bool AllocateGVsWithCode);
+ typedef llvm::SmallPtrSet<Module *, 4> ModulePtrSet;
+
+ class OwningModuleContainer {
+ public:
+ OwningModuleContainer() {
+ }
+ ~OwningModuleContainer() {
+ freeModulePtrSet(AddedModules);
+ freeModulePtrSet(LoadedModules);
+ freeModulePtrSet(FinalizedModules);
+ }
+
+ ModulePtrSet::iterator begin_added() { return AddedModules.begin(); }
+ ModulePtrSet::iterator end_added() { return AddedModules.end(); }
+
+ ModulePtrSet::iterator begin_loaded() { return LoadedModules.begin(); }
+ ModulePtrSet::iterator end_loaded() { return LoadedModules.end(); }
+
+ ModulePtrSet::iterator begin_finalized() { return FinalizedModules.begin(); }
+ ModulePtrSet::iterator end_finalized() { return FinalizedModules.end(); }
+
+ void addModule(Module *M) {
+ AddedModules.insert(M);
+ }
+
+ bool removeModule(Module *M) {
+ return AddedModules.erase(M) || LoadedModules.erase(M) ||
+ FinalizedModules.erase(M);
+ }
+
+ bool hasModuleBeenAddedButNotLoaded(Module *M) {
+ return AddedModules.count(M) != 0;
+ }
+
+ bool hasModuleBeenLoaded(Module *M) {
+ // If the module is in either the "loaded" or "finalized" sections it
+ // has been loaded.
+ return (LoadedModules.count(M) != 0 ) || (FinalizedModules.count(M) != 0);
+ }
+
+ bool hasModuleBeenFinalized(Module *M) {
+ return FinalizedModules.count(M) != 0;
+ }
+
+ bool ownsModule(Module* M) {
+ return (AddedModules.count(M) != 0) || (LoadedModules.count(M) != 0) ||
+ (FinalizedModules.count(M) != 0);
+ }
+
+ void markModuleAsLoaded(Module *M) {
+ // This checks against logic errors in the MCJIT implementation.
+ // This function should never be called with either a Module that MCJIT
+ // does not own or a Module that has already been loaded and/or finalized.
+ assert(AddedModules.count(M) &&
+ "markModuleAsLoaded: Module not found in AddedModules");
+
+ // Remove the module from the "Added" set.
+ AddedModules.erase(M);
+
+ // Add the Module to the "Loaded" set.
+ LoadedModules.insert(M);
+ }
+
+ void markModuleAsFinalized(Module *M) {
+ // This checks against logic errors in the MCJIT implementation.
+ // This function should never be called with either a Module that MCJIT
+ // does not own, a Module that has not been loaded or a Module that has
+ // already been finalized.
+ assert(LoadedModules.count(M) &&
+ "markModuleAsFinalized: Module not found in LoadedModules");
+
+ // Remove the module from the "Loaded" section of the list.
+ LoadedModules.erase(M);
+
+ // Add the Module to the "Finalized" section of the list by inserting it
+ // before the 'end' iterator.
+ FinalizedModules.insert(M);
+ }
+
+ void markAllLoadedModulesAsFinalized() {
+ for (ModulePtrSet::iterator I = LoadedModules.begin(),
+ E = LoadedModules.end();
+ I != E; ++I) {
+ Module *M = *I;
+ FinalizedModules.insert(M);
+ }
+ LoadedModules.clear();
+ }
+
+ private:
+ ModulePtrSet AddedModules;
+ ModulePtrSet LoadedModules;
+ ModulePtrSet FinalizedModules;
+
+ void freeModulePtrSet(ModulePtrSet& MPS) {
+ // Go through the module set and delete everything.
+ for (ModulePtrSet::iterator I = MPS.begin(), E = MPS.end(); I != E; ++I) {
+ Module *M = *I;
+ delete M;
+ }
+ MPS.clear();
+ }
+ };
+
TargetMachine *TM;
MCContext *Ctx;
- RTDyldMemoryManager *MemMgr;
+ LinkingMemoryManager MemMgr;
RuntimeDyld Dyld;
SmallVector<JITEventListener*, 2> EventListeners;
- // FIXME: Add support for multiple modules
- bool IsLoaded;
- Module *M;
- OwningPtr<ObjectImage> LoadedObject;
+ OwningModuleContainer OwnedModules;
+
+ typedef DenseMap<Module *, ObjectImage *> LoadedObjectMap;
+ LoadedObjectMap LoadedObjects;
// An optional ObjectCache to be notified of compiled objects and used to
// perform lookup of pre-compiled code to avoid re-compilation.
ObjectCache *ObjCache;
+ Function *FindFunctionNamedInModulePtrSet(const char *FnName,
+ ModulePtrSet::iterator I,
+ ModulePtrSet::iterator E);
+
+ void runStaticConstructorsDestructorsInModulePtrSet(bool isDtors,
+ ModulePtrSet::iterator I,
+ ModulePtrSet::iterator E);
+
public:
~MCJIT();
/// @name ExecutionEngine interface implementation
/// @{
+ virtual void addModule(Module *M);
+ virtual bool removeModule(Module *M);
+
+ /// FindFunctionNamed - Search all of the active modules to find the one that
+ /// defines FnName. This is very slow operation and shouldn't be used for
+ /// general code.
+ virtual Function *FindFunctionNamed(const char *FnName);
/// Sets the object manager that MCJIT should use to avoid compilation.
virtual void setObjectCache(ObjectCache *manager);
+ virtual void generateCodeForModule(Module *M);
+
/// finalizeObject - ensure the module is fully processed and is usable.
///
/// It is the user-level function for completing the process of making the
@@ -59,7 +246,17 @@ public:
/// object have been relocated using mapSectionAddress. When this method is
/// called the MCJIT execution engine will reapply relocations for a loaded
/// object.
+ /// Is it OK to finalize a set of modules, add modules and finalize again.
+ // FIXME: Do we really need both of these?
virtual void finalizeObject();
+ virtual void finalizeModule(Module *);
+ void finalizeLoadedModules();
+
+ /// runStaticConstructorsDestructors - This method is used to execute all of
+ /// the static constructors or destructors for a program.
+ ///
+ /// \param isDtors - Run the destructors instead of constructors.
+ void runStaticConstructorsDestructors(bool isDtors);
virtual void *getPointerToBasicBlock(BasicBlock *BB);
@@ -91,10 +288,15 @@ public:
uint64_t TargetAddress) {
Dyld.mapSectionAddress(LocalAddress, TargetAddress);
}
-
virtual void RegisterJITEventListener(JITEventListener *L);
virtual void UnregisterJITEventListener(JITEventListener *L);
+ // If successful, these function will implicitly finalize all loaded objects.
+ // To get a function address within MCJIT without causing a finalize, use
+ // getSymbolAddress.
+ virtual uint64_t getGlobalValueAddress(const std::string &Name);
+ virtual uint64_t getFunctionAddress(const std::string &Name);
+
/// @}
/// @name (Private) Registration Interfaces
/// @{
@@ -111,6 +313,11 @@ public:
// @}
+ // This is not directly exposed via the ExecutionEngine API, but it is
+ // used by the LinkingMemoryManager.
+ uint64_t getSymbolAddress(const std::string &Name,
+ bool CheckFunctionsOnly);
+
protected:
/// emitObject -- Generate a JITed object in memory from the specified module
/// Currently, MCJIT only supports a single module and the module passed to
@@ -119,10 +326,12 @@ protected:
/// the future.
ObjectBufferStream* emitObject(Module *M);
- void loadObject(Module *M);
-
void NotifyObjectEmitted(const ObjectImage& Obj);
void NotifyFreeingObject(const ObjectImage& Obj);
+
+ uint64_t getExistingSymbolAddress(const std::string &Name);
+ Module *findModuleForSymbol(const std::string &Name,
+ bool CheckFunctionsOnly);
};
} // End llvm namespace
diff --git a/lib/ExecutionEngine/MCJIT/SectionMemoryManager.cpp b/lib/ExecutionEngine/MCJIT/SectionMemoryManager.cpp
index 650832e..cf90e77 100644
--- a/lib/ExecutionEngine/MCJIT/SectionMemoryManager.cpp
+++ b/lib/ExecutionEngine/MCJIT/SectionMemoryManager.cpp
@@ -19,9 +19,10 @@
namespace llvm {
uint8_t *SectionMemoryManager::allocateDataSection(uintptr_t Size,
- unsigned Alignment,
- unsigned SectionID,
- bool IsReadOnly) {
+ unsigned Alignment,
+ unsigned SectionID,
+ StringRef SectionName,
+ bool IsReadOnly) {
if (IsReadOnly)
return allocateSection(RODataMem, Size, Alignment);
return allocateSection(RWDataMem, Size, Alignment);
@@ -29,7 +30,8 @@ uint8_t *SectionMemoryManager::allocateDataSection(uintptr_t Size,
uint8_t *SectionMemoryManager::allocateCodeSection(uintptr_t Size,
unsigned Alignment,
- unsigned SectionID) {
+ unsigned SectionID,
+ StringRef SectionName) {
return allocateSection(CodeMem, Size, Alignment);
}
@@ -105,6 +107,9 @@ bool SectionMemoryManager::finalizeMemory(std::string *ErrMsg)
// FIXME: Should in-progress permissions be reverted if an error occurs?
error_code ec;
+ // Don't allow free memory blocks to be used after setting protection flags.
+ CodeMem.FreeMem.clear();
+
// Make code memory executable.
ec = applyMemoryGroupPermissions(CodeMem,
sys::Memory::MF_READ | sys::Memory::MF_EXEC);
@@ -115,6 +120,9 @@ bool SectionMemoryManager::finalizeMemory(std::string *ErrMsg)
return true;
}
+ // Don't allow free memory blocks to be used after setting protection flags.
+ RODataMem.FreeMem.clear();
+
// Make read-only data memory read-only.
ec = applyMemoryGroupPermissions(RODataMem,
sys::Memory::MF_READ | sys::Memory::MF_EXEC);