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-rw-r--r--test/CodeGen/ARM/coalesce-subregs.ll42
1 files changed, 21 insertions, 21 deletions
diff --git a/test/CodeGen/ARM/coalesce-subregs.ll b/test/CodeGen/ARM/coalesce-subregs.ll
index e4e3315..72fefea 100644
--- a/test/CodeGen/ARM/coalesce-subregs.ll
+++ b/test/CodeGen/ARM/coalesce-subregs.ll
@@ -16,7 +16,7 @@ entry:
%0 = bitcast float* %p to i8*
%vld2 = tail call { <4 x float>, <4 x float> } @llvm.arm.neon.vld2.v4f32(i8* %0, i32 4)
%vld221 = extractvalue { <4 x float>, <4 x float> } %vld2, 1
- %add.ptr = getelementptr inbounds float* %p, i32 8
+ %add.ptr = getelementptr inbounds float, float* %p, i32 8
%1 = bitcast float* %add.ptr to i8*
tail call void @llvm.arm.neon.vst2.v4f32(i8* %1, <4 x float> %vld221, <4 x float> undef, i32 4)
ret void
@@ -29,7 +29,7 @@ entry:
%0 = bitcast float* %p to i8*
%vld2 = tail call { <4 x float>, <4 x float> } @llvm.arm.neon.vld2.v4f32(i8* %0, i32 4)
%vld221 = extractvalue { <4 x float>, <4 x float> } %vld2, 1
- %add.ptr = getelementptr inbounds float* %p, i32 8
+ %add.ptr = getelementptr inbounds float, float* %p, i32 8
%1 = bitcast float* %add.ptr to i8*
%vld22 = tail call { <4 x float>, <4 x float> } @llvm.arm.neon.vld2.v4f32(i8* %1, i32 4)
%vld2215 = extractvalue { <4 x float>, <4 x float> } %vld22, 0
@@ -50,7 +50,7 @@ do.body: ; preds = %do.body, %entry
%qq0.0.1.0 = phi <4 x float> [ %vld224, %entry ], [ %vld2216, %do.body ]
%c.addr.0 = phi i32 [ %c, %entry ], [ %dec, %do.body ]
%p.addr.0 = phi float* [ %p, %entry ], [ %add.ptr, %do.body ]
- %add.ptr = getelementptr inbounds float* %p.addr.0, i32 8
+ %add.ptr = getelementptr inbounds float, float* %p.addr.0, i32 8
%1 = bitcast float* %add.ptr to i8*
%vld22 = tail call { <4 x float>, <4 x float> } @llvm.arm.neon.vld2.v4f32(i8* %1, i32 4)
%vld2215 = extractvalue { <4 x float>, <4 x float> } %vld22, 0
@@ -85,29 +85,29 @@ declare void @llvm.arm.neon.vst2.v4f32(i8*, <4 x float>, <4 x float>, i32) nounw
; CHECK-NOT: vorr
define void @f3(float* %p, float* %q) nounwind ssp {
entry:
- %arrayidx = getelementptr inbounds float* %p, i32 3
- %0 = load float* %arrayidx, align 4
+ %arrayidx = getelementptr inbounds float, float* %p, i32 3
+ %0 = load float, float* %arrayidx, align 4
%vecins = insertelement <2 x float> undef, float %0, i32 1
%tobool = icmp eq float* %q, null
br i1 %tobool, label %if.else, label %if.then
if.then: ; preds = %entry
- %1 = load float* %q, align 4
- %arrayidx2 = getelementptr inbounds float* %q, i32 1
- %2 = load float* %arrayidx2, align 4
+ %1 = load float, float* %q, align 4
+ %arrayidx2 = getelementptr inbounds float, float* %q, i32 1
+ %2 = load float, float* %arrayidx2, align 4
%add = fadd float %1, %2
%vecins3 = insertelement <2 x float> %vecins, float %add, i32 0
br label %if.end
if.else: ; preds = %entry
- %arrayidx4 = getelementptr inbounds float* %p, i32 2
- %3 = load float* %arrayidx4, align 4
+ %arrayidx4 = getelementptr inbounds float, float* %p, i32 2
+ %3 = load float, float* %arrayidx4, align 4
%vecins5 = insertelement <2 x float> %vecins, float %3, i32 0
br label %if.end
if.end: ; preds = %if.else, %if.then
%x.0 = phi <2 x float> [ %vecins3, %if.then ], [ %vecins5, %if.else ]
- %add.ptr = getelementptr inbounds float* %p, i32 4
+ %add.ptr = getelementptr inbounds float, float* %p, i32 4
%4 = bitcast float* %add.ptr to i8*
tail call void @llvm.arm.neon.vst1.v2f32(i8* %4, <2 x float> %x.0, i32 4)
ret void
@@ -129,9 +129,9 @@ entry:
br i1 %tobool, label %if.end, label %if.then
if.then: ; preds = %entry
- %1 = load float* %q, align 4
- %arrayidx1 = getelementptr inbounds float* %q, i32 1
- %2 = load float* %arrayidx1, align 4
+ %1 = load float, float* %q, align 4
+ %arrayidx1 = getelementptr inbounds float, float* %q, i32 1
+ %2 = load float, float* %arrayidx1, align 4
%add = fadd float %1, %2
%vecins = insertelement <2 x float> %vld1, float %add, i32 1
br label %if.end
@@ -164,13 +164,13 @@ entry:
br i1 %tobool, label %if.end, label %if.then
if.then: ; preds = %entry
- %arrayidx = getelementptr inbounds float* %q, i32 1
- %1 = load float* %arrayidx, align 4
+ %arrayidx = getelementptr inbounds float, float* %q, i32 1
+ %1 = load float, float* %arrayidx, align 4
%add4 = fadd float %vecext, %1
- %2 = load float* %q, align 4
+ %2 = load float, float* %q, align 4
%add6 = fadd float %vecext1, %2
- %arrayidx7 = getelementptr inbounds float* %q, i32 2
- %3 = load float* %arrayidx7, align 4
+ %arrayidx7 = getelementptr inbounds float, float* %q, i32 2
+ %3 = load float, float* %arrayidx7, align 4
%add8 = fadd float %vecext2, %3
br label %if.end
@@ -231,7 +231,7 @@ bb3: ; preds = %bb12, %bb
br i1 undef, label %bb10, label %bb12
bb10: ; preds = %bb3
- %tmp11 = load <4 x float>* undef, align 8
+ %tmp11 = load <4 x float>, <4 x float>* undef, align 8
br label %bb12
bb12: ; preds = %bb10, %bb3
@@ -333,7 +333,7 @@ for.body: ; preds = %for.end, %entry
br i1 undef, label %for.body29, label %for.end
for.body29: ; preds = %for.body29, %for.body
- %0 = load <2 x double>* null, align 1
+ %0 = load <2 x double>, <2 x double>* null, align 1
%splat40 = shufflevector <2 x double> %0, <2 x double> undef, <2 x i32> zeroinitializer
%mul41 = fmul <2 x double> undef, %splat40
%add42 = fadd <2 x double> undef, %mul41