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-rw-r--r--lib/VMCore/ConstantFold.h32
-rw-r--r--lib/VMCore/ConstantFolding.h32
2 files changed, 64 insertions, 0 deletions
diff --git a/lib/VMCore/ConstantFold.h b/lib/VMCore/ConstantFold.h
index 3227e39..4facdc3 100644
--- a/lib/VMCore/ConstantFold.h
+++ b/lib/VMCore/ConstantFold.h
@@ -36,6 +36,7 @@
#define LLVM_OPT_CONSTANTHANDLING_H
#include "llvm/ConstPoolVals.h"
+#include "llvm/Instruction.h"
#include "llvm/Type.h"
//===----------------------------------------------------------------------===//
@@ -142,4 +143,35 @@ inline ConstPoolBool *operator<=(const ConstPoolVal &V1,
return Result; // !(V1 > V2)
}
+
+//===----------------------------------------------------------------------===//
+// Implement higher level instruction folding type instructions
+//===----------------------------------------------------------------------===//
+
+inline ConstPoolVal *ConstantFoldUnaryInstruction(unsigned Opcode,
+ ConstPoolVal *V) {
+ switch (Opcode) {
+ case Instruction::Not: return !*V;
+ case Instruction::Neg: return -*V;
+ }
+ return 0;
+}
+
+inline ConstPoolVal *ConstantFoldBinaryInstruction(unsigned Opcode,
+ ConstPoolVal *V1,
+ ConstPoolVal *V2) {
+ switch (Opcode) {
+ case Instruction::Add: return *V1 + *V2;
+ case Instruction::Sub: return *V1 - *V2;
+
+ case Instruction::SetEQ: return *V1 == *V2;
+ case Instruction::SetNE: return *V1 != *V2;
+ case Instruction::SetLE: return *V1 <= *V2;
+ case Instruction::SetGE: return *V1 >= *V2;
+ case Instruction::SetLT: return *V1 < *V2;
+ case Instruction::SetGT: return *V1 > *V2;
+ }
+ return 0;
+}
+
#endif
diff --git a/lib/VMCore/ConstantFolding.h b/lib/VMCore/ConstantFolding.h
index 3227e39..4facdc3 100644
--- a/lib/VMCore/ConstantFolding.h
+++ b/lib/VMCore/ConstantFolding.h
@@ -36,6 +36,7 @@
#define LLVM_OPT_CONSTANTHANDLING_H
#include "llvm/ConstPoolVals.h"
+#include "llvm/Instruction.h"
#include "llvm/Type.h"
//===----------------------------------------------------------------------===//
@@ -142,4 +143,35 @@ inline ConstPoolBool *operator<=(const ConstPoolVal &V1,
return Result; // !(V1 > V2)
}
+
+//===----------------------------------------------------------------------===//
+// Implement higher level instruction folding type instructions
+//===----------------------------------------------------------------------===//
+
+inline ConstPoolVal *ConstantFoldUnaryInstruction(unsigned Opcode,
+ ConstPoolVal *V) {
+ switch (Opcode) {
+ case Instruction::Not: return !*V;
+ case Instruction::Neg: return -*V;
+ }
+ return 0;
+}
+
+inline ConstPoolVal *ConstantFoldBinaryInstruction(unsigned Opcode,
+ ConstPoolVal *V1,
+ ConstPoolVal *V2) {
+ switch (Opcode) {
+ case Instruction::Add: return *V1 + *V2;
+ case Instruction::Sub: return *V1 - *V2;
+
+ case Instruction::SetEQ: return *V1 == *V2;
+ case Instruction::SetNE: return *V1 != *V2;
+ case Instruction::SetLE: return *V1 <= *V2;
+ case Instruction::SetGE: return *V1 >= *V2;
+ case Instruction::SetLT: return *V1 < *V2;
+ case Instruction::SetGT: return *V1 > *V2;
+ }
+ return 0;
+}
+
#endif