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-rw-r--r--test/CodeGen/X86/inline-asm-fpstack.ll14
1 files changed, 14 insertions, 0 deletions
diff --git a/test/CodeGen/X86/inline-asm-fpstack.ll b/test/CodeGen/X86/inline-asm-fpstack.ll
index 1e308d9..91f2f2f 100644
--- a/test/CodeGen/X86/inline-asm-fpstack.ll
+++ b/test/CodeGen/X86/inline-asm-fpstack.ll
@@ -26,4 +26,18 @@ define void @test5(double %X) {
ret void
}
+define void @test6(double %A, double %B, double %C,
+ double %D, double %E) nounwind {
+entry:
+ ; Uses the same value twice, should have one fstp after the asm.
+ tail call void asm sideeffect "foo $0 $1", "f,f,~{dirflag},~{fpsr},~{flags}"( double %A, double %A ) nounwind
+ ; Uses two different values, should be in st(0)/st(1) and both be popped.
+ tail call void asm sideeffect "bar $0 $1", "f,f,~{dirflag},~{fpsr},~{flags}"( double %B, double %C ) nounwind
+ ; Uses two different values, one of which isn't killed in this asm, it
+ ; should not be popped after the asm.
+ tail call void asm sideeffect "baz $0 $1", "f,f,~{dirflag},~{fpsr},~{flags}"( double %D, double %E ) nounwind
+ ; This is the last use of %D, so it should be popped after.
+ tail call void asm sideeffect "baz $0", "f,~{dirflag},~{fpsr},~{flags}"( double %D ) nounwind
+ ret void
+}