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Diffstat (limited to 'test/CodeGen/ARM/subreg-remat.ll')
-rw-r--r-- | test/CodeGen/ARM/subreg-remat.ll | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/test/CodeGen/ARM/subreg-remat.ll b/test/CodeGen/ARM/subreg-remat.ll new file mode 100644 index 0000000..993d7ec --- /dev/null +++ b/test/CodeGen/ARM/subreg-remat.ll @@ -0,0 +1,52 @@ +; RUN: llc < %s -relocation-model=pic -disable-fp-elim -mcpu=cortex-a8 -pre-RA-sched=source | FileCheck %s +target triple = "thumbv7-apple-ios" +; <rdar://problem/10032939> +; +; The vector %v2 is built like this: +; +; %vreg6:ssub_1<def> = VMOVSR %vreg0<kill>, pred:14, pred:%noreg, %vreg6<imp-def>; DPR_VFP2:%vreg6 GPR:%vreg0 +; %vreg6:ssub_0<def> = VLDRS <cp#0>, 0, pred:14, pred:%noreg; mem:LD4[ConstantPool] DPR_VFP2:%vreg6 +; +; When %vreg6 spills, the VLDRS constant pool load cannot be rematerialized +; since it implicitly reads the ssub_1 sub-register. +; +; CHECK: f1 +; CHECK: vmov s1, r0 +; CHECK: vldr.32 s0, LCPI +; The vector must be spilled: +; CHECK: vstr.64 d0, +; CHECK: asm clobber d0 +; And reloaded after the asm: +; CHECK: vldr.64 [[D16:d[0-9]+]], +; CHECK: vstr.64 [[D16]], [r1] +define void @f1(float %x, <2 x float>* %p) { + %v1 = insertelement <2 x float> undef, float %x, i32 1 + %v2 = insertelement <2 x float> %v1, float 0x400921FB60000000, i32 0 + %y = call double asm sideeffect "asm clobber $0", "=w,0,~{d1},~{d2},~{d3},~{d4},~{d5},~{d6},~{d7},~{d8},~{d9},~{d10},~{d11},~{d12},~{d13},~{d14},~{d15},~{d16},~{d17},~{d18},~{d19},~{d20},~{d21},~{d22},~{d23},~{d24},~{d25},~{d26},~{d27},~{d28},~{d29},~{d30},~{d31}"(<2 x float> %v2) nounwind + store <2 x float> %v2, <2 x float>* %p, align 8 + ret void +} + +; On the other hand, when the partial redef doesn't read the full register +; because the bits are undef, we should rematerialize. The vector is now built +; like this: +; +; %vreg2:ssub_0<def> = VLDRS <cp#0>, 0, pred:14, pred:%noreg, %vreg2<imp-def>; mem:LD4[ConstantPool] +; +; The extra <imp-def> operand indicates that the instruction fully defines the +; virtual register. It doesn't read the old value. +; +; CHECK: f2 +; CHECK: vldr.32 s0, LCPI +; The vector must not be spilled: +; CHECK-NOT: vstr.64 +; CHECK: asm clobber d0 +; But instead rematerialize after the asm: +; CHECK: vldr.32 [[S0:s[0-9]+]], LCPI +; CHECK: vstr.64 [[D0:d[0-9]+]], [r0] +define void @f2(<2 x float>* %p) { + %v2 = insertelement <2 x float> undef, float 0x400921FB60000000, i32 0 + %y = call double asm sideeffect "asm clobber $0", "=w,0,~{d1},~{d2},~{d3},~{d4},~{d5},~{d6},~{d7},~{d8},~{d9},~{d10},~{d11},~{d12},~{d13},~{d14},~{d15},~{d16},~{d17},~{d18},~{d19},~{d20},~{d21},~{d22},~{d23},~{d24},~{d25},~{d26},~{d27},~{d28},~{d29},~{d30},~{d31}"(<2 x float> %v2) nounwind + store <2 x float> %v2, <2 x float>* %p, align 8 + ret void +} |