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-rw-r--r--test/Transforms/SLPVectorizer/X86/addsub.ll181
1 files changed, 181 insertions, 0 deletions
diff --git a/test/Transforms/SLPVectorizer/X86/addsub.ll b/test/Transforms/SLPVectorizer/X86/addsub.ll
new file mode 100644
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--- /dev/null
+++ b/test/Transforms/SLPVectorizer/X86/addsub.ll
@@ -0,0 +1,181 @@
+; RUN: opt < %s -basicaa -slp-vectorizer -S | FileCheck %s
+target datalayout = "e-m:e-i64:64-f80:128-n8:16:32:64-S128"
+target triple = "x86_64-unknown-linux-gnu"
+
+@b = common global [4 x i32] zeroinitializer, align 16
+@c = common global [4 x i32] zeroinitializer, align 16
+@d = common global [4 x i32] zeroinitializer, align 16
+@e = common global [4 x i32] zeroinitializer, align 16
+@a = common global [4 x i32] zeroinitializer, align 16
+@fb = common global [4 x float] zeroinitializer, align 16
+@fc = common global [4 x float] zeroinitializer, align 16
+@fa = common global [4 x float] zeroinitializer, align 16
+
+; CHECK-LABEL: @addsub
+; CHECK: %5 = add <4 x i32> %3, %4
+; CHECK: %6 = add <4 x i32> %2, %5
+; CHECK: %7 = sub <4 x i32> %2, %5
+; CHECK: %8 = shufflevector <4 x i32> %6, <4 x i32> %7, <4 x i32> <i32 0, i32 5, i32 2, i32 7>
+
+; Function Attrs: nounwind uwtable
+define void @addsub() #0 {
+entry:
+ %0 = load i32* getelementptr inbounds ([4 x i32]* @b, i32 0, i64 0), align 4
+ %1 = load i32* getelementptr inbounds ([4 x i32]* @c, i32 0, i64 0), align 4
+ %add = add nsw i32 %0, %1
+ %2 = load i32* getelementptr inbounds ([4 x i32]* @d, i32 0, i64 0), align 4
+ %3 = load i32* getelementptr inbounds ([4 x i32]* @e, i32 0, i64 0), align 4
+ %add1 = add nsw i32 %2, %3
+ %add2 = add nsw i32 %add, %add1
+ store i32 %add2, i32* getelementptr inbounds ([4 x i32]* @a, i32 0, i64 0), align 4
+ %4 = load i32* getelementptr inbounds ([4 x i32]* @b, i32 0, i64 1), align 4
+ %5 = load i32* getelementptr inbounds ([4 x i32]* @c, i32 0, i64 1), align 4
+ %add3 = add nsw i32 %4, %5
+ %6 = load i32* getelementptr inbounds ([4 x i32]* @d, i32 0, i64 1), align 4
+ %7 = load i32* getelementptr inbounds ([4 x i32]* @e, i32 0, i64 1), align 4
+ %add4 = add nsw i32 %6, %7
+ %sub = sub nsw i32 %add3, %add4
+ store i32 %sub, i32* getelementptr inbounds ([4 x i32]* @a, i32 0, i64 1), align 4
+ %8 = load i32* getelementptr inbounds ([4 x i32]* @b, i32 0, i64 2), align 4
+ %9 = load i32* getelementptr inbounds ([4 x i32]* @c, i32 0, i64 2), align 4
+ %add5 = add nsw i32 %8, %9
+ %10 = load i32* getelementptr inbounds ([4 x i32]* @d, i32 0, i64 2), align 4
+ %11 = load i32* getelementptr inbounds ([4 x i32]* @e, i32 0, i64 2), align 4
+ %add6 = add nsw i32 %10, %11
+ %add7 = add nsw i32 %add5, %add6
+ store i32 %add7, i32* getelementptr inbounds ([4 x i32]* @a, i32 0, i64 2), align 4
+ %12 = load i32* getelementptr inbounds ([4 x i32]* @b, i32 0, i64 3), align 4
+ %13 = load i32* getelementptr inbounds ([4 x i32]* @c, i32 0, i64 3), align 4
+ %add8 = add nsw i32 %12, %13
+ %14 = load i32* getelementptr inbounds ([4 x i32]* @d, i32 0, i64 3), align 4
+ %15 = load i32* getelementptr inbounds ([4 x i32]* @e, i32 0, i64 3), align 4
+ %add9 = add nsw i32 %14, %15
+ %sub10 = sub nsw i32 %add8, %add9
+ store i32 %sub10, i32* getelementptr inbounds ([4 x i32]* @a, i32 0, i64 3), align 4
+ ret void
+}
+
+; CHECK-LABEL: @subadd
+; CHECK: %5 = add <4 x i32> %3, %4
+; CHECK: %6 = sub <4 x i32> %2, %5
+; CHECK: %7 = add <4 x i32> %2, %5
+; CHECK: %8 = shufflevector <4 x i32> %6, <4 x i32> %7, <4 x i32> <i32 0, i32 5, i32 2, i32 7>
+
+; Function Attrs: nounwind uwtable
+define void @subadd() #0 {
+entry:
+ %0 = load i32* getelementptr inbounds ([4 x i32]* @b, i32 0, i64 0), align 4
+ %1 = load i32* getelementptr inbounds ([4 x i32]* @c, i32 0, i64 0), align 4
+ %add = add nsw i32 %0, %1
+ %2 = load i32* getelementptr inbounds ([4 x i32]* @d, i32 0, i64 0), align 4
+ %3 = load i32* getelementptr inbounds ([4 x i32]* @e, i32 0, i64 0), align 4
+ %add1 = add nsw i32 %2, %3
+ %sub = sub nsw i32 %add, %add1
+ store i32 %sub, i32* getelementptr inbounds ([4 x i32]* @a, i32 0, i64 0), align 4
+ %4 = load i32* getelementptr inbounds ([4 x i32]* @b, i32 0, i64 1), align 4
+ %5 = load i32* getelementptr inbounds ([4 x i32]* @c, i32 0, i64 1), align 4
+ %add2 = add nsw i32 %4, %5
+ %6 = load i32* getelementptr inbounds ([4 x i32]* @d, i32 0, i64 1), align 4
+ %7 = load i32* getelementptr inbounds ([4 x i32]* @e, i32 0, i64 1), align 4
+ %add3 = add nsw i32 %6, %7
+ %add4 = add nsw i32 %add2, %add3
+ store i32 %add4, i32* getelementptr inbounds ([4 x i32]* @a, i32 0, i64 1), align 4
+ %8 = load i32* getelementptr inbounds ([4 x i32]* @b, i32 0, i64 2), align 4
+ %9 = load i32* getelementptr inbounds ([4 x i32]* @c, i32 0, i64 2), align 4
+ %add5 = add nsw i32 %8, %9
+ %10 = load i32* getelementptr inbounds ([4 x i32]* @d, i32 0, i64 2), align 4
+ %11 = load i32* getelementptr inbounds ([4 x i32]* @e, i32 0, i64 2), align 4
+ %add6 = add nsw i32 %10, %11
+ %sub7 = sub nsw i32 %add5, %add6
+ store i32 %sub7, i32* getelementptr inbounds ([4 x i32]* @a, i32 0, i64 2), align 4
+ %12 = load i32* getelementptr inbounds ([4 x i32]* @b, i32 0, i64 3), align 4
+ %13 = load i32* getelementptr inbounds ([4 x i32]* @c, i32 0, i64 3), align 4
+ %add8 = add nsw i32 %12, %13
+ %14 = load i32* getelementptr inbounds ([4 x i32]* @d, i32 0, i64 3), align 4
+ %15 = load i32* getelementptr inbounds ([4 x i32]* @e, i32 0, i64 3), align 4
+ %add9 = add nsw i32 %14, %15
+ %add10 = add nsw i32 %add8, %add9
+ store i32 %add10, i32* getelementptr inbounds ([4 x i32]* @a, i32 0, i64 3), align 4
+ ret void
+}
+
+; CHECK-LABEL: @faddfsub
+; CHECK: %2 = fadd <4 x float> %0, %1
+; CHECK: %3 = fsub <4 x float> %0, %1
+; CHECK: %4 = shufflevector <4 x float> %2, <4 x float> %3, <4 x i32> <i32 0, i32 5, i32 2, i32 7>
+; Function Attrs: nounwind uwtable
+define void @faddfsub() #0 {
+entry:
+ %0 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 0), align 4
+ %1 = load float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 0), align 4
+ %add = fadd float %0, %1
+ store float %add, float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 0), align 4
+ %2 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 1), align 4
+ %3 = load float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 1), align 4
+ %sub = fsub float %2, %3
+ store float %sub, float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 1), align 4
+ %4 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 2), align 4
+ %5 = load float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 2), align 4
+ %add1 = fadd float %4, %5
+ store float %add1, float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 2), align 4
+ %6 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 3), align 4
+ %7 = load float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 3), align 4
+ %sub2 = fsub float %6, %7
+ store float %sub2, float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 3), align 4
+ ret void
+}
+
+; CHECK-LABEL: @fsubfadd
+; CHECK: %2 = fsub <4 x float> %0, %1
+; CHECK: %3 = fadd <4 x float> %0, %1
+; CHECK: %4 = shufflevector <4 x float> %2, <4 x float> %3, <4 x i32> <i32 0, i32 5, i32 2, i32 7>
+; Function Attrs: nounwind uwtable
+define void @fsubfadd() #0 {
+entry:
+ %0 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 0), align 4
+ %1 = load float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 0), align 4
+ %sub = fsub float %0, %1
+ store float %sub, float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 0), align 4
+ %2 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 1), align 4
+ %3 = load float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 1), align 4
+ %add = fadd float %2, %3
+ store float %add, float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 1), align 4
+ %4 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 2), align 4
+ %5 = load float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 2), align 4
+ %sub1 = fsub float %4, %5
+ store float %sub1, float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 2), align 4
+ %6 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 3), align 4
+ %7 = load float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 3), align 4
+ %add2 = fadd float %6, %7
+ store float %add2, float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 3), align 4
+ ret void
+}
+
+; CHECK-LABEL: @No_faddfsub
+; CHECK-NOT: fadd <4 x float>
+; CHECK-NOT: fsub <4 x float>
+; CHECK-NOT: shufflevector
+; Function Attrs: nounwind uwtable
+define void @No_faddfsub() #0 {
+entry:
+ %0 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 0), align 4
+ %1 = load float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 0), align 4
+ %add = fadd float %0, %1
+ store float %add, float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 0), align 4
+ %2 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 1), align 4
+ %3 = load float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 1), align 4
+ %add1 = fadd float %2, %3
+ store float %add1, float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 1), align 4
+ %4 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 2), align 4
+ %5 = load float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 2), align 4
+ %add2 = fadd float %4, %5
+ store float %add2, float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 2), align 4
+ %6 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 3), align 4
+ %7 = load float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 3), align 4
+ %sub = fsub float %6, %7
+ store float %sub, float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 3), align 4
+ ret void
+}
+
+attributes #0 = { nounwind }
+