diff options
Diffstat (limited to 'test/CodeGen/AArch64/arm64-ccmp-heuristics.ll')
-rw-r--r-- | test/CodeGen/AArch64/arm64-ccmp-heuristics.ll | 108 |
1 files changed, 54 insertions, 54 deletions
diff --git a/test/CodeGen/AArch64/arm64-ccmp-heuristics.ll b/test/CodeGen/AArch64/arm64-ccmp-heuristics.ll index b032d9c..4e47ab6 100644 --- a/test/CodeGen/AArch64/arm64-ccmp-heuristics.ll +++ b/test/CodeGen/AArch64/arm64-ccmp-heuristics.ll @@ -21,7 +21,7 @@ target triple = "arm64-apple-ios7.0.0" ; CHECK-NEXT b.cc define i32 @Maze1() nounwind ssp { entry: - %0 = load i64* @channelColumns, align 8, !tbaa !0 + %0 = load i64, i64* @channelColumns, align 8, !tbaa !0 %cmp90 = icmp eq i64 %0, 0 br i1 %cmp90, label %for.end, label %for.body @@ -29,51 +29,51 @@ for.body: ; preds = %for.inc, %entry %1 = phi i64 [ %0, %entry ], [ %37, %for.inc ] %i.092 = phi i64 [ 1, %entry ], [ %inc53, %for.inc ] %numLeft.091 = phi i32 [ 0, %entry ], [ %numLeft.1, %for.inc ] - %2 = load i8** @mazeRoute, align 8, !tbaa !3 - %arrayidx = getelementptr inbounds i8* %2, i64 %i.092 - %3 = load i8* %arrayidx, align 1, !tbaa !1 + %2 = load i8*, i8** @mazeRoute, align 8, !tbaa !3 + %arrayidx = getelementptr inbounds i8, i8* %2, i64 %i.092 + %3 = load i8, i8* %arrayidx, align 1, !tbaa !1 %tobool = icmp eq i8 %3, 0 br i1 %tobool, label %for.inc, label %if.then if.then: ; preds = %for.body - %4 = load i64** @TOP, align 8, !tbaa !3 - %arrayidx1 = getelementptr inbounds i64* %4, i64 %i.092 - %5 = load i64* %arrayidx1, align 8, !tbaa !0 - %6 = load i64** @netsAssign, align 8, !tbaa !3 - %arrayidx2 = getelementptr inbounds i64* %6, i64 %5 - %7 = load i64* %arrayidx2, align 8, !tbaa !0 - %8 = load i64** @BOT, align 8, !tbaa !3 - %arrayidx3 = getelementptr inbounds i64* %8, i64 %i.092 - %9 = load i64* %arrayidx3, align 8, !tbaa !0 - %arrayidx4 = getelementptr inbounds i64* %6, i64 %9 - %10 = load i64* %arrayidx4, align 8, !tbaa !0 + %4 = load i64*, i64** @TOP, align 8, !tbaa !3 + %arrayidx1 = getelementptr inbounds i64, i64* %4, i64 %i.092 + %5 = load i64, i64* %arrayidx1, align 8, !tbaa !0 + %6 = load i64*, i64** @netsAssign, align 8, !tbaa !3 + %arrayidx2 = getelementptr inbounds i64, i64* %6, i64 %5 + %7 = load i64, i64* %arrayidx2, align 8, !tbaa !0 + %8 = load i64*, i64** @BOT, align 8, !tbaa !3 + %arrayidx3 = getelementptr inbounds i64, i64* %8, i64 %i.092 + %9 = load i64, i64* %arrayidx3, align 8, !tbaa !0 + %arrayidx4 = getelementptr inbounds i64, i64* %6, i64 %9 + %10 = load i64, i64* %arrayidx4, align 8, !tbaa !0 %cmp5 = icmp ugt i64 %i.092, 1 %cmp6 = icmp ugt i64 %10, 1 %or.cond = and i1 %cmp5, %cmp6 br i1 %or.cond, label %land.lhs.true7, label %if.else land.lhs.true7: ; preds = %if.then - %11 = load i64* @channelTracks, align 8, !tbaa !0 + %11 = load i64, i64* @channelTracks, align 8, !tbaa !0 %add = add i64 %11, 1 %call = tail call fastcc i32 @Maze1Mech(i64 %i.092, i64 %add, i64 %10, i64 0, i64 %7, i32 -1, i32 -1) %tobool8 = icmp eq i32 %call, 0 br i1 %tobool8, label %land.lhs.true7.if.else_crit_edge, label %if.then9 land.lhs.true7.if.else_crit_edge: ; preds = %land.lhs.true7 - %.pre = load i64* @channelColumns, align 8, !tbaa !0 + %.pre = load i64, i64* @channelColumns, align 8, !tbaa !0 br label %if.else if.then9: ; preds = %land.lhs.true7 - %12 = load i8** @mazeRoute, align 8, !tbaa !3 - %arrayidx10 = getelementptr inbounds i8* %12, i64 %i.092 + %12 = load i8*, i8** @mazeRoute, align 8, !tbaa !3 + %arrayidx10 = getelementptr inbounds i8, i8* %12, i64 %i.092 store i8 0, i8* %arrayidx10, align 1, !tbaa !1 - %13 = load i64** @TOP, align 8, !tbaa !3 - %arrayidx11 = getelementptr inbounds i64* %13, i64 %i.092 - %14 = load i64* %arrayidx11, align 8, !tbaa !0 + %13 = load i64*, i64** @TOP, align 8, !tbaa !3 + %arrayidx11 = getelementptr inbounds i64, i64* %13, i64 %i.092 + %14 = load i64, i64* %arrayidx11, align 8, !tbaa !0 tail call fastcc void @CleanNet(i64 %14) - %15 = load i64** @BOT, align 8, !tbaa !3 - %arrayidx12 = getelementptr inbounds i64* %15, i64 %i.092 - %16 = load i64* %arrayidx12, align 8, !tbaa !0 + %15 = load i64*, i64** @BOT, align 8, !tbaa !3 + %arrayidx12 = getelementptr inbounds i64, i64* %15, i64 %i.092 + %16 = load i64, i64* %arrayidx12, align 8, !tbaa !0 tail call fastcc void @CleanNet(i64 %16) br label %for.inc @@ -84,23 +84,23 @@ if.else: ; preds = %land.lhs.true7.if.e br i1 %or.cond89, label %land.lhs.true16, label %if.else24 land.lhs.true16: ; preds = %if.else - %18 = load i64* @channelTracks, align 8, !tbaa !0 + %18 = load i64, i64* @channelTracks, align 8, !tbaa !0 %add17 = add i64 %18, 1 %call18 = tail call fastcc i32 @Maze1Mech(i64 %i.092, i64 %add17, i64 %10, i64 0, i64 %7, i32 1, i32 -1) %tobool19 = icmp eq i32 %call18, 0 br i1 %tobool19, label %if.else24, label %if.then20 if.then20: ; preds = %land.lhs.true16 - %19 = load i8** @mazeRoute, align 8, !tbaa !3 - %arrayidx21 = getelementptr inbounds i8* %19, i64 %i.092 + %19 = load i8*, i8** @mazeRoute, align 8, !tbaa !3 + %arrayidx21 = getelementptr inbounds i8, i8* %19, i64 %i.092 store i8 0, i8* %arrayidx21, align 1, !tbaa !1 - %20 = load i64** @TOP, align 8, !tbaa !3 - %arrayidx22 = getelementptr inbounds i64* %20, i64 %i.092 - %21 = load i64* %arrayidx22, align 8, !tbaa !0 + %20 = load i64*, i64** @TOP, align 8, !tbaa !3 + %arrayidx22 = getelementptr inbounds i64, i64* %20, i64 %i.092 + %21 = load i64, i64* %arrayidx22, align 8, !tbaa !0 tail call fastcc void @CleanNet(i64 %21) - %22 = load i64** @BOT, align 8, !tbaa !3 - %arrayidx23 = getelementptr inbounds i64* %22, i64 %i.092 - %23 = load i64* %arrayidx23, align 8, !tbaa !0 + %22 = load i64*, i64** @BOT, align 8, !tbaa !3 + %arrayidx23 = getelementptr inbounds i64, i64* %22, i64 %i.092 + %23 = load i64, i64* %arrayidx23, align 8, !tbaa !0 tail call fastcc void @CleanNet(i64 %23) br label %for.inc @@ -108,7 +108,7 @@ if.else24: ; preds = %land.lhs.true16, %i br i1 %cmp5, label %land.lhs.true26, label %if.else36 land.lhs.true26: ; preds = %if.else24 - %24 = load i64* @channelTracks, align 8, !tbaa !0 + %24 = load i64, i64* @channelTracks, align 8, !tbaa !0 %cmp27 = icmp ult i64 %7, %24 br i1 %cmp27, label %land.lhs.true28, label %if.else36 @@ -119,26 +119,26 @@ land.lhs.true28: ; preds = %land.lhs.true26 br i1 %tobool31, label %if.else36, label %if.then32 if.then32: ; preds = %land.lhs.true28 - %25 = load i8** @mazeRoute, align 8, !tbaa !3 - %arrayidx33 = getelementptr inbounds i8* %25, i64 %i.092 + %25 = load i8*, i8** @mazeRoute, align 8, !tbaa !3 + %arrayidx33 = getelementptr inbounds i8, i8* %25, i64 %i.092 store i8 0, i8* %arrayidx33, align 1, !tbaa !1 - %26 = load i64** @TOP, align 8, !tbaa !3 - %arrayidx34 = getelementptr inbounds i64* %26, i64 %i.092 - %27 = load i64* %arrayidx34, align 8, !tbaa !0 + %26 = load i64*, i64** @TOP, align 8, !tbaa !3 + %arrayidx34 = getelementptr inbounds i64, i64* %26, i64 %i.092 + %27 = load i64, i64* %arrayidx34, align 8, !tbaa !0 tail call fastcc void @CleanNet(i64 %27) - %28 = load i64** @BOT, align 8, !tbaa !3 - %arrayidx35 = getelementptr inbounds i64* %28, i64 %i.092 - %29 = load i64* %arrayidx35, align 8, !tbaa !0 + %28 = load i64*, i64** @BOT, align 8, !tbaa !3 + %arrayidx35 = getelementptr inbounds i64, i64* %28, i64 %i.092 + %29 = load i64, i64* %arrayidx35, align 8, !tbaa !0 tail call fastcc void @CleanNet(i64 %29) br label %for.inc if.else36: ; preds = %land.lhs.true28, %land.lhs.true26, %if.else24 - %30 = load i64* @channelColumns, align 8, !tbaa !0 + %30 = load i64, i64* @channelColumns, align 8, !tbaa !0 %cmp37 = icmp ult i64 %i.092, %30 br i1 %cmp37, label %land.lhs.true38, label %if.else48 land.lhs.true38: ; preds = %if.else36 - %31 = load i64* @channelTracks, align 8, !tbaa !0 + %31 = load i64, i64* @channelTracks, align 8, !tbaa !0 %cmp39 = icmp ult i64 %7, %31 br i1 %cmp39, label %land.lhs.true40, label %if.else48 @@ -149,16 +149,16 @@ land.lhs.true40: ; preds = %land.lhs.true38 br i1 %tobool43, label %if.else48, label %if.then44 if.then44: ; preds = %land.lhs.true40 - %32 = load i8** @mazeRoute, align 8, !tbaa !3 - %arrayidx45 = getelementptr inbounds i8* %32, i64 %i.092 + %32 = load i8*, i8** @mazeRoute, align 8, !tbaa !3 + %arrayidx45 = getelementptr inbounds i8, i8* %32, i64 %i.092 store i8 0, i8* %arrayidx45, align 1, !tbaa !1 - %33 = load i64** @TOP, align 8, !tbaa !3 - %arrayidx46 = getelementptr inbounds i64* %33, i64 %i.092 - %34 = load i64* %arrayidx46, align 8, !tbaa !0 + %33 = load i64*, i64** @TOP, align 8, !tbaa !3 + %arrayidx46 = getelementptr inbounds i64, i64* %33, i64 %i.092 + %34 = load i64, i64* %arrayidx46, align 8, !tbaa !0 tail call fastcc void @CleanNet(i64 %34) - %35 = load i64** @BOT, align 8, !tbaa !3 - %arrayidx47 = getelementptr inbounds i64* %35, i64 %i.092 - %36 = load i64* %arrayidx47, align 8, !tbaa !0 + %35 = load i64*, i64** @BOT, align 8, !tbaa !3 + %arrayidx47 = getelementptr inbounds i64, i64* %35, i64 %i.092 + %36 = load i64, i64* %arrayidx47, align 8, !tbaa !0 tail call fastcc void @CleanNet(i64 %36) br label %for.inc @@ -169,7 +169,7 @@ if.else48: ; preds = %land.lhs.true40, %l for.inc: ; preds = %if.else48, %if.then44, %if.then32, %if.then20, %if.then9, %for.body %numLeft.1 = phi i32 [ %numLeft.091, %if.then9 ], [ %numLeft.091, %if.then20 ], [ %numLeft.091, %if.then32 ], [ %numLeft.091, %if.then44 ], [ %inc, %if.else48 ], [ %numLeft.091, %for.body ] %inc53 = add i64 %i.092, 1 - %37 = load i64* @channelColumns, align 8, !tbaa !0 + %37 = load i64, i64* @channelColumns, align 8, !tbaa !0 %cmp = icmp ugt i64 %inc53, %37 br i1 %cmp, label %for.end, label %for.body |