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-rw-r--r--test/Transforms/LoopVectorize/X86/masked_load_store.ll502
1 files changed, 502 insertions, 0 deletions
diff --git a/test/Transforms/LoopVectorize/X86/masked_load_store.ll b/test/Transforms/LoopVectorize/X86/masked_load_store.ll
new file mode 100644
index 0000000..9e2de80
--- /dev/null
+++ b/test/Transforms/LoopVectorize/X86/masked_load_store.ll
@@ -0,0 +1,502 @@
+; RUN: opt < %s -O3 -mcpu=corei7-avx -S | FileCheck %s -check-prefix=AVX1
+; RUN: opt < %s -O3 -mcpu=core-avx2 -S | FileCheck %s -check-prefix=AVX2
+; RUN: opt < %s -O3 -mcpu=knl -S | FileCheck %s -check-prefix=AVX512
+
+;AVX1-NOT: llvm.masked
+
+target datalayout = "e-m:e-i64:64-f80:128-n8:16:32:64-S128"
+target triple = "x86_64-pc_linux"
+
+; The source code:
+;
+;void foo1(int *A, int *B, int *trigger) {
+;
+; for (int i=0; i<10000; i++) {
+; if (trigger[i] < 100) {
+; A[i] = B[i] + trigger[i];
+; }
+; }
+;}
+
+;AVX2-LABEL: @foo1
+;AVX2: icmp slt <8 x i32> %wide.load, <i32 100, i32 100, i32 100
+;AVX2: call <8 x i32> @llvm.masked.load.v8i32
+;AVX2: add nsw <8 x i32>
+;AVX2: call void @llvm.masked.store.v8i32
+;AVX2: ret void
+
+;AVX512-LABEL: @foo1
+;AVX512: icmp slt <16 x i32> %wide.load, <i32 100, i32 100, i32 100
+;AVX512: call <16 x i32> @llvm.masked.load.v16i32
+;AVX512: add nsw <16 x i32>
+;AVX512: call void @llvm.masked.store.v16i32
+;AVX512: ret void
+
+; Function Attrs: nounwind uwtable
+define void @foo1(i32* %A, i32* %B, i32* %trigger) {
+entry:
+ %A.addr = alloca i32*, align 8
+ %B.addr = alloca i32*, align 8
+ %trigger.addr = alloca i32*, align 8
+ %i = alloca i32, align 4
+ store i32* %A, i32** %A.addr, align 8
+ store i32* %B, i32** %B.addr, align 8
+ store i32* %trigger, i32** %trigger.addr, align 8
+ store i32 0, i32* %i, align 4
+ br label %for.cond
+
+for.cond: ; preds = %for.inc, %entry
+ %0 = load i32* %i, align 4
+ %cmp = icmp slt i32 %0, 10000
+ br i1 %cmp, label %for.body, label %for.end
+
+for.body: ; preds = %for.cond
+ %1 = load i32* %i, align 4
+ %idxprom = sext i32 %1 to i64
+ %2 = load i32** %trigger.addr, align 8
+ %arrayidx = getelementptr inbounds i32* %2, i64 %idxprom
+ %3 = load i32* %arrayidx, align 4
+ %cmp1 = icmp slt i32 %3, 100
+ br i1 %cmp1, label %if.then, label %if.end
+
+if.then: ; preds = %for.body
+ %4 = load i32* %i, align 4
+ %idxprom2 = sext i32 %4 to i64
+ %5 = load i32** %B.addr, align 8
+ %arrayidx3 = getelementptr inbounds i32* %5, i64 %idxprom2
+ %6 = load i32* %arrayidx3, align 4
+ %7 = load i32* %i, align 4
+ %idxprom4 = sext i32 %7 to i64
+ %8 = load i32** %trigger.addr, align 8
+ %arrayidx5 = getelementptr inbounds i32* %8, i64 %idxprom4
+ %9 = load i32* %arrayidx5, align 4
+ %add = add nsw i32 %6, %9
+ %10 = load i32* %i, align 4
+ %idxprom6 = sext i32 %10 to i64
+ %11 = load i32** %A.addr, align 8
+ %arrayidx7 = getelementptr inbounds i32* %11, i64 %idxprom6
+ store i32 %add, i32* %arrayidx7, align 4
+ br label %if.end
+
+if.end: ; preds = %if.then, %for.body
+ br label %for.inc
+
+for.inc: ; preds = %if.end
+ %12 = load i32* %i, align 4
+ %inc = add nsw i32 %12, 1
+ store i32 %inc, i32* %i, align 4
+ br label %for.cond
+
+for.end: ; preds = %for.cond
+ ret void
+}
+
+; The source code:
+;
+;void foo2(float *A, float *B, int *trigger) {
+;
+; for (int i=0; i<10000; i++) {
+; if (trigger[i] < 100) {
+; A[i] = B[i] + trigger[i];
+; }
+; }
+;}
+
+;AVX2-LABEL: @foo2
+;AVX2: icmp slt <8 x i32> %wide.load, <i32 100, i32 100, i32 100
+;AVX2: call <8 x float> @llvm.masked.load.v8f32
+;AVX2: fadd <8 x float>
+;AVX2: call void @llvm.masked.store.v8f32
+;AVX2: ret void
+
+;AVX512-LABEL: @foo2
+;AVX512: icmp slt <16 x i32> %wide.load, <i32 100, i32 100, i32 100
+;AVX512: call <16 x float> @llvm.masked.load.v16f32
+;AVX512: fadd <16 x float>
+;AVX512: call void @llvm.masked.store.v16f32
+;AVX512: ret void
+
+; Function Attrs: nounwind uwtable
+define void @foo2(float* %A, float* %B, i32* %trigger) {
+entry:
+ %A.addr = alloca float*, align 8
+ %B.addr = alloca float*, align 8
+ %trigger.addr = alloca i32*, align 8
+ %i = alloca i32, align 4
+ store float* %A, float** %A.addr, align 8
+ store float* %B, float** %B.addr, align 8
+ store i32* %trigger, i32** %trigger.addr, align 8
+ store i32 0, i32* %i, align 4
+ br label %for.cond
+
+for.cond: ; preds = %for.inc, %entry
+ %0 = load i32* %i, align 4
+ %cmp = icmp slt i32 %0, 10000
+ br i1 %cmp, label %for.body, label %for.end
+
+for.body: ; preds = %for.cond
+ %1 = load i32* %i, align 4
+ %idxprom = sext i32 %1 to i64
+ %2 = load i32** %trigger.addr, align 8
+ %arrayidx = getelementptr inbounds i32* %2, i64 %idxprom
+ %3 = load i32* %arrayidx, align 4
+ %cmp1 = icmp slt i32 %3, 100
+ br i1 %cmp1, label %if.then, label %if.end
+
+if.then: ; preds = %for.body
+ %4 = load i32* %i, align 4
+ %idxprom2 = sext i32 %4 to i64
+ %5 = load float** %B.addr, align 8
+ %arrayidx3 = getelementptr inbounds float* %5, i64 %idxprom2
+ %6 = load float* %arrayidx3, align 4
+ %7 = load i32* %i, align 4
+ %idxprom4 = sext i32 %7 to i64
+ %8 = load i32** %trigger.addr, align 8
+ %arrayidx5 = getelementptr inbounds i32* %8, i64 %idxprom4
+ %9 = load i32* %arrayidx5, align 4
+ %conv = sitofp i32 %9 to float
+ %add = fadd float %6, %conv
+ %10 = load i32* %i, align 4
+ %idxprom6 = sext i32 %10 to i64
+ %11 = load float** %A.addr, align 8
+ %arrayidx7 = getelementptr inbounds float* %11, i64 %idxprom6
+ store float %add, float* %arrayidx7, align 4
+ br label %if.end
+
+if.end: ; preds = %if.then, %for.body
+ br label %for.inc
+
+for.inc: ; preds = %if.end
+ %12 = load i32* %i, align 4
+ %inc = add nsw i32 %12, 1
+ store i32 %inc, i32* %i, align 4
+ br label %for.cond
+
+for.end: ; preds = %for.cond
+ ret void
+}
+
+; The source code:
+;
+;void foo3(double *A, double *B, int *trigger) {
+;
+; for (int i=0; i<10000; i++) {
+; if (trigger[i] < 100) {
+; A[i] = B[i] + trigger[i];
+; }
+; }
+;}
+
+;AVX2-LABEL: @foo3
+;AVX2: icmp slt <4 x i32> %wide.load, <i32 100, i32 100,
+;AVX2: call <4 x double> @llvm.masked.load.v4f64
+;AVX2: sitofp <4 x i32> %wide.load to <4 x double>
+;AVX2: fadd <4 x double>
+;AVX2: call void @llvm.masked.store.v4f64
+;AVX2: ret void
+
+;AVX512-LABEL: @foo3
+;AVX512: icmp slt <8 x i32> %wide.load, <i32 100, i32 100,
+;AVX512: call <8 x double> @llvm.masked.load.v8f64
+;AVX512: sitofp <8 x i32> %wide.load to <8 x double>
+;AVX512: fadd <8 x double>
+;AVX512: call void @llvm.masked.store.v8f64
+;AVX512: ret void
+
+
+; Function Attrs: nounwind uwtable
+define void @foo3(double* %A, double* %B, i32* %trigger) #0 {
+entry:
+ %A.addr = alloca double*, align 8
+ %B.addr = alloca double*, align 8
+ %trigger.addr = alloca i32*, align 8
+ %i = alloca i32, align 4
+ store double* %A, double** %A.addr, align 8
+ store double* %B, double** %B.addr, align 8
+ store i32* %trigger, i32** %trigger.addr, align 8
+ store i32 0, i32* %i, align 4
+ br label %for.cond
+
+for.cond: ; preds = %for.inc, %entry
+ %0 = load i32* %i, align 4
+ %cmp = icmp slt i32 %0, 10000
+ br i1 %cmp, label %for.body, label %for.end
+
+for.body: ; preds = %for.cond
+ %1 = load i32* %i, align 4
+ %idxprom = sext i32 %1 to i64
+ %2 = load i32** %trigger.addr, align 8
+ %arrayidx = getelementptr inbounds i32* %2, i64 %idxprom
+ %3 = load i32* %arrayidx, align 4
+ %cmp1 = icmp slt i32 %3, 100
+ br i1 %cmp1, label %if.then, label %if.end
+
+if.then: ; preds = %for.body
+ %4 = load i32* %i, align 4
+ %idxprom2 = sext i32 %4 to i64
+ %5 = load double** %B.addr, align 8
+ %arrayidx3 = getelementptr inbounds double* %5, i64 %idxprom2
+ %6 = load double* %arrayidx3, align 8
+ %7 = load i32* %i, align 4
+ %idxprom4 = sext i32 %7 to i64
+ %8 = load i32** %trigger.addr, align 8
+ %arrayidx5 = getelementptr inbounds i32* %8, i64 %idxprom4
+ %9 = load i32* %arrayidx5, align 4
+ %conv = sitofp i32 %9 to double
+ %add = fadd double %6, %conv
+ %10 = load i32* %i, align 4
+ %idxprom6 = sext i32 %10 to i64
+ %11 = load double** %A.addr, align 8
+ %arrayidx7 = getelementptr inbounds double* %11, i64 %idxprom6
+ store double %add, double* %arrayidx7, align 8
+ br label %if.end
+
+if.end: ; preds = %if.then, %for.body
+ br label %for.inc
+
+for.inc: ; preds = %if.end
+ %12 = load i32* %i, align 4
+ %inc = add nsw i32 %12, 1
+ store i32 %inc, i32* %i, align 4
+ br label %for.cond
+
+for.end: ; preds = %for.cond
+ ret void
+}
+
+; The source code:
+;
+;void foo4(double *A, double *B, int *trigger) {
+;
+; for (int i=0; i<10000; i++) {
+; if (trigger[i] < 100) {
+; A[i] = B[i*2] + trigger[i]; << non-cosecutive access
+; }
+; }
+;}
+
+;AVX2-LABEL: @foo4
+;AVX2-NOT: llvm.masked
+;AVX2: ret void
+
+;AVX512-LABEL: @foo4
+;AVX512-NOT: llvm.masked
+;AVX512: ret void
+
+; Function Attrs: nounwind uwtable
+define void @foo4(double* %A, double* %B, i32* %trigger) {
+entry:
+ %A.addr = alloca double*, align 8
+ %B.addr = alloca double*, align 8
+ %trigger.addr = alloca i32*, align 8
+ %i = alloca i32, align 4
+ store double* %A, double** %A.addr, align 8
+ store double* %B, double** %B.addr, align 8
+ store i32* %trigger, i32** %trigger.addr, align 8
+ store i32 0, i32* %i, align 4
+ br label %for.cond
+
+for.cond: ; preds = %for.inc, %entry
+ %0 = load i32* %i, align 4
+ %cmp = icmp slt i32 %0, 10000
+ br i1 %cmp, label %for.body, label %for.end
+
+for.body: ; preds = %for.cond
+ %1 = load i32* %i, align 4
+ %idxprom = sext i32 %1 to i64
+ %2 = load i32** %trigger.addr, align 8
+ %arrayidx = getelementptr inbounds i32* %2, i64 %idxprom
+ %3 = load i32* %arrayidx, align 4
+ %cmp1 = icmp slt i32 %3, 100
+ br i1 %cmp1, label %if.then, label %if.end
+
+if.then: ; preds = %for.body
+ %4 = load i32* %i, align 4
+ %mul = mul nsw i32 %4, 2
+ %idxprom2 = sext i32 %mul to i64
+ %5 = load double** %B.addr, align 8
+ %arrayidx3 = getelementptr inbounds double* %5, i64 %idxprom2
+ %6 = load double* %arrayidx3, align 8
+ %7 = load i32* %i, align 4
+ %idxprom4 = sext i32 %7 to i64
+ %8 = load i32** %trigger.addr, align 8
+ %arrayidx5 = getelementptr inbounds i32* %8, i64 %idxprom4
+ %9 = load i32* %arrayidx5, align 4
+ %conv = sitofp i32 %9 to double
+ %add = fadd double %6, %conv
+ %10 = load i32* %i, align 4
+ %idxprom6 = sext i32 %10 to i64
+ %11 = load double** %A.addr, align 8
+ %arrayidx7 = getelementptr inbounds double* %11, i64 %idxprom6
+ store double %add, double* %arrayidx7, align 8
+ br label %if.end
+
+if.end: ; preds = %if.then, %for.body
+ br label %for.inc
+
+for.inc: ; preds = %if.end
+ %12 = load i32* %i, align 4
+ %inc = add nsw i32 %12, 1
+ store i32 %inc, i32* %i, align 4
+ br label %for.cond
+
+for.end: ; preds = %for.cond
+ ret void
+}
+
+@a = common global [1 x i32*] zeroinitializer, align 8
+@c = common global i32* null, align 8
+
+; The loop here should not be vectorized due to trapping
+; constant expression
+;AVX2-LABEL: @foo5
+;AVX2-NOT: llvm.masked
+;AVX2: store i32 sdiv
+;AVX2: ret void
+
+;AVX512-LABEL: @foo5
+;AVX512-NOT: llvm.masked
+;AVX512: store i32 sdiv
+;AVX512: ret void
+
+; Function Attrs: nounwind uwtable
+define void @foo5(i32* %A, i32* %B, i32* %trigger) {
+entry:
+ %A.addr = alloca i32*, align 8
+ %B.addr = alloca i32*, align 8
+ %trigger.addr = alloca i32*, align 8
+ %i = alloca i32, align 4
+ store i32* %A, i32** %A.addr, align 8
+ store i32* %B, i32** %B.addr, align 8
+ store i32* %trigger, i32** %trigger.addr, align 8
+ store i32 0, i32* %i, align 4
+ br label %for.cond
+
+for.cond: ; preds = %for.inc, %entry
+ %0 = load i32* %i, align 4
+ %cmp = icmp slt i32 %0, 10000
+ br i1 %cmp, label %for.body, label %for.end
+
+for.body: ; preds = %for.cond
+ %1 = load i32* %i, align 4
+ %idxprom = sext i32 %1 to i64
+ %2 = load i32** %trigger.addr, align 8
+ %arrayidx = getelementptr inbounds i32* %2, i64 %idxprom
+ %3 = load i32* %arrayidx, align 4
+ %cmp1 = icmp slt i32 %3, 100
+ br i1 %cmp1, label %if.then, label %if.end
+
+if.then: ; preds = %for.body
+ %4 = load i32* %i, align 4
+ %idxprom2 = sext i32 %4 to i64
+ %5 = load i32** %B.addr, align 8
+ %arrayidx3 = getelementptr inbounds i32* %5, i64 %idxprom2
+ %6 = load i32* %arrayidx3, align 4
+ %7 = load i32* %i, align 4
+ %idxprom4 = sext i32 %7 to i64
+ %8 = load i32** %trigger.addr, align 8
+ %arrayidx5 = getelementptr inbounds i32* %8, i64 %idxprom4
+ %9 = load i32* %arrayidx5, align 4
+ %add = add nsw i32 %6, %9
+ %10 = load i32* %i, align 4
+ %idxprom6 = sext i32 %10 to i64
+ %11 = load i32** %A.addr, align 8
+ %arrayidx7 = getelementptr inbounds i32* %11, i64 %idxprom6
+ store i32 sdiv (i32 1, i32 zext (i1 icmp eq (i32** getelementptr inbounds ([1 x i32*]* @a, i64 0, i64 1), i32** @c) to i32)), i32* %arrayidx7, align 4
+ br label %if.end
+
+if.end: ; preds = %if.then, %for.body
+ br label %for.inc
+
+for.inc: ; preds = %if.end
+ %12 = load i32* %i, align 4
+ %inc = add nsw i32 %12, 1
+ store i32 %inc, i32* %i, align 4
+ br label %for.cond
+
+for.end: ; preds = %for.cond
+ ret void
+}
+
+; Reverse loop
+;void foo6(double *in, double *out, unsigned size, int *trigger) {
+;
+; for (int i=SIZE-1; i>=0; i--) {
+; if (trigger[i] > 0) {
+; out[i] = in[i] + (double) 0.5;
+; }
+; }
+;}
+;AVX2-LABEL: @foo6
+;AVX2: icmp sgt <4 x i32> %reverse, zeroinitializer
+;AVX2: shufflevector <4 x i1>{{.*}}<4 x i32> <i32 3, i32 2, i32 1, i32 0>
+;AVX2: call <4 x double> @llvm.masked.load.v4f64
+;AVX2: fadd <4 x double>
+;AVX2: call void @llvm.masked.store.v4f64
+;AVX2: ret void
+
+;AVX512-LABEL: @foo6
+;AVX512: icmp sgt <8 x i32> %reverse, zeroinitializer
+;AVX512: shufflevector <8 x i1>{{.*}}<8 x i32> <i32 7, i32 6, i32 5, i32 4
+;AVX512: call <8 x double> @llvm.masked.load.v8f64
+;AVX512: fadd <8 x double>
+;AVX512: call void @llvm.masked.store.v8f64
+;AVX512: ret void
+
+
+define void @foo6(double* %in, double* %out, i32 %size, i32* %trigger) {
+entry:
+ %in.addr = alloca double*, align 8
+ %out.addr = alloca double*, align 8
+ %size.addr = alloca i32, align 4
+ %trigger.addr = alloca i32*, align 8
+ %i = alloca i32, align 4
+ store double* %in, double** %in.addr, align 8
+ store double* %out, double** %out.addr, align 8
+ store i32 %size, i32* %size.addr, align 4
+ store i32* %trigger, i32** %trigger.addr, align 8
+ store i32 4095, i32* %i, align 4
+ br label %for.cond
+
+for.cond: ; preds = %for.inc, %entry
+ %0 = load i32* %i, align 4
+ %cmp = icmp sge i32 %0, 0
+ br i1 %cmp, label %for.body, label %for.end
+
+for.body: ; preds = %for.cond
+ %1 = load i32* %i, align 4
+ %idxprom = sext i32 %1 to i64
+ %2 = load i32** %trigger.addr, align 8
+ %arrayidx = getelementptr inbounds i32* %2, i64 %idxprom
+ %3 = load i32* %arrayidx, align 4
+ %cmp1 = icmp sgt i32 %3, 0
+ br i1 %cmp1, label %if.then, label %if.end
+
+if.then: ; preds = %for.body
+ %4 = load i32* %i, align 4
+ %idxprom2 = sext i32 %4 to i64
+ %5 = load double** %in.addr, align 8
+ %arrayidx3 = getelementptr inbounds double* %5, i64 %idxprom2
+ %6 = load double* %arrayidx3, align 8
+ %add = fadd double %6, 5.000000e-01
+ %7 = load i32* %i, align 4
+ %idxprom4 = sext i32 %7 to i64
+ %8 = load double** %out.addr, align 8
+ %arrayidx5 = getelementptr inbounds double* %8, i64 %idxprom4
+ store double %add, double* %arrayidx5, align 8
+ br label %if.end
+
+if.end: ; preds = %if.then, %for.body
+ br label %for.inc
+
+for.inc: ; preds = %if.end
+ %9 = load i32* %i, align 4
+ %dec = add nsw i32 %9, -1
+ store i32 %dec, i32* %i, align 4
+ br label %for.cond
+
+for.end: ; preds = %for.cond
+ ret void
+}
+
+