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diff --git a/test/CodeGen/Mips/no-odd-spreg-msa.ll b/test/CodeGen/Mips/no-odd-spreg-msa.ll
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+++ b/test/CodeGen/Mips/no-odd-spreg-msa.ll
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+; RUN: llc -march=mipsel -mcpu=mips32 -mattr=+fp64,+msa,-nooddspreg < %s | FileCheck %s -check-prefix=ALL -check-prefix=ODDSPREG
+; RUN: llc -march=mipsel -mcpu=mips32 -mattr=+fp64,+msa,+nooddspreg < %s | FileCheck %s -check-prefix=ALL -check-prefix=NOODDSPREG
+
+@v4f32 = global <4 x float> zeroinitializer
+
+define void @msa_insert_0(float %a) {
+entry:
+ ; Force the float into an odd-numbered register using named registers and
+ ; load the vector.
+ %b = call float asm sideeffect "mov.s $0, $1", "={$f13},{$f12}" (float %a)
+ %0 = load volatile <4 x float>* @v4f32
+
+ ; Clobber all except $f12/$w12 and $f13
+ ;
+ ; The intention is that if odd single precision registers are permitted, the
+ ; allocator will choose $f12/$w12 for the vector and $f13 for the float to
+ ; avoid the spill/reload.
+ ;
+ ; On the other hand, if odd single precision registers are not permitted, it
+ ; must copy $f13 to an even-numbered register before inserting into the
+ ; vector.
+ call void asm sideeffect "# Clobber", "~{$f0},~{$f1},~{$f2},~{$f3},~{$f4},~{$f5},~{$f6},~{$f7},~{$f8},~{$f9},~{$f10},~{$f11},~{$f14},~{$f15},~{$f16},~{$f17},~{$f18},~{$f19},~{$f20},~{$f21},~{$f22},~{$f23},~{$f24},~{$f25},~{$f26},~{$f27},~{$f28},~{$f29},~{$f30},~{$f31}"()
+ %1 = insertelement <4 x float> %0, float %b, i32 0
+ store <4 x float> %1, <4 x float>* @v4f32
+ ret void
+}
+
+; ALL-LABEL: msa_insert_0:
+; ALL: mov.s $f13, $f12
+; ALL: lw $[[R0:[0-9]+]], %got(v4f32)(
+; ALL: ld.w $w[[W0:[0-9]+]], 0($[[R0]])
+; NOODDSPREG: mov.s $f[[F0:[0-9]+]], $f13
+; NOODDSPREG: insve.w $w[[W0]][0], $w[[F0]][0]
+; ODDSPREG: insve.w $w[[W0]][0], $w13[0]
+; ALL: # Clobber
+; ALL-NOT: sdc1
+; ALL-NOT: ldc1
+; ALL: st.w $w[[W0]], 0($[[R0]])
+
+define void @msa_insert_1(float %a) {
+entry:
+ ; Force the float into an odd-numbered register using named registers and
+ ; load the vector.
+ %b = call float asm sideeffect "mov.s $0, $1", "={$f13},{$f12}" (float %a)
+ %0 = load volatile <4 x float>* @v4f32
+
+ ; Clobber all except $f12/$w12 and $f13
+ ;
+ ; The intention is that if odd single precision registers are permitted, the
+ ; allocator will choose $f12/$w12 for the vector and $f13 for the float to
+ ; avoid the spill/reload.
+ ;
+ ; On the other hand, if odd single precision registers are not permitted, it
+ ; must copy $f13 to an even-numbered register before inserting into the
+ ; vector.
+ call void asm sideeffect "# Clobber", "~{$f0},~{$f1},~{$f2},~{$f3},~{$f4},~{$f5},~{$f6},~{$f7},~{$f8},~{$f9},~{$f10},~{$f11},~{$f14},~{$f15},~{$f16},~{$f17},~{$f18},~{$f19},~{$f20},~{$f21},~{$f22},~{$f23},~{$f24},~{$f25},~{$f26},~{$f27},~{$f28},~{$f29},~{$f30},~{$f31}"()
+ %1 = insertelement <4 x float> %0, float %b, i32 1
+ store <4 x float> %1, <4 x float>* @v4f32
+ ret void
+}
+
+; ALL-LABEL: msa_insert_1:
+; ALL: mov.s $f13, $f12
+; ALL: lw $[[R0:[0-9]+]], %got(v4f32)(
+; ALL: ld.w $w[[W0:[0-9]+]], 0($[[R0]])
+; NOODDSPREG: mov.s $f[[F0:[0-9]+]], $f13
+; NOODDSPREG: insve.w $w[[W0]][1], $w[[F0]][0]
+; ODDSPREG: insve.w $w[[W0]][1], $w13[0]
+; ALL: # Clobber
+; ALL-NOT: sdc1
+; ALL-NOT: ldc1
+; ALL: st.w $w[[W0]], 0($[[R0]])
+
+define float @msa_extract_0() {
+entry:
+ %0 = load volatile <4 x float>* @v4f32
+ %1 = call <4 x float> asm sideeffect "move.v $0, $1", "={$w13},{$w12}" (<4 x float> %0)
+
+ ; Clobber all except $f12, and $f13
+ ;
+ ; The intention is that if odd single precision registers are permitted, the
+ ; allocator will choose $f13/$w13 for the vector since that saves on moves.
+ ;
+ ; On the other hand, if odd single precision registers are not permitted, it
+ ; must move it to $f12/$w12.
+ call void asm sideeffect "# Clobber", "~{$f0},~{$f1},~{$f2},~{$f3},~{$f4},~{$f5},~{$f6},~{$f7},~{$f8},~{$f9},~{$f10},~{$f11},~{$f14},~{$f15},~{$f16},~{$f17},~{$f18},~{$f19},~{$f20},~{$f21},~{$f22},~{$f23},~{$f24},~{$f25},~{$f26},~{$f27},~{$f28},~{$f29},~{$f30},~{$f31}"()
+
+ %2 = extractelement <4 x float> %1, i32 0
+ ret float %2
+}
+
+; ALL-LABEL: msa_extract_0:
+; ALL: lw $[[R0:[0-9]+]], %got(v4f32)(
+; ALL: ld.w $w12, 0($[[R0]])
+; ALL: move.v $w[[W0:13]], $w12
+; NOODDSPREG: move.v $w[[W0:12]], $w13
+; ALL: # Clobber
+; ALL-NOT: st.w
+; ALL-NOT: ld.w
+; ALL: mov.s $f0, $f[[W0]]
+
+define float @msa_extract_1() {
+entry:
+ %0 = load volatile <4 x float>* @v4f32
+ %1 = call <4 x float> asm sideeffect "move.v $0, $1", "={$w13},{$w12}" (<4 x float> %0)
+
+ ; Clobber all except $f13
+ ;
+ ; The intention is that if odd single precision registers are permitted, the
+ ; allocator will choose $f13/$w13 for the vector since that saves on moves.
+ ;
+ ; On the other hand, if odd single precision registers are not permitted, it
+ ; must be spilled.
+ call void asm sideeffect "# Clobber", "~{$f0},~{$f1},~{$f2},~{$f3},~{$f4},~{$f5},~{$f6},~{$f7},~{$f8},~{$f9},~{$f10},~{$f11},~{$f12},~{$f14},~{$f15},~{$f16},~{$f17},~{$f18},~{$f19},~{$f20},~{$f21},~{$f22},~{$f23},~{$f24},~{$f25},~{$f26},~{$f27},~{$f28},~{$f29},~{$f30},~{$f31}"()
+
+ %2 = extractelement <4 x float> %1, i32 1
+ ret float %2
+}
+
+; ALL-LABEL: msa_extract_1:
+; ALL: lw $[[R0:[0-9]+]], %got(v4f32)(
+; ALL: ld.w $w12, 0($[[R0]])
+; ALL: splati.w $w[[W0:[0-9]+]], $w13[1]
+; NOODDSPREG: st.w $w[[W0]], 0($sp)
+; ODDSPREG-NOT: st.w
+; ODDSPREG-NOT: ld.w
+; ALL: # Clobber
+; ODDSPREG-NOT: st.w
+; ODDSPREG-NOT: ld.w
+; NOODDSPREG: ld.w $w0, 0($sp)
+; ODDSPREG: mov.s $f0, $f[[W0]]