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-rw-r--r--test/CodeGen/ARM/vector-spilling.ll16
1 files changed, 8 insertions, 8 deletions
diff --git a/test/CodeGen/ARM/vector-spilling.ll b/test/CodeGen/ARM/vector-spilling.ll
index 746c6df..b8058c8 100644
--- a/test/CodeGen/ARM/vector-spilling.ll
+++ b/test/CodeGen/ARM/vector-spilling.ll
@@ -10,17 +10,17 @@ target datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f3
; CHECK: vldmia
define void @test(<8 x i64>* %src) #0 {
entry:
- %0 = getelementptr inbounds <8 x i64>* %src, i32 0
- %1 = load <8 x i64>* %0, align 8
+ %0 = getelementptr inbounds <8 x i64>, <8 x i64>* %src, i32 0
+ %1 = load <8 x i64>, <8 x i64>* %0, align 8
- %2 = getelementptr inbounds <8 x i64>* %src, i32 1
- %3 = load <8 x i64>* %2, align 8
+ %2 = getelementptr inbounds <8 x i64>, <8 x i64>* %src, i32 1
+ %3 = load <8 x i64>, <8 x i64>* %2, align 8
- %4 = getelementptr inbounds <8 x i64>* %src, i32 2
- %5 = load <8 x i64>* %4, align 8
+ %4 = getelementptr inbounds <8 x i64>, <8 x i64>* %src, i32 2
+ %5 = load <8 x i64>, <8 x i64>* %4, align 8
- %6 = getelementptr inbounds <8 x i64>* %src, i32 3
- %7 = load <8 x i64>* %6, align 8
+ %6 = getelementptr inbounds <8 x i64>, <8 x i64>* %src, i32 3
+ %7 = load <8 x i64>, <8 x i64>* %6, align 8
%8 = shufflevector <8 x i64> %1, <8 x i64> %3, <8 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11>
%9 = shufflevector <8 x i64> %1, <8 x i64> %3, <8 x i32> <i32 4, i32 12, i32 5, i32 13, i32 6, i32 14, i32 7, i32 15>