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-rw-r--r--lib/Target/CellSPU/SPUFrameInfo.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/lib/Target/CellSPU/SPUFrameInfo.h b/lib/Target/CellSPU/SPUFrameInfo.h
index 89ce1e9..a705a9f 100644
--- a/lib/Target/CellSPU/SPUFrameInfo.h
+++ b/lib/Target/CellSPU/SPUFrameInfo.h
@@ -37,6 +37,9 @@ namespace llvm {
void emitPrologue(MachineFunction &MF) const;
void emitEpilogue(MachineFunction &MF, MachineBasicBlock &MBB) const;
+ //! Prediate: Target has dedicated frame pointer
+ bool hasFP(const MachineFunction &MF) const;
+
//! Return a function's saved spill slots
/*!
For CellSPU, a function's saved spill slots is just the link register.