diff options
Diffstat (limited to 'test/CodeGen/XCore/scavenging.ll')
-rw-r--r-- | test/CodeGen/XCore/scavenging.ll | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/test/CodeGen/XCore/scavenging.ll b/test/CodeGen/XCore/scavenging.ll index a0c8a2e..7b6f54e 100644 --- a/test/CodeGen/XCore/scavenging.ll +++ b/test/CodeGen/XCore/scavenging.ll @@ -17,21 +17,21 @@ define void @f() nounwind { entry: %x = alloca [100 x i32], align 4 ; <[100 x i32]*> [#uses=2] - %0 = load i32* @size, align 4 ; <i32> [#uses=1] + %0 = load i32, i32* @size, align 4 ; <i32> [#uses=1] %1 = alloca i32, i32 %0, align 4 ; <i32*> [#uses=1] - %2 = load volatile i32* @g0, align 4 ; <i32> [#uses=1] - %3 = load volatile i32* @g1, align 4 ; <i32> [#uses=1] - %4 = load volatile i32* @g2, align 4 ; <i32> [#uses=1] - %5 = load volatile i32* @g3, align 4 ; <i32> [#uses=1] - %6 = load volatile i32* @g4, align 4 ; <i32> [#uses=1] - %7 = load volatile i32* @g5, align 4 ; <i32> [#uses=1] - %8 = load volatile i32* @g6, align 4 ; <i32> [#uses=1] - %9 = load volatile i32* @g7, align 4 ; <i32> [#uses=1] - %10 = load volatile i32* @g8, align 4 ; <i32> [#uses=1] - %11 = load volatile i32* @g9, align 4 ; <i32> [#uses=1] - %12 = load volatile i32* @g10, align 4 ; <i32> [#uses=1] - %13 = load volatile i32* @g11, align 4 ; <i32> [#uses=2] - %14 = getelementptr [100 x i32]* %x, i32 0, i32 50 ; <i32*> [#uses=1] + %2 = load volatile i32, i32* @g0, align 4 ; <i32> [#uses=1] + %3 = load volatile i32, i32* @g1, align 4 ; <i32> [#uses=1] + %4 = load volatile i32, i32* @g2, align 4 ; <i32> [#uses=1] + %5 = load volatile i32, i32* @g3, align 4 ; <i32> [#uses=1] + %6 = load volatile i32, i32* @g4, align 4 ; <i32> [#uses=1] + %7 = load volatile i32, i32* @g5, align 4 ; <i32> [#uses=1] + %8 = load volatile i32, i32* @g6, align 4 ; <i32> [#uses=1] + %9 = load volatile i32, i32* @g7, align 4 ; <i32> [#uses=1] + %10 = load volatile i32, i32* @g8, align 4 ; <i32> [#uses=1] + %11 = load volatile i32, i32* @g9, align 4 ; <i32> [#uses=1] + %12 = load volatile i32, i32* @g10, align 4 ; <i32> [#uses=1] + %13 = load volatile i32, i32* @g11, align 4 ; <i32> [#uses=2] + %14 = getelementptr [100 x i32], [100 x i32]* %x, i32 0, i32 50 ; <i32*> [#uses=1] store i32 %13, i32* %14, align 4 store volatile i32 %13, i32* @g11, align 4 store volatile i32 %12, i32* @g10, align 4 @@ -45,7 +45,7 @@ entry: store volatile i32 %4, i32* @g2, align 4 store volatile i32 %3, i32* @g1, align 4 store volatile i32 %2, i32* @g0, align 4 - %x1 = getelementptr [100 x i32]* %x, i32 0, i32 0 ; <i32*> [#uses=1] + %x1 = getelementptr [100 x i32], [100 x i32]* %x, i32 0, i32 0 ; <i32*> [#uses=1] call void @g(i32* %x1, i32* %1) nounwind ret void } @@ -103,15 +103,15 @@ declare void @g(i32*, i32*) define void @ScavengeSlots(i32 %r0, i32 %r1, i32 %r2, i32 %r3, i32 %r4) nounwind { entry: %Data = alloca [100000 x i32] - %i0 = getelementptr inbounds [100000 x i32]* %Data, i32 0, i32 80000 + %i0 = getelementptr inbounds [100000 x i32], [100000 x i32]* %Data, i32 0, i32 80000 store volatile i32 %r0, i32* %i0 - %i1 = getelementptr inbounds [100000 x i32]* %Data, i32 0, i32 81000 + %i1 = getelementptr inbounds [100000 x i32], [100000 x i32]* %Data, i32 0, i32 81000 store volatile i32 %r1, i32* %i1 - %i2 = getelementptr inbounds [100000 x i32]* %Data, i32 0, i32 82000 + %i2 = getelementptr inbounds [100000 x i32], [100000 x i32]* %Data, i32 0, i32 82000 store volatile i32 %r2, i32* %i2 - %i3 = getelementptr inbounds [100000 x i32]* %Data, i32 0, i32 83000 + %i3 = getelementptr inbounds [100000 x i32], [100000 x i32]* %Data, i32 0, i32 83000 store volatile i32 %r3, i32* %i3 - %i4 = getelementptr inbounds [100000 x i32]* %Data, i32 0, i32 84000 + %i4 = getelementptr inbounds [100000 x i32], [100000 x i32]* %Data, i32 0, i32 84000 store volatile i32 %r4, i32* %i4 ret void } |