diff options
Diffstat (limited to 'test/CodeGen/Mips/no-odd-spreg-msa.ll')
-rw-r--r-- | test/CodeGen/Mips/no-odd-spreg-msa.ll | 131 |
1 files changed, 131 insertions, 0 deletions
diff --git a/test/CodeGen/Mips/no-odd-spreg-msa.ll b/test/CodeGen/Mips/no-odd-spreg-msa.ll new file mode 100644 index 0000000..30dd1ff --- /dev/null +++ b/test/CodeGen/Mips/no-odd-spreg-msa.ll @@ -0,0 +1,131 @@ +; RUN: llc -march=mipsel -mcpu=mips32 -mattr=+fp64,+msa,-nooddspreg < %s | FileCheck %s -check-prefix=ALL -check-prefix=ODDSPREG +; RUN: llc -march=mipsel -mcpu=mips32 -mattr=+fp64,+msa,+nooddspreg < %s | FileCheck %s -check-prefix=ALL -check-prefix=NOODDSPREG + +@v4f32 = global <4 x float> zeroinitializer + +define void @msa_insert_0(float %a) { +entry: + ; Force the float into an odd-numbered register using named registers and + ; load the vector. + %b = call float asm sideeffect "mov.s $0, $1", "={$f13},{$f12}" (float %a) + %0 = load volatile <4 x float>* @v4f32 + + ; Clobber all except $f12/$w12 and $f13 + ; + ; The intention is that if odd single precision registers are permitted, the + ; allocator will choose $f12/$w12 for the vector and $f13 for the float to + ; avoid the spill/reload. + ; + ; On the other hand, if odd single precision registers are not permitted, it + ; must copy $f13 to an even-numbered register before inserting into the + ; vector. + call void asm sideeffect "# Clobber", "~{$f0},~{$f1},~{$f2},~{$f3},~{$f4},~{$f5},~{$f6},~{$f7},~{$f8},~{$f9},~{$f10},~{$f11},~{$f14},~{$f15},~{$f16},~{$f17},~{$f18},~{$f19},~{$f20},~{$f21},~{$f22},~{$f23},~{$f24},~{$f25},~{$f26},~{$f27},~{$f28},~{$f29},~{$f30},~{$f31}"() + %1 = insertelement <4 x float> %0, float %b, i32 0 + store <4 x float> %1, <4 x float>* @v4f32 + ret void +} + +; ALL-LABEL: msa_insert_0: +; ALL: mov.s $f13, $f12 +; ALL: lw $[[R0:[0-9]+]], %got(v4f32)( +; ALL: ld.w $w[[W0:[0-9]+]], 0($[[R0]]) +; NOODDSPREG: mov.s $f[[F0:[0-9]+]], $f13 +; NOODDSPREG: insve.w $w[[W0]][0], $w[[F0]][0] +; ODDSPREG: insve.w $w[[W0]][0], $w13[0] +; ALL: # Clobber +; ALL-NOT: sdc1 +; ALL-NOT: ldc1 +; ALL: st.w $w[[W0]], 0($[[R0]]) + +define void @msa_insert_1(float %a) { +entry: + ; Force the float into an odd-numbered register using named registers and + ; load the vector. + %b = call float asm sideeffect "mov.s $0, $1", "={$f13},{$f12}" (float %a) + %0 = load volatile <4 x float>* @v4f32 + + ; Clobber all except $f12/$w12 and $f13 + ; + ; The intention is that if odd single precision registers are permitted, the + ; allocator will choose $f12/$w12 for the vector and $f13 for the float to + ; avoid the spill/reload. + ; + ; On the other hand, if odd single precision registers are not permitted, it + ; must copy $f13 to an even-numbered register before inserting into the + ; vector. + call void asm sideeffect "# Clobber", "~{$f0},~{$f1},~{$f2},~{$f3},~{$f4},~{$f5},~{$f6},~{$f7},~{$f8},~{$f9},~{$f10},~{$f11},~{$f14},~{$f15},~{$f16},~{$f17},~{$f18},~{$f19},~{$f20},~{$f21},~{$f22},~{$f23},~{$f24},~{$f25},~{$f26},~{$f27},~{$f28},~{$f29},~{$f30},~{$f31}"() + %1 = insertelement <4 x float> %0, float %b, i32 1 + store <4 x float> %1, <4 x float>* @v4f32 + ret void +} + +; ALL-LABEL: msa_insert_1: +; ALL: mov.s $f13, $f12 +; ALL: lw $[[R0:[0-9]+]], %got(v4f32)( +; ALL: ld.w $w[[W0:[0-9]+]], 0($[[R0]]) +; NOODDSPREG: mov.s $f[[F0:[0-9]+]], $f13 +; NOODDSPREG: insve.w $w[[W0]][1], $w[[F0]][0] +; ODDSPREG: insve.w $w[[W0]][1], $w13[0] +; ALL: # Clobber +; ALL-NOT: sdc1 +; ALL-NOT: ldc1 +; ALL: st.w $w[[W0]], 0($[[R0]]) + +define float @msa_extract_0() { +entry: + %0 = load volatile <4 x float>* @v4f32 + %1 = call <4 x float> asm sideeffect "move.v $0, $1", "={$w13},{$w12}" (<4 x float> %0) + + ; Clobber all except $f12, and $f13 + ; + ; The intention is that if odd single precision registers are permitted, the + ; allocator will choose $f13/$w13 for the vector since that saves on moves. + ; + ; On the other hand, if odd single precision registers are not permitted, it + ; must move it to $f12/$w12. + call void asm sideeffect "# Clobber", "~{$f0},~{$f1},~{$f2},~{$f3},~{$f4},~{$f5},~{$f6},~{$f7},~{$f8},~{$f9},~{$f10},~{$f11},~{$f14},~{$f15},~{$f16},~{$f17},~{$f18},~{$f19},~{$f20},~{$f21},~{$f22},~{$f23},~{$f24},~{$f25},~{$f26},~{$f27},~{$f28},~{$f29},~{$f30},~{$f31}"() + + %2 = extractelement <4 x float> %1, i32 0 + ret float %2 +} + +; ALL-LABEL: msa_extract_0: +; ALL: lw $[[R0:[0-9]+]], %got(v4f32)( +; ALL: ld.w $w12, 0($[[R0]]) +; ALL: move.v $w[[W0:13]], $w12 +; NOODDSPREG: move.v $w[[W0:12]], $w13 +; ALL: # Clobber +; ALL-NOT: st.w +; ALL-NOT: ld.w +; ALL: mov.s $f0, $f[[W0]] + +define float @msa_extract_1() { +entry: + %0 = load volatile <4 x float>* @v4f32 + %1 = call <4 x float> asm sideeffect "move.v $0, $1", "={$w13},{$w12}" (<4 x float> %0) + + ; Clobber all except $f13 + ; + ; The intention is that if odd single precision registers are permitted, the + ; allocator will choose $f13/$w13 for the vector since that saves on moves. + ; + ; On the other hand, if odd single precision registers are not permitted, it + ; must be spilled. + call void asm sideeffect "# Clobber", "~{$f0},~{$f1},~{$f2},~{$f3},~{$f4},~{$f5},~{$f6},~{$f7},~{$f8},~{$f9},~{$f10},~{$f11},~{$f12},~{$f14},~{$f15},~{$f16},~{$f17},~{$f18},~{$f19},~{$f20},~{$f21},~{$f22},~{$f23},~{$f24},~{$f25},~{$f26},~{$f27},~{$f28},~{$f29},~{$f30},~{$f31}"() + + %2 = extractelement <4 x float> %1, i32 1 + ret float %2 +} + +; ALL-LABEL: msa_extract_1: +; ALL: lw $[[R0:[0-9]+]], %got(v4f32)( +; ALL: ld.w $w12, 0($[[R0]]) +; ALL: splati.w $w[[W0:[0-9]+]], $w13[1] +; NOODDSPREG: st.w $w[[W0]], 0($sp) +; ODDSPREG-NOT: st.w +; ODDSPREG-NOT: ld.w +; ALL: # Clobber +; ODDSPREG-NOT: st.w +; ODDSPREG-NOT: ld.w +; NOODDSPREG: ld.w $w0, 0($sp) +; ODDSPREG: mov.s $f0, $f[[W0]] |