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-rw-r--r--lib/Transforms/IPO/MutateStructTypes.cpp5
-rw-r--r--lib/Transforms/IPO/OldPoolAllocate.cpp20
2 files changed, 16 insertions, 9 deletions
diff --git a/lib/Transforms/IPO/MutateStructTypes.cpp b/lib/Transforms/IPO/MutateStructTypes.cpp
index 31692f8..4058a3d 100644
--- a/lib/Transforms/IPO/MutateStructTypes.cpp
+++ b/lib/Transforms/IPO/MutateStructTypes.cpp
@@ -27,6 +27,7 @@
#include "Support/STLExtras.h"
#include "Support/StatisticReporter.h"
#include <algorithm>
+#include <iostream>
using std::map;
using std::vector;
@@ -168,7 +169,7 @@ Value *MutateStructTypes::ConvertValue(const Value *V) {
return LocalValueMap[V] = new BasicBlock(BB->getName());
}
- DEBUG(cerr << "NPH: " << V << "\n");
+ DEBUG(std::cerr << "NPH: " << V << "\n");
// Otherwise make a constant to represent it
return LocalValueMap[V] = new ValuePlaceHolder(ConvertType(V->getType()));
@@ -227,7 +228,7 @@ void MutateStructTypes::setTransforms(const TransformsType &XForm) {
Transforms.insert(std::make_pair(OldTy,
std::make_pair(cast<StructType>(NSTy.get()), InVec)));
- DEBUG(cerr << "Mutate " << OldTy << "\nTo " << NSTy << "\n");
+ DEBUG(std::cerr << "Mutate " << OldTy << "\nTo " << NSTy << "\n");
}
}
diff --git a/lib/Transforms/IPO/OldPoolAllocate.cpp b/lib/Transforms/IPO/OldPoolAllocate.cpp
index 5182df4..ded2c22 100644
--- a/lib/Transforms/IPO/OldPoolAllocate.cpp
+++ b/lib/Transforms/IPO/OldPoolAllocate.cpp
@@ -24,6 +24,12 @@
#include "Support/DepthFirstIterator.h"
#include "Support/STLExtras.h"
#include <algorithm>
+#include <iostream>
+using std::vector;
+using std::cerr;
+using std::map;
+using std::string;
+using std::set;
// DEBUG_CREATE_POOLS - Enable this to turn on debug output for the pool
// creation phase in the top level function of a transformed data structure.
@@ -171,7 +177,7 @@ namespace {
// argument records, in order. Note that this must be a stable sort so
// that the entries with the same sorting criteria (ie they are multiple
// pool entries for the same argument) are kept in depth first order.
- stable_sort(ArgInfo.begin(), ArgInfo.end());
+ std::stable_sort(ArgInfo.begin(), ArgInfo.end());
}
// addCallInfo - For a specified function call CI, figure out which pool
@@ -335,7 +341,7 @@ bool PoolAllocate::processFunction(Function *F) {
// variable sized array allocations and alloca's (which we do not want to
// pool allocate)
//
- Allocs.erase(remove_if(Allocs.begin(), Allocs.end(), isNotPoolableAlloc),
+ Allocs.erase(std::remove_if(Allocs.begin(), Allocs.end(), isNotPoolableAlloc),
Allocs.end());
@@ -771,7 +777,7 @@ public:
LI.getOperand(3) == Constant::getNullValue(Type::UByteTy));
// If it is a load of a pool base, keep track of it for future reference
- PoolDescMap.insert(make_pair(LoadAddr, &LI));
+ PoolDescMap.insert(std::make_pair(LoadAddr, &LI));
++Remaining;
}
}
@@ -1256,7 +1262,7 @@ void PoolAllocate::transformFunctionBody(Function *F, FunctionDSGraph &IPFGraph,
// we can safely delete Arguments whose types have changed...
//
for_each(InstToFix.begin(), InstToFix.end(),
- mem_fun(&Instruction::dropAllReferences));
+ std::mem_fun(&Instruction::dropAllReferences));
// Loop through all of the pointer arguments coming into the function,
// replacing them with arguments of POINTERTYPE to match the function type of
@@ -1475,7 +1481,7 @@ void PoolAllocate::transformFunction(TransformFunctionInfo &TFI,
// Add the descriptor. We already know everything about it by now, much
// of it is the same as the caller info.
//
- PoolDescs.insert(make_pair(CalleeNode,
+ PoolDescs.insert(std::make_pair(CalleeNode,
PoolInfo(CalleeNode, CalleeValue,
CallerPI.NewType,
CallerPI.PoolType)));
@@ -1542,7 +1548,7 @@ void PoolAllocate::CreatePools(Function *F, const vector<AllocDSNode*> &Allocs,
// except the node & NewType fields.
//
map<DSNode*, PoolInfo>::iterator PI =
- PoolDescs.insert(make_pair(Allocs[i], PoolInfo(Allocs[i]))).first;
+ PoolDescs.insert(std::make_pair(Allocs[i], PoolInfo(Allocs[i]))).first;
// Add a symbol table entry for the new type if there was one for the old
// type...
@@ -1573,7 +1579,7 @@ void PoolAllocate::CreatePools(Function *F, const vector<AllocDSNode*> &Allocs,
CurModule->addTypeName(OldName+".pool", PoolType);
// Create the pool type, with opaque values for pointers...
- AbsPoolTyMap.insert(make_pair(Allocs[i], PoolType));
+ AbsPoolTyMap.insert(std::make_pair(Allocs[i], PoolType));
#ifdef DEBUG_CREATE_POOLS
cerr << "POOL TY: " << AbsPoolTyMap.find(Allocs[i])->second.get() << "\n";
#endif