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-rw-r--r--test/CodeGen/X86/avx.ll18
1 files changed, 9 insertions, 9 deletions
diff --git a/test/CodeGen/X86/avx.ll b/test/CodeGen/X86/avx.ll
index 6069c14..f71ec5c 100644
--- a/test/CodeGen/X86/avx.ll
+++ b/test/CodeGen/X86/avx.ll
@@ -34,7 +34,7 @@ define <4 x float> @insertps_from_vector_load(<4 x float> %a, <4 x float>* nocap
; CHECK-NOT: mov
; CHECK: insertps $48
; CHECK-NEXT: ret
- %1 = load <4 x float>* %pb, align 16
+ %1 = load <4 x float>, <4 x float>* %pb, align 16
%2 = tail call <4 x float> @llvm.x86.sse41.insertps(<4 x float> %a, <4 x float> %1, i32 48)
ret <4 x float> %2
}
@@ -48,7 +48,7 @@ define <4 x float> @insertps_from_vector_load_offset(<4 x float> %a, <4 x float>
;; Try to match a bit more of the instr, since we need the load's offset.
; CHECK: insertps $96, 4(%{{...}}), %
; CHECK-NEXT: ret
- %1 = load <4 x float>* %pb, align 16
+ %1 = load <4 x float>, <4 x float>* %pb, align 16
%2 = tail call <4 x float> @llvm.x86.sse41.insertps(<4 x float> %a, <4 x float> %1, i32 96)
ret <4 x float> %2
}
@@ -62,8 +62,8 @@ define <4 x float> @insertps_from_vector_load_offset_2(<4 x float> %a, <4 x floa
;; Try to match a bit more of the instr, since we need the load's offset.
; CHECK: vinsertps $192, 12(%{{...}},%{{...}}), %
; CHECK-NEXT: ret
- %1 = getelementptr inbounds <4 x float>* %pb, i64 %index
- %2 = load <4 x float>* %1, align 16
+ %1 = getelementptr inbounds <4 x float>, <4 x float>* %pb, i64 %index
+ %2 = load <4 x float>, <4 x float>* %1, align 16
%3 = tail call <4 x float> @llvm.x86.sse41.insertps(<4 x float> %a, <4 x float> %2, i32 192)
ret <4 x float> %3
}
@@ -76,8 +76,8 @@ define <4 x float> @insertps_from_broadcast_loadf32(<4 x float> %a, float* nocap
; CHECK-NOT: mov
; CHECK: insertps $48
; CHECK-NEXT: ret
- %1 = getelementptr inbounds float* %fb, i64 %index
- %2 = load float* %1, align 4
+ %1 = getelementptr inbounds float, float* %fb, i64 %index
+ %2 = load float, float* %1, align 4
%3 = insertelement <4 x float> undef, float %2, i32 0
%4 = insertelement <4 x float> %3, float %2, i32 1
%5 = insertelement <4 x float> %4, float %2, i32 2
@@ -93,7 +93,7 @@ define <4 x float> @insertps_from_broadcast_loadv4f32(<4 x float> %a, <4 x float
; CHECK-NOT: mov
; CHECK: insertps $48
; CHECK-NEXT: ret
- %1 = load <4 x float>* %b, align 4
+ %1 = load <4 x float>, <4 x float>* %b, align 4
%2 = extractelement <4 x float> %1, i32 0
%3 = insertelement <4 x float> undef, float %2, i32 0
%4 = insertelement <4 x float> %3, float %2, i32 1
@@ -119,8 +119,8 @@ define <4 x float> @insertps_from_broadcast_multiple_use(<4 x float> %a, <4 x fl
; CHECK: vaddps
; CHECK: vaddps
; CHECK-NEXT: ret
- %1 = getelementptr inbounds float* %fb, i64 %index
- %2 = load float* %1, align 4
+ %1 = getelementptr inbounds float, float* %fb, i64 %index
+ %2 = load float, float* %1, align 4
%3 = insertelement <4 x float> undef, float %2, i32 0
%4 = insertelement <4 x float> %3, float %2, i32 1
%5 = insertelement <4 x float> %4, float %2, i32 2