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-rw-r--r--test/CodeGen/AArch64/arm64-ccmp-heuristics.ll108
1 files changed, 54 insertions, 54 deletions
diff --git a/test/CodeGen/AArch64/arm64-ccmp-heuristics.ll b/test/CodeGen/AArch64/arm64-ccmp-heuristics.ll
index b032d9c..4e47ab6 100644
--- a/test/CodeGen/AArch64/arm64-ccmp-heuristics.ll
+++ b/test/CodeGen/AArch64/arm64-ccmp-heuristics.ll
@@ -21,7 +21,7 @@ target triple = "arm64-apple-ios7.0.0"
; CHECK-NEXT b.cc
define i32 @Maze1() nounwind ssp {
entry:
- %0 = load i64* @channelColumns, align 8, !tbaa !0
+ %0 = load i64, i64* @channelColumns, align 8, !tbaa !0
%cmp90 = icmp eq i64 %0, 0
br i1 %cmp90, label %for.end, label %for.body
@@ -29,51 +29,51 @@ for.body: ; preds = %for.inc, %entry
%1 = phi i64 [ %0, %entry ], [ %37, %for.inc ]
%i.092 = phi i64 [ 1, %entry ], [ %inc53, %for.inc ]
%numLeft.091 = phi i32 [ 0, %entry ], [ %numLeft.1, %for.inc ]
- %2 = load i8** @mazeRoute, align 8, !tbaa !3
- %arrayidx = getelementptr inbounds i8* %2, i64 %i.092
- %3 = load i8* %arrayidx, align 1, !tbaa !1
+ %2 = load i8*, i8** @mazeRoute, align 8, !tbaa !3
+ %arrayidx = getelementptr inbounds i8, i8* %2, i64 %i.092
+ %3 = load i8, i8* %arrayidx, align 1, !tbaa !1
%tobool = icmp eq i8 %3, 0
br i1 %tobool, label %for.inc, label %if.then
if.then: ; preds = %for.body
- %4 = load i64** @TOP, align 8, !tbaa !3
- %arrayidx1 = getelementptr inbounds i64* %4, i64 %i.092
- %5 = load i64* %arrayidx1, align 8, !tbaa !0
- %6 = load i64** @netsAssign, align 8, !tbaa !3
- %arrayidx2 = getelementptr inbounds i64* %6, i64 %5
- %7 = load i64* %arrayidx2, align 8, !tbaa !0
- %8 = load i64** @BOT, align 8, !tbaa !3
- %arrayidx3 = getelementptr inbounds i64* %8, i64 %i.092
- %9 = load i64* %arrayidx3, align 8, !tbaa !0
- %arrayidx4 = getelementptr inbounds i64* %6, i64 %9
- %10 = load i64* %arrayidx4, align 8, !tbaa !0
+ %4 = load i64*, i64** @TOP, align 8, !tbaa !3
+ %arrayidx1 = getelementptr inbounds i64, i64* %4, i64 %i.092
+ %5 = load i64, i64* %arrayidx1, align 8, !tbaa !0
+ %6 = load i64*, i64** @netsAssign, align 8, !tbaa !3
+ %arrayidx2 = getelementptr inbounds i64, i64* %6, i64 %5
+ %7 = load i64, i64* %arrayidx2, align 8, !tbaa !0
+ %8 = load i64*, i64** @BOT, align 8, !tbaa !3
+ %arrayidx3 = getelementptr inbounds i64, i64* %8, i64 %i.092
+ %9 = load i64, i64* %arrayidx3, align 8, !tbaa !0
+ %arrayidx4 = getelementptr inbounds i64, i64* %6, i64 %9
+ %10 = load i64, i64* %arrayidx4, align 8, !tbaa !0
%cmp5 = icmp ugt i64 %i.092, 1
%cmp6 = icmp ugt i64 %10, 1
%or.cond = and i1 %cmp5, %cmp6
br i1 %or.cond, label %land.lhs.true7, label %if.else
land.lhs.true7: ; preds = %if.then
- %11 = load i64* @channelTracks, align 8, !tbaa !0
+ %11 = load i64, i64* @channelTracks, align 8, !tbaa !0
%add = add i64 %11, 1
%call = tail call fastcc i32 @Maze1Mech(i64 %i.092, i64 %add, i64 %10, i64 0, i64 %7, i32 -1, i32 -1)
%tobool8 = icmp eq i32 %call, 0
br i1 %tobool8, label %land.lhs.true7.if.else_crit_edge, label %if.then9
land.lhs.true7.if.else_crit_edge: ; preds = %land.lhs.true7
- %.pre = load i64* @channelColumns, align 8, !tbaa !0
+ %.pre = load i64, i64* @channelColumns, align 8, !tbaa !0
br label %if.else
if.then9: ; preds = %land.lhs.true7
- %12 = load i8** @mazeRoute, align 8, !tbaa !3
- %arrayidx10 = getelementptr inbounds i8* %12, i64 %i.092
+ %12 = load i8*, i8** @mazeRoute, align 8, !tbaa !3
+ %arrayidx10 = getelementptr inbounds i8, i8* %12, i64 %i.092
store i8 0, i8* %arrayidx10, align 1, !tbaa !1
- %13 = load i64** @TOP, align 8, !tbaa !3
- %arrayidx11 = getelementptr inbounds i64* %13, i64 %i.092
- %14 = load i64* %arrayidx11, align 8, !tbaa !0
+ %13 = load i64*, i64** @TOP, align 8, !tbaa !3
+ %arrayidx11 = getelementptr inbounds i64, i64* %13, i64 %i.092
+ %14 = load i64, i64* %arrayidx11, align 8, !tbaa !0
tail call fastcc void @CleanNet(i64 %14)
- %15 = load i64** @BOT, align 8, !tbaa !3
- %arrayidx12 = getelementptr inbounds i64* %15, i64 %i.092
- %16 = load i64* %arrayidx12, align 8, !tbaa !0
+ %15 = load i64*, i64** @BOT, align 8, !tbaa !3
+ %arrayidx12 = getelementptr inbounds i64, i64* %15, i64 %i.092
+ %16 = load i64, i64* %arrayidx12, align 8, !tbaa !0
tail call fastcc void @CleanNet(i64 %16)
br label %for.inc
@@ -84,23 +84,23 @@ if.else: ; preds = %land.lhs.true7.if.e
br i1 %or.cond89, label %land.lhs.true16, label %if.else24
land.lhs.true16: ; preds = %if.else
- %18 = load i64* @channelTracks, align 8, !tbaa !0
+ %18 = load i64, i64* @channelTracks, align 8, !tbaa !0
%add17 = add i64 %18, 1
%call18 = tail call fastcc i32 @Maze1Mech(i64 %i.092, i64 %add17, i64 %10, i64 0, i64 %7, i32 1, i32 -1)
%tobool19 = icmp eq i32 %call18, 0
br i1 %tobool19, label %if.else24, label %if.then20
if.then20: ; preds = %land.lhs.true16
- %19 = load i8** @mazeRoute, align 8, !tbaa !3
- %arrayidx21 = getelementptr inbounds i8* %19, i64 %i.092
+ %19 = load i8*, i8** @mazeRoute, align 8, !tbaa !3
+ %arrayidx21 = getelementptr inbounds i8, i8* %19, i64 %i.092
store i8 0, i8* %arrayidx21, align 1, !tbaa !1
- %20 = load i64** @TOP, align 8, !tbaa !3
- %arrayidx22 = getelementptr inbounds i64* %20, i64 %i.092
- %21 = load i64* %arrayidx22, align 8, !tbaa !0
+ %20 = load i64*, i64** @TOP, align 8, !tbaa !3
+ %arrayidx22 = getelementptr inbounds i64, i64* %20, i64 %i.092
+ %21 = load i64, i64* %arrayidx22, align 8, !tbaa !0
tail call fastcc void @CleanNet(i64 %21)
- %22 = load i64** @BOT, align 8, !tbaa !3
- %arrayidx23 = getelementptr inbounds i64* %22, i64 %i.092
- %23 = load i64* %arrayidx23, align 8, !tbaa !0
+ %22 = load i64*, i64** @BOT, align 8, !tbaa !3
+ %arrayidx23 = getelementptr inbounds i64, i64* %22, i64 %i.092
+ %23 = load i64, i64* %arrayidx23, align 8, !tbaa !0
tail call fastcc void @CleanNet(i64 %23)
br label %for.inc
@@ -108,7 +108,7 @@ if.else24: ; preds = %land.lhs.true16, %i
br i1 %cmp5, label %land.lhs.true26, label %if.else36
land.lhs.true26: ; preds = %if.else24
- %24 = load i64* @channelTracks, align 8, !tbaa !0
+ %24 = load i64, i64* @channelTracks, align 8, !tbaa !0
%cmp27 = icmp ult i64 %7, %24
br i1 %cmp27, label %land.lhs.true28, label %if.else36
@@ -119,26 +119,26 @@ land.lhs.true28: ; preds = %land.lhs.true26
br i1 %tobool31, label %if.else36, label %if.then32
if.then32: ; preds = %land.lhs.true28
- %25 = load i8** @mazeRoute, align 8, !tbaa !3
- %arrayidx33 = getelementptr inbounds i8* %25, i64 %i.092
+ %25 = load i8*, i8** @mazeRoute, align 8, !tbaa !3
+ %arrayidx33 = getelementptr inbounds i8, i8* %25, i64 %i.092
store i8 0, i8* %arrayidx33, align 1, !tbaa !1
- %26 = load i64** @TOP, align 8, !tbaa !3
- %arrayidx34 = getelementptr inbounds i64* %26, i64 %i.092
- %27 = load i64* %arrayidx34, align 8, !tbaa !0
+ %26 = load i64*, i64** @TOP, align 8, !tbaa !3
+ %arrayidx34 = getelementptr inbounds i64, i64* %26, i64 %i.092
+ %27 = load i64, i64* %arrayidx34, align 8, !tbaa !0
tail call fastcc void @CleanNet(i64 %27)
- %28 = load i64** @BOT, align 8, !tbaa !3
- %arrayidx35 = getelementptr inbounds i64* %28, i64 %i.092
- %29 = load i64* %arrayidx35, align 8, !tbaa !0
+ %28 = load i64*, i64** @BOT, align 8, !tbaa !3
+ %arrayidx35 = getelementptr inbounds i64, i64* %28, i64 %i.092
+ %29 = load i64, i64* %arrayidx35, align 8, !tbaa !0
tail call fastcc void @CleanNet(i64 %29)
br label %for.inc
if.else36: ; preds = %land.lhs.true28, %land.lhs.true26, %if.else24
- %30 = load i64* @channelColumns, align 8, !tbaa !0
+ %30 = load i64, i64* @channelColumns, align 8, !tbaa !0
%cmp37 = icmp ult i64 %i.092, %30
br i1 %cmp37, label %land.lhs.true38, label %if.else48
land.lhs.true38: ; preds = %if.else36
- %31 = load i64* @channelTracks, align 8, !tbaa !0
+ %31 = load i64, i64* @channelTracks, align 8, !tbaa !0
%cmp39 = icmp ult i64 %7, %31
br i1 %cmp39, label %land.lhs.true40, label %if.else48
@@ -149,16 +149,16 @@ land.lhs.true40: ; preds = %land.lhs.true38
br i1 %tobool43, label %if.else48, label %if.then44
if.then44: ; preds = %land.lhs.true40
- %32 = load i8** @mazeRoute, align 8, !tbaa !3
- %arrayidx45 = getelementptr inbounds i8* %32, i64 %i.092
+ %32 = load i8*, i8** @mazeRoute, align 8, !tbaa !3
+ %arrayidx45 = getelementptr inbounds i8, i8* %32, i64 %i.092
store i8 0, i8* %arrayidx45, align 1, !tbaa !1
- %33 = load i64** @TOP, align 8, !tbaa !3
- %arrayidx46 = getelementptr inbounds i64* %33, i64 %i.092
- %34 = load i64* %arrayidx46, align 8, !tbaa !0
+ %33 = load i64*, i64** @TOP, align 8, !tbaa !3
+ %arrayidx46 = getelementptr inbounds i64, i64* %33, i64 %i.092
+ %34 = load i64, i64* %arrayidx46, align 8, !tbaa !0
tail call fastcc void @CleanNet(i64 %34)
- %35 = load i64** @BOT, align 8, !tbaa !3
- %arrayidx47 = getelementptr inbounds i64* %35, i64 %i.092
- %36 = load i64* %arrayidx47, align 8, !tbaa !0
+ %35 = load i64*, i64** @BOT, align 8, !tbaa !3
+ %arrayidx47 = getelementptr inbounds i64, i64* %35, i64 %i.092
+ %36 = load i64, i64* %arrayidx47, align 8, !tbaa !0
tail call fastcc void @CleanNet(i64 %36)
br label %for.inc
@@ -169,7 +169,7 @@ if.else48: ; preds = %land.lhs.true40, %l
for.inc: ; preds = %if.else48, %if.then44, %if.then32, %if.then20, %if.then9, %for.body
%numLeft.1 = phi i32 [ %numLeft.091, %if.then9 ], [ %numLeft.091, %if.then20 ], [ %numLeft.091, %if.then32 ], [ %numLeft.091, %if.then44 ], [ %inc, %if.else48 ], [ %numLeft.091, %for.body ]
%inc53 = add i64 %i.092, 1
- %37 = load i64* @channelColumns, align 8, !tbaa !0
+ %37 = load i64, i64* @channelColumns, align 8, !tbaa !0
%cmp = icmp ugt i64 %inc53, %37
br i1 %cmp, label %for.end, label %for.body