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-rw-r--r--test/CodeGen/ARM/fold-stack-adjust.ll4
1 files changed, 2 insertions, 2 deletions
diff --git a/test/CodeGen/ARM/fold-stack-adjust.ll b/test/CodeGen/ARM/fold-stack-adjust.ll
index c8c48fa..8bda768 100644
--- a/test/CodeGen/ARM/fold-stack-adjust.ll
+++ b/test/CodeGen/ARM/fold-stack-adjust.ll
@@ -15,7 +15,7 @@ define void @check_simple() minsize {
; CHECK-NOT: sub sp, sp,
; ...
; CHECK-NOT: add sp, sp,
-; CHECK: pop.w {r7, r8, r9, r10, r11, pc}
+; CHECK: pop.w {r0, r1, r2, r3, r11, pc}
; CHECK-T1-LABEL: check_simple:
; CHECK-T1: push {r3, r4, r5, r6, r7, lr}
@@ -23,7 +23,7 @@ define void @check_simple() minsize {
; CHECK-T1-NOT: sub sp, sp,
; ...
; CHECK-T1-NOT: add sp, sp,
-; CHECK-T1: pop {r3, r4, r5, r6, r7, pc}
+; CHECK-T1: pop {r0, r1, r2, r3, r7, pc}
; iOS always has a frame pointer and messing with the push affects
; how it's set in the prologue. Make sure we get that right.