diff options
Diffstat (limited to 'lib/VMCore/ValueSymbolTable.cpp')
-rw-r--r-- | lib/VMCore/ValueSymbolTable.cpp | 142 |
1 files changed, 142 insertions, 0 deletions
diff --git a/lib/VMCore/ValueSymbolTable.cpp b/lib/VMCore/ValueSymbolTable.cpp new file mode 100644 index 0000000..f0d6823 --- /dev/null +++ b/lib/VMCore/ValueSymbolTable.cpp @@ -0,0 +1,142 @@ +//===-- ValueSymbolTable.cpp - Implement the ValueSymbolTable class -------===// +// +// The LLVM Compiler Infrastructure +// +// This file was developed by the LLVM research group. It is distributed under +// the University of Illinois Open Source License. See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// +// +// This file implements the ValueSymbolTable class for the VMCore library. +// +//===----------------------------------------------------------------------===// + +#define DEBUG_TYPE "valuesymtab" +#include "llvm/GlobalValue.h" +#include "llvm/Type.h" +#include "llvm/ValueSymbolTable.h" +#include "llvm/ADT/StringExtras.h" +#include "llvm/Support/Debug.h" +using namespace llvm; + +// Class destructor +ValueSymbolTable::~ValueSymbolTable() { +#ifndef NDEBUG // Only do this in -g mode... + for (iterator VI = vmap.begin(), VE = vmap.end(); VI != VE; ++VI) + cerr << "Value still in symbol table! Type = '" + << VI->getValue()->getType()->getDescription() << "' Name = '" + << VI->getKeyData() << "'\n"; + assert(vmap.empty() && "Values remain in symbol table!"); +#endif +} + +// getUniqueName - Given a base name, return a string that is either equal to +// it (or derived from it) that does not already occur in the symbol table for +// the specified type. +// +std::string ValueSymbolTable::getUniqueName(const std::string &BaseName) const { + std::string TryName = BaseName; + + // See if the name exists + while (vmap.find(&TryName[0], &TryName[TryName.size()]) != vmap.end()) + // Loop until we find a free name in the symbol table. + TryName = BaseName + utostr(++LastUnique); + return TryName; +} + + +// lookup a value - Returns null on failure... +// +Value *ValueSymbolTable::lookup(const std::string &Name) const { + const_iterator VI = vmap.find(&Name[0], &Name[Name.size()]); + if (VI != vmap.end()) // We found the symbol + return VI->getValue(); + return 0; +} + +// Insert a value into the symbol table with the specified name... +// +void ValueSymbolTable::reinsertValue(Value* V) { + assert(V->hasName() && "Can't insert nameless Value into symbol table"); + + // Try inserting the name, assuming it won't conflict. + if (vmap.insert(V->Name)) { + //DOUT << " Inserted value: " << V->Name << ": " << *V << "\n"; + return; + } + + // FIXME: this could be much more efficient. + + // Otherwise, there is a naming conflict. Rename this value. + std::string UniqueName = V->getName(); + + V->Name->Destroy(); + + unsigned BaseSize = UniqueName.size(); + while (1) { + // Trim any suffix off. + UniqueName.resize(BaseSize); + UniqueName += utostr(++LastUnique); + // Try insert the vmap entry with this suffix. + ValueName &NewName = vmap.GetOrCreateValue(&UniqueName[0], + &UniqueName[UniqueName.size()]); + if (NewName.getValue() == 0) { + // Newly inserted name. Success! + NewName.setValue(V); + V->Name = &NewName; + //DEBUG(DOUT << " Inserted value: " << UniqueName << ": " << *V << "\n"); + return; + } + } +} + +void ValueSymbolTable::removeValueName(ValueName *V) { + //DEBUG(DOUT << " Removing Value: " << V->getKeyData() << "\n"); + // Remove the value from the plane. + vmap.remove(V); +} + +/// createValueName - This method attempts to create a value name and insert +/// it into the symbol table with the specified name. If it conflicts, it +/// auto-renames the name and returns that instead. +ValueName *ValueSymbolTable::createValueName(const char *NameStart, + unsigned NameLen, Value *V) { + ValueName &Entry = vmap.GetOrCreateValue(NameStart, NameStart+NameLen); + if (Entry.getValue() == 0) { + Entry.setValue(V); + //DEBUG(DOUT << " Inserted value: " << Entry.getKeyData() << ": " + // << *V << "\n"); + return &Entry; + } + + // FIXME: this could be much more efficient. + + // Otherwise, there is a naming conflict. Rename this value. + std::string UniqueName(NameStart, NameStart+NameLen); + while (1) { + // Trim any suffix off. + UniqueName.resize(NameLen); + UniqueName += utostr(++LastUnique); + // Try insert the vmap entry with this suffix. + ValueName &NewName = vmap.GetOrCreateValue(&UniqueName[0], + &UniqueName[UniqueName.size()]); + if (NewName.getValue() == 0) { + // Newly inserted name. Success! + NewName.setValue(V); + //DEBUG(DOUT << " Inserted value: " << UniqueName << ": " << *V << "\n"); + return &NewName; + } + } +} + + +// dump - print out the symbol table +// +void ValueSymbolTable::dump() const { + //DOUT << "ValueSymbolTable:\n"; + for (const_iterator I = begin(), E = end(); I != E; ++I) { + //DOUT << " '" << I->getKeyData() << "' = "; + I->getValue()->dump(); + //DOUT << "\n"; + } +} |