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-rw-r--r--lib/VMCore/Module.cpp39
1 files changed, 23 insertions, 16 deletions
diff --git a/lib/VMCore/Module.cpp b/lib/VMCore/Module.cpp
index b4b0925..83e0a6e 100644
--- a/lib/VMCore/Module.cpp
+++ b/lib/VMCore/Module.cpp
@@ -137,21 +137,6 @@ Function *Module::getFunction(const std::string &Name, const FunctionType *Ty) {
return cast_or_null<Function>(SymTab.lookup(PointerType::get(Ty), Name));
}
-// addTypeName - Insert an entry in the symbol table mapping Str to Type. If
-// there is already an entry for this name, true is returned and the symbol
-// table is not modified.
-//
-bool Module::addTypeName(const std::string &Name, const Type *Ty) {
- SymbolTable &ST = getSymbolTable();
-
- if (ST.lookup(Type::TypeTy, Name)) return true; // Already in symtab...
-
- // Not in symbol table? Set the name with the Symtab as an argument so the
- // type knows what to update...
- ((Value*)Ty)->setName(Name, &ST);
-
- return false;
-}
/// getMainFunction - This function looks up main efficiently. This is such a
/// common case, that it is a method in Module. If main cannot be found, a
@@ -217,11 +202,33 @@ Function *Module::getNamedFunction(const std::string &Name) {
}
+// addTypeName - Insert an entry in the symbol table mapping Str to Type. If
+// there is already an entry for this name, true is returned and the symbol
+// table is not modified.
+//
+bool Module::addTypeName(const std::string &Name, const Type *Ty) {
+ SymbolTable &ST = getSymbolTable();
+
+ if (ST.lookup(Type::TypeTy, Name)) return true; // Already in symtab...
+
+ // Not in symbol table? Set the name with the Symtab as an argument so the
+ // type knows what to update...
+ ((Value*)Ty)->setName(Name, &ST);
+
+ return false;
+}
+
+/// getTypeByName - Return the type with the specified name in this module, or
+/// null if there is none by that name.
+const Type *Module::getTypeByName(const std::string &Name) const {
+ const SymbolTable &ST = getSymbolTable();
+ return cast_or_null<Type>(ST.lookup(Type::TypeTy, Name));
+}
// getTypeName - If there is at least one entry in the symbol table for the
// specified type, return it.
//
-std::string Module::getTypeName(const Type *Ty) {
+std::string Module::getTypeName(const Type *Ty) const {
const SymbolTable &ST = getSymbolTable();
if (ST.find(Type::TypeTy) == ST.end())
return ""; // No names for types...