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-rw-r--r--test/Transforms/SLPVectorizer/X86/operandorder.ll110
1 files changed, 110 insertions, 0 deletions
diff --git a/test/Transforms/SLPVectorizer/X86/operandorder.ll b/test/Transforms/SLPVectorizer/X86/operandorder.ll
index c5322a8..cd446f0 100644
--- a/test/Transforms/SLPVectorizer/X86/operandorder.ll
+++ b/test/Transforms/SLPVectorizer/X86/operandorder.ll
@@ -232,3 +232,113 @@ for.body3:
for.end:
ret void
}
+
+; Check vectorization of following code for double data type-
+; c[0] = a[0]+b[0];
+; c[1] = b[1]+a[1]; // swapped b[1] and a[1]
+
+; CHECK-LABEL: load_reorder_double
+; CHECK: load <2 x double>*
+; CHECK: fadd <2 x double>
+define void @load_reorder_double(double* nocapture %c, double* noalias nocapture readonly %a, double* noalias nocapture readonly %b){
+ %1 = load double* %a
+ %2 = load double* %b
+ %3 = fadd double %1, %2
+ store double %3, double* %c
+ %4 = getelementptr inbounds double* %b, i64 1
+ %5 = load double* %4
+ %6 = getelementptr inbounds double* %a, i64 1
+ %7 = load double* %6
+ %8 = fadd double %5, %7
+ %9 = getelementptr inbounds double* %c, i64 1
+ store double %8, double* %9
+ ret void
+}
+
+; Check vectorization of following code for float data type-
+; c[0] = a[0]+b[0];
+; c[1] = b[1]+a[1]; // swapped b[1] and a[1]
+; c[2] = a[2]+b[2];
+; c[3] = a[3]+b[3];
+
+; CHECK-LABEL: load_reorder_float
+; CHECK: load <4 x float>*
+; CHECK: fadd <4 x float>
+define void @load_reorder_float(float* nocapture %c, float* noalias nocapture readonly %a, float* noalias nocapture readonly %b){
+ %1 = load float* %a
+ %2 = load float* %b
+ %3 = fadd float %1, %2
+ store float %3, float* %c
+ %4 = getelementptr inbounds float* %b, i64 1
+ %5 = load float* %4
+ %6 = getelementptr inbounds float* %a, i64 1
+ %7 = load float* %6
+ %8 = fadd float %5, %7
+ %9 = getelementptr inbounds float* %c, i64 1
+ store float %8, float* %9
+ %10 = getelementptr inbounds float* %a, i64 2
+ %11 = load float* %10
+ %12 = getelementptr inbounds float* %b, i64 2
+ %13 = load float* %12
+ %14 = fadd float %11, %13
+ %15 = getelementptr inbounds float* %c, i64 2
+ store float %14, float* %15
+ %16 = getelementptr inbounds float* %a, i64 3
+ %17 = load float* %16
+ %18 = getelementptr inbounds float* %b, i64 3
+ %19 = load float* %18
+ %20 = fadd float %17, %19
+ %21 = getelementptr inbounds float* %c, i64 3
+ store float %20, float* %21
+ ret void
+}
+
+; Check we properly reorder the below code so that it gets vectorized optimally-
+; a[0] = (b[0]+c[0])+d[0];
+; a[1] = d[1]+(b[1]+c[1]);
+; a[2] = (b[2]+c[2])+d[2];
+; a[3] = (b[3]+c[3])+d[3];
+
+; CHECK-LABEL: opcode_reorder
+; CHECK: load <4 x float>*
+; CHECK: fadd <4 x float>
+define void @opcode_reorder(float* noalias nocapture %a, float* noalias nocapture readonly %b,
+ float* noalias nocapture readonly %c,float* noalias nocapture readonly %d){
+ %1 = load float* %b
+ %2 = load float* %c
+ %3 = fadd float %1, %2
+ %4 = load float* %d
+ %5 = fadd float %3, %4
+ store float %5, float* %a
+ %6 = getelementptr inbounds float* %d, i64 1
+ %7 = load float* %6
+ %8 = getelementptr inbounds float* %b, i64 1
+ %9 = load float* %8
+ %10 = getelementptr inbounds float* %c, i64 1
+ %11 = load float* %10
+ %12 = fadd float %9, %11
+ %13 = fadd float %7, %12
+ %14 = getelementptr inbounds float* %a, i64 1
+ store float %13, float* %14
+ %15 = getelementptr inbounds float* %b, i64 2
+ %16 = load float* %15
+ %17 = getelementptr inbounds float* %c, i64 2
+ %18 = load float* %17
+ %19 = fadd float %16, %18
+ %20 = getelementptr inbounds float* %d, i64 2
+ %21 = load float* %20
+ %22 = fadd float %19, %21
+ %23 = getelementptr inbounds float* %a, i64 2
+ store float %22, float* %23
+ %24 = getelementptr inbounds float* %b, i64 3
+ %25 = load float* %24
+ %26 = getelementptr inbounds float* %c, i64 3
+ %27 = load float* %26
+ %28 = fadd float %25, %27
+ %29 = getelementptr inbounds float* %d, i64 3
+ %30 = load float* %29
+ %31 = fadd float %28, %30
+ %32 = getelementptr inbounds float* %a, i64 3
+ store float %31, float* %32
+ ret void
+}