diff options
Diffstat (limited to 'lib')
-rw-r--r-- | lib/Support/Triple.cpp | 259 |
1 files changed, 196 insertions, 63 deletions
diff --git a/lib/Support/Triple.cpp b/lib/Support/Triple.cpp index 6a70449..7806aec 100644 --- a/lib/Support/Triple.cpp +++ b/lib/Support/Triple.cpp @@ -221,121 +221,254 @@ const char *Triple::getArchNameForAssembler() { // -void Triple::Parse() const { - assert(!isInitialized() && "Invalid parse call."); - - StringRef ArchName = getArchName(); - StringRef VendorName = getVendorName(); - StringRef OSName = getOSName(); - +Triple::ArchType Triple::ParseArch(StringRef ArchName) { if (ArchName.size() == 4 && ArchName[0] == 'i' && ArchName[2] == '8' && ArchName[3] == '6' && ArchName[1] - '3' < 6) // i[3-9]86 - Arch = x86; + return x86; else if (ArchName == "amd64" || ArchName == "x86_64") - Arch = x86_64; + return x86_64; else if (ArchName == "bfin") - Arch = bfin; + return bfin; else if (ArchName == "pic16") - Arch = pic16; + return pic16; else if (ArchName == "powerpc") - Arch = ppc; + return ppc; else if ((ArchName == "powerpc64") || (ArchName == "ppu")) - Arch = ppc64; + return ppc64; else if (ArchName == "mblaze") - Arch = mblaze; + return mblaze; else if (ArchName == "arm" || ArchName.startswith("armv") || ArchName == "xscale") - Arch = arm; + return arm; else if (ArchName == "thumb" || ArchName.startswith("thumbv")) - Arch = thumb; + return thumb; else if (ArchName.startswith("alpha")) - Arch = alpha; + return alpha; else if (ArchName == "spu" || ArchName == "cellspu") - Arch = cellspu; + return cellspu; else if (ArchName == "msp430") - Arch = msp430; + return msp430; else if (ArchName == "mips" || ArchName == "mipsallegrex") - Arch = mips; + return mips; else if (ArchName == "mipsel" || ArchName == "mipsallegrexel" || ArchName == "psp") - Arch = mipsel; + return mipsel; else if (ArchName == "sparc") - Arch = sparc; + return sparc; else if (ArchName == "sparcv9") - Arch = sparcv9; + return sparcv9; else if (ArchName == "s390x") - Arch = systemz; + return systemz; else if (ArchName == "tce") - Arch = tce; + return tce; else if (ArchName == "xcore") - Arch = xcore; + return xcore; else - Arch = UnknownArch; - - - // Handle some exceptional cases where the OS / environment components are - // stuck into the vendor field. - if (StringRef(getTriple()).count('-') == 1) { - StringRef VendorName = getVendorName(); - - if (VendorName.startswith("mingw32")) { // 'i386-mingw32', etc. - Vendor = PC; - OS = MinGW32; - return; - } - - // arm-elf is another example, but we don't currently parse anything about - // the environment. - } + return UnknownArch; +} +Triple::VendorType Triple::ParseVendor(StringRef VendorName) { if (VendorName == "apple") - Vendor = Apple; + return Apple; else if (VendorName == "pc") - Vendor = PC; + return PC; else - Vendor = UnknownVendor; + return UnknownVendor; +} +Triple::OSType Triple::ParseOS(StringRef OSName) { if (OSName.startswith("auroraux")) - OS = AuroraUX; + return AuroraUX; else if (OSName.startswith("cygwin")) - OS = Cygwin; + return Cygwin; else if (OSName.startswith("darwin")) - OS = Darwin; + return Darwin; else if (OSName.startswith("dragonfly")) - OS = DragonFly; + return DragonFly; else if (OSName.startswith("freebsd")) - OS = FreeBSD; + return FreeBSD; else if (OSName.startswith("linux")) - OS = Linux; + return Linux; else if (OSName.startswith("lv2")) - OS = Lv2; + return Lv2; else if (OSName.startswith("mingw32")) - OS = MinGW32; + return MinGW32; else if (OSName.startswith("mingw64")) - OS = MinGW64; + return MinGW64; else if (OSName.startswith("netbsd")) - OS = NetBSD; + return NetBSD; else if (OSName.startswith("openbsd")) - OS = OpenBSD; + return OpenBSD; else if (OSName.startswith("psp")) - OS = Psp; + return Psp; else if (OSName.startswith("solaris")) - OS = Solaris; + return Solaris; else if (OSName.startswith("win32")) - OS = Win32; + return Win32; else if (OSName.startswith("haiku")) - OS = Haiku; + return Haiku; else if (OSName.startswith("minix")) - OS = Minix; + return Minix; else - OS = UnknownOS; + return UnknownOS; +} + +void Triple::Parse() const { + assert(!isInitialized() && "Invalid parse call."); + + Arch = ParseArch(getArchName()); + Vendor = ParseVendor(getVendorName()); + OS = ParseOS(getOSName()); + + // Handle some exceptional cases where the OS / environment components are + // stuck into the vendor field. + // TODO: Remove this logic and have places that need it use 'normalize'. + if (StringRef(getTriple()).count('-') == 1) { + StringRef VendorName = getVendorName(); + + if (VendorName.startswith("mingw32")) { // 'i386-mingw32', etc. + Vendor = PC; + OS = MinGW32; + return; + } + + // arm-elf is another example, but we don't currently parse anything about + // the environment. + } assert(isInitialized() && "Failed to initialize!"); } +std::string Triple::normalize(StringRef Str) { + // Parse into components. + SmallVector<StringRef, 4> Components; + for (size_t First = 0, Last = 0; Last != StringRef::npos; First = Last + 1) { + Last = Str.find('-', First); + Components.push_back(Str.slice(First, Last)); + } + + // If the first component corresponds to a known architecture, preferentially + // use it for the architecture. If the second component corresponds to a + // known vendor, preferentially use it for the vendor, etc. This avoids silly + // component movement when a component parses as (eg) both a valid arch and a + // valid os. + ArchType Arch = UnknownArch; + if (Components.size() > 0) + Arch = ParseArch(Components[0]); + VendorType Vendor = UnknownVendor; + if (Components.size() > 1) + Vendor = ParseVendor(Components[1]); + OSType OS = UnknownOS; + if (Components.size() > 2) + OS = ParseOS(Components[2]); + + // Note which components are already in their final position. These will not + // be moved. + bool Found[3]; + Found[0] = Arch != UnknownArch; + Found[1] = Vendor != UnknownVendor; + Found[2] = OS != UnknownOS; + + // If they are not there already, permute the components into their canonical + // positions by seeing if they parse as a valid architecture, and if so moving + // the component to the architecture position etc. + for (unsigned Pos = 0; Pos != 3; ++Pos) { + if (Found[Pos]) + continue; // Already in the canonical position. + + for (unsigned Idx = 0; Idx != Components.size(); ++Idx) { + // Do not reparse any components that already matched. + if (Idx < 3 && Found[Idx]) + continue; + + // Does this component parse as valid for the target position? + bool Valid = false; + StringRef Comp = Components[Idx]; + switch (Pos) { + default: + assert(false && "unexpected component type!"); + case 0: + Arch = ParseArch(Comp); + Valid = Arch != UnknownArch; + break; + case 1: + Vendor = ParseVendor(Comp); + Valid = Vendor != UnknownVendor; + break; + case 2: + OS = ParseOS(Comp); + Valid = OS != UnknownOS; + break; + } + if (!Valid) + continue; // Nope, try the next component. + + // Move the component to the target position, pushing any non-fixed + // components that are in the way to the right. This tends to give + // good results in the common cases of a forgotten vendor component + // or a wrongly positioned environment. + if (Pos < Idx) { + // Insert left, pushing the existing components to the right. For + // example, a-b-i386 -> i386-a-b when moving i386 to the front. + StringRef CurrentComponent(""); // The empty component. + // Replace the component we are moving with an empty component. + std::swap(CurrentComponent, Components[Idx]); + // Insert the component being moved at Pos, displacing any existing + // components to the right. + for (unsigned i = Pos; !CurrentComponent.empty(); ++i) { + // Skip over any fixed components. + while (i < 3 && Found[i]) ++i; + // Place the component at the new position, getting the component + // that was at this position - it will be moved right. + std::swap(CurrentComponent, Components[i]); + } + } else if (Pos > Idx) { + // Push right by inserting empty components until the component at Idx + // reaches the target position Pos. For example, pc-a -> -pc-a when + // moving pc to the second position. + do { + // Insert one empty component at Idx. + StringRef CurrentComponent(""); // The empty component. + for (unsigned i = Idx; i < Components.size(); ++i) { + // Skip over any fixed components. + while (i < 3 && Found[i]) ++i; + // Place the component at the new position, getting the component + // that was at this position - it will be moved right. + std::swap(CurrentComponent, Components[i]); + // If it was placed on top of an empty component then we are done. + if (CurrentComponent.empty()) + break; + } + // The last component was pushed off the end - append it. + if (!CurrentComponent.empty()) + Components.push_back(CurrentComponent); + + // Advance Idx to the component's new position. + while (++Idx < 3 && Found[Idx]) {} + } while (Idx < Pos); // Add more until the final position is reached. + } + assert(Pos < Components.size() && Components[Pos] == Comp && + "Component moved wrong!"); + Found[Pos] = true; + break; + } + } + + // Special case logic goes here. At this point Arch, Vendor and OS have the + // correct values for the computed components. + + // Stick the corrected components back together to form the normalized string. + std::string Normalized; + for (unsigned i = 0, e = Components.size(); i != e; ++i) { + if (i) Normalized += '-'; + Normalized += Components[i]; + } + return Normalized; +} + StringRef Triple::getArchName() const { return StringRef(Data).split('-').first; // Isolate first component } |