aboutsummaryrefslogtreecommitdiffstats
path: root/include/llvm/ADT/SparseBitVector.h
blob: 20cbe2cddfc26f4576013a76c320f42938723f63 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
//===- llvm/ADT/SparseBitVector.h - Efficient Sparse BitVector -*- C++ -*- ===//
//
//                     The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines the SparseBitVector class.  See the doxygen comment for
// SparseBitVector for more details on the algorithm used.
//
//===----------------------------------------------------------------------===//

#ifndef LLVM_ADT_SPARSEBITVECTOR_H
#define LLVM_ADT_SPARSEBITVECTOR_H

#include "llvm/ADT/ilist.h"
#include "llvm/ADT/ilist_node.h"
#include "llvm/Support/DataTypes.h"
#include "llvm/Support/ErrorHandling.h"
#include "llvm/Support/MathExtras.h"
#include "llvm/Support/raw_ostream.h"
#include <cassert>
#include <climits>

namespace llvm {

/// SparseBitVector is an implementation of a bitvector that is sparse by only
/// storing the elements that have non-zero bits set.  In order to make this
/// fast for the most common cases, SparseBitVector is implemented as a linked
/// list of SparseBitVectorElements.  We maintain a pointer to the last
/// SparseBitVectorElement accessed (in the form of a list iterator), in order
/// to make multiple in-order test/set constant time after the first one is
/// executed.  Note that using vectors to store SparseBitVectorElement's does
/// not work out very well because it causes insertion in the middle to take
/// enormous amounts of time with a large amount of bits.  Other structures that
/// have better worst cases for insertion in the middle (various balanced trees,
/// etc) do not perform as well in practice as a linked list with this iterator
/// kept up to date.  They are also significantly more memory intensive.


template <unsigned ElementSize = 128>
struct SparseBitVectorElement
  : public ilist_node<SparseBitVectorElement<ElementSize> > {
public:
  typedef unsigned long BitWord;
  typedef unsigned size_type;
  enum {
    BITWORD_SIZE = sizeof(BitWord) * CHAR_BIT,
    BITWORDS_PER_ELEMENT = (ElementSize + BITWORD_SIZE - 1) / BITWORD_SIZE,
    BITS_PER_ELEMENT = ElementSize
  };

private:
  // Index of Element in terms of where first bit starts.
  unsigned ElementIndex;
  BitWord Bits[BITWORDS_PER_ELEMENT];
  // Needed for sentinels
  friend struct ilist_sentinel_traits<SparseBitVectorElement>;
  SparseBitVectorElement() {
    ElementIndex = ~0U;
    memset(&Bits[0], 0, sizeof (BitWord) * BITWORDS_PER_ELEMENT);
  }

public:
  explicit SparseBitVectorElement(unsigned Idx) {
    ElementIndex = Idx;
    memset(&Bits[0], 0, sizeof (BitWord) * BITWORDS_PER_ELEMENT);
  }

  // Comparison.
  bool operator==(const SparseBitVectorElement &RHS) const {
    if (ElementIndex != RHS.ElementIndex)
      return false;
    for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i)
      if (Bits[i] != RHS.Bits[i])
        return false;
    return true;
  }

  bool operator!=(const SparseBitVectorElement &RHS) const {
    return !(*this == RHS);
  }

  // Return the bits that make up word Idx in our element.
  BitWord word(unsigned Idx) const {
    assert (Idx < BITWORDS_PER_ELEMENT);
    return Bits[Idx];
  }

  unsigned index() const {
    return ElementIndex;
  }

  bool empty() const {
    for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i)
      if (Bits[i])
        return false;
    return true;
  }

  void set(unsigned Idx) {
    Bits[Idx / BITWORD_SIZE] |= 1L << (Idx % BITWORD_SIZE);
  }

  bool test_and_set (unsigned Idx) {
    bool old = test(Idx);
    if (!old) {
      set(Idx);
      return true;
    }
    return false;
  }

  void reset(unsigned Idx) {
    Bits[Idx / BITWORD_SIZE] &= ~(1L << (Idx % BITWORD_SIZE));
  }

  bool test(unsigned Idx) const {
    return Bits[Idx / BITWORD_SIZE] & (1L << (Idx % BITWORD_SIZE));
  }

  size_type count() const {
    unsigned NumBits = 0;
    for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i)
      NumBits += countPopulation(Bits[i]);
    return NumBits;
  }

  /// find_first - Returns the index of the first set bit.
  int find_first() const {
    for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i)
      if (Bits[i] != 0)
        return i * BITWORD_SIZE + countTrailingZeros(Bits[i]);
    llvm_unreachable("Illegal empty element");
  }

  /// find_next - Returns the index of the next set bit starting from the
  /// "Curr" bit. Returns -1 if the next set bit is not found.
  int find_next(unsigned Curr) const {
    if (Curr >= BITS_PER_ELEMENT)
      return -1;

    unsigned WordPos = Curr / BITWORD_SIZE;
    unsigned BitPos = Curr % BITWORD_SIZE;
    BitWord Copy = Bits[WordPos];
    assert (WordPos <= BITWORDS_PER_ELEMENT
            && "Word Position outside of element");

    // Mask off previous bits.
    Copy &= ~0UL << BitPos;

    if (Copy != 0)
      return WordPos * BITWORD_SIZE + countTrailingZeros(Copy);

    // Check subsequent words.
    for (unsigned i = WordPos+1; i < BITWORDS_PER_ELEMENT; ++i)
      if (Bits[i] != 0)
        return i * BITWORD_SIZE + countTrailingZeros(Bits[i]);
    return -1;
  }

  // Union this element with RHS and return true if this one changed.
  bool unionWith(const SparseBitVectorElement &RHS) {
    bool changed = false;
    for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i) {
      BitWord old = changed ? 0 : Bits[i];

      Bits[i] |= RHS.Bits[i];
      if (!changed && old != Bits[i])
        changed = true;
    }
    return changed;
  }

  // Return true if we have any bits in common with RHS
  bool intersects(const SparseBitVectorElement &RHS) const {
    for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i) {
      if (RHS.Bits[i] & Bits[i])
        return true;
    }
    return false;
  }

  // Intersect this Element with RHS and return true if this one changed.
  // BecameZero is set to true if this element became all-zero bits.
  bool intersectWith(const SparseBitVectorElement &RHS,
                     bool &BecameZero) {
    bool changed = false;
    bool allzero = true;

    BecameZero = false;
    for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i) {
      BitWord old = changed ? 0 : Bits[i];

      Bits[i] &= RHS.Bits[i];
      if (Bits[i] != 0)
        allzero = false;

      if (!changed && old != Bits[i])
        changed = true;
    }
    BecameZero = allzero;
    return changed;
  }
  // Intersect this Element with the complement of RHS and return true if this
  // one changed.  BecameZero is set to true if this element became all-zero
  // bits.
  bool intersectWithComplement(const SparseBitVectorElement &RHS,
                               bool &BecameZero) {
    bool changed = false;
    bool allzero = true;

    BecameZero = false;
    for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i) {
      BitWord old = changed ? 0 : Bits[i];

      Bits[i] &= ~RHS.Bits[i];
      if (Bits[i] != 0)
        allzero = false;

      if (!changed && old != Bits[i])
        changed = true;
    }
    BecameZero = allzero;
    return changed;
  }
  // Three argument version of intersectWithComplement that intersects
  // RHS1 & ~RHS2 into this element
  void intersectWithComplement(const SparseBitVectorElement &RHS1,
                               const SparseBitVectorElement &RHS2,
                               bool &BecameZero) {
    bool allzero = true;

    BecameZero = false;
    for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i) {
      Bits[i] = RHS1.Bits[i] & ~RHS2.Bits[i];
      if (Bits[i] != 0)
        allzero = false;
    }
    BecameZero = allzero;
  }
};

template <unsigned ElementSize>
struct ilist_traits<SparseBitVectorElement<ElementSize> >
  : public ilist_default_traits<SparseBitVectorElement<ElementSize> > {
  typedef SparseBitVectorElement<ElementSize> Element;

  Element *createSentinel() const { return static_cast<Element *>(&Sentinel); }
  static void destroySentinel(Element *) {}

  Element *provideInitialHead() const { return createSentinel(); }
  Element *ensureHead(Element *) const { return createSentinel(); }
  static void noteHead(Element *, Element *) {}

private:
  mutable ilist_half_node<Element> Sentinel;
};

template <unsigned ElementSize = 128>
class SparseBitVector {
  typedef ilist<SparseBitVectorElement<ElementSize> > ElementList;
  typedef typename ElementList::iterator ElementListIter;
  typedef typename ElementList::const_iterator ElementListConstIter;
  enum {
    BITWORD_SIZE = SparseBitVectorElement<ElementSize>::BITWORD_SIZE
  };

  // Pointer to our current Element.
  ElementListIter CurrElementIter;
  ElementList Elements;

  // This is like std::lower_bound, except we do linear searching from the
  // current position.
  ElementListIter FindLowerBound(unsigned ElementIndex) {

    if (Elements.empty()) {
      CurrElementIter = Elements.begin();
      return Elements.begin();
    }

    // Make sure our current iterator is valid.
    if (CurrElementIter == Elements.end())
      --CurrElementIter;

    // Search from our current iterator, either backwards or forwards,
    // depending on what element we are looking for.
    ElementListIter ElementIter = CurrElementIter;
    if (CurrElementIter->index() == ElementIndex) {
      return ElementIter;
    } else if (CurrElementIter->index() > ElementIndex) {
      while (ElementIter != Elements.begin()
             && ElementIter->index() > ElementIndex)
        --ElementIter;
    } else {
      while (ElementIter != Elements.end() &&
             ElementIter->index() < ElementIndex)
        ++ElementIter;
    }
    CurrElementIter = ElementIter;
    return ElementIter;
  }

  // Iterator to walk set bits in the bitmap.  This iterator is a lot uglier
  // than it would be, in order to be efficient.
  class SparseBitVectorIterator {
  private:
    bool AtEnd;

    const SparseBitVector<ElementSize> *BitVector;

    // Current element inside of bitmap.
    ElementListConstIter Iter;

    // Current bit number inside of our bitmap.
    unsigned BitNumber;

    // Current word number inside of our element.
    unsigned WordNumber;

    // Current bits from the element.
    typename SparseBitVectorElement<ElementSize>::BitWord Bits;

    // Move our iterator to the first non-zero bit in the bitmap.
    void AdvanceToFirstNonZero() {
      if (AtEnd)
        return;
      if (BitVector->Elements.empty()) {
        AtEnd = true;
        return;
      }
      Iter = BitVector->Elements.begin();
      BitNumber = Iter->index() * ElementSize;
      unsigned BitPos = Iter->find_first();
      BitNumber += BitPos;
      WordNumber = (BitNumber % ElementSize) / BITWORD_SIZE;
      Bits = Iter->word(WordNumber);
      Bits >>= BitPos % BITWORD_SIZE;
    }

    // Move our iterator to the next non-zero bit.
    void AdvanceToNextNonZero() {
      if (AtEnd)
        return;

      while (Bits && !(Bits & 1)) {
        Bits >>= 1;
        BitNumber += 1;
      }

      // See if we ran out of Bits in this word.
      if (!Bits) {
        int NextSetBitNumber = Iter->find_next(BitNumber % ElementSize) ;
        // If we ran out of set bits in this element, move to next element.
        if (NextSetBitNumber == -1 || (BitNumber % ElementSize == 0)) {
          ++Iter;
          WordNumber = 0;

          // We may run out of elements in the bitmap.
          if (Iter == BitVector->Elements.end()) {
            AtEnd = true;
            return;
          }
          // Set up for next non-zero word in bitmap.
          BitNumber = Iter->index() * ElementSize;
          NextSetBitNumber = Iter->find_first();
          BitNumber += NextSetBitNumber;
          WordNumber = (BitNumber % ElementSize) / BITWORD_SIZE;
          Bits = Iter->word(WordNumber);
          Bits >>= NextSetBitNumber % BITWORD_SIZE;
        } else {
          WordNumber = (NextSetBitNumber % ElementSize) / BITWORD_SIZE;
          Bits = Iter->word(WordNumber);
          Bits >>= NextSetBitNumber % BITWORD_SIZE;
          BitNumber = Iter->index() * ElementSize;
          BitNumber += NextSetBitNumber;
        }
      }
    }
  public:
    // Preincrement.
    inline SparseBitVectorIterator& operator++() {
      ++BitNumber;
      Bits >>= 1;
      AdvanceToNextNonZero();
      return *this;
    }

    // Postincrement.
    inline SparseBitVectorIterator operator++(int) {
      SparseBitVectorIterator tmp = *this;
      ++*this;
      return tmp;
    }

    // Return the current set bit number.
    unsigned operator*() const {
      return BitNumber;
    }

    bool operator==(const SparseBitVectorIterator &RHS) const {
      // If they are both at the end, ignore the rest of the fields.
      if (AtEnd && RHS.AtEnd)
        return true;
      // Otherwise they are the same if they have the same bit number and
      // bitmap.
      return AtEnd == RHS.AtEnd && RHS.BitNumber == BitNumber;
    }
    bool operator!=(const SparseBitVectorIterator &RHS) const {
      return !(*this == RHS);
    }
    SparseBitVectorIterator(): BitVector(NULL) {
    }


    SparseBitVectorIterator(const SparseBitVector<ElementSize> *RHS,
                            bool end = false):BitVector(RHS) {
      Iter = BitVector->Elements.begin();
      BitNumber = 0;
      Bits = 0;
      WordNumber = ~0;
      AtEnd = end;
      AdvanceToFirstNonZero();
    }
  };
public:
  typedef SparseBitVectorIterator iterator;

  SparseBitVector () {
    CurrElementIter = Elements.begin ();
  }

  ~SparseBitVector() {
  }

  // SparseBitVector copy ctor.
  SparseBitVector(const SparseBitVector &RHS) {
    ElementListConstIter ElementIter = RHS.Elements.begin();
    while (ElementIter != RHS.Elements.end()) {
      Elements.push_back(SparseBitVectorElement<ElementSize>(*ElementIter));
      ++ElementIter;
    }

    CurrElementIter = Elements.begin ();
  }

  // Clear.
  void clear() {
    Elements.clear();
  }

  // Assignment
  SparseBitVector& operator=(const SparseBitVector& RHS) {
    Elements.clear();

    ElementListConstIter ElementIter = RHS.Elements.begin();
    while (ElementIter != RHS.Elements.end()) {
      Elements.push_back(SparseBitVectorElement<ElementSize>(*ElementIter));
      ++ElementIter;
    }

    CurrElementIter = Elements.begin ();

    return *this;
  }

  // Test, Reset, and Set a bit in the bitmap.
  bool test(unsigned Idx) {
    if (Elements.empty())
      return false;

    unsigned ElementIndex = Idx / ElementSize;
    ElementListIter ElementIter = FindLowerBound(ElementIndex);

    // If we can't find an element that is supposed to contain this bit, there
    // is nothing more to do.
    if (ElementIter == Elements.end() ||
        ElementIter->index() != ElementIndex)
      return false;
    return ElementIter->test(Idx % ElementSize);
  }

  void reset(unsigned Idx) {
    if (Elements.empty())
      return;

    unsigned ElementIndex = Idx / ElementSize;
    ElementListIter ElementIter = FindLowerBound(ElementIndex);

    // If we can't find an element that is supposed to contain this bit, there
    // is nothing more to do.
    if (ElementIter == Elements.end() ||
        ElementIter->index() != ElementIndex)
      return;
    ElementIter->reset(Idx % ElementSize);

    // When the element is zeroed out, delete it.
    if (ElementIter->empty()) {
      ++CurrElementIter;
      Elements.erase(ElementIter);
    }
  }

  void set(unsigned Idx) {
    unsigned ElementIndex = Idx / ElementSize;
    SparseBitVectorElement<ElementSize> *Element;
    ElementListIter ElementIter;
    if (Elements.empty()) {
      Element = new SparseBitVectorElement<ElementSize>(ElementIndex);
      ElementIter = Elements.insert(Elements.end(), Element);

    } else {
      ElementIter = FindLowerBound(ElementIndex);

      if (ElementIter == Elements.end() ||
          ElementIter->index() != ElementIndex) {
        Element = new SparseBitVectorElement<ElementSize>(ElementIndex);
        // We may have hit the beginning of our SparseBitVector, in which case,
        // we may need to insert right after this element, which requires moving
        // the current iterator forward one, because insert does insert before.
        if (ElementIter != Elements.end() &&
            ElementIter->index() < ElementIndex)
          ElementIter = Elements.insert(++ElementIter, Element);
        else
          ElementIter = Elements.insert(ElementIter, Element);
      }
    }
    CurrElementIter = ElementIter;

    ElementIter->set(Idx % ElementSize);
  }

  bool test_and_set (unsigned Idx) {
    bool old = test(Idx);
    if (!old) {
      set(Idx);
      return true;
    }
    return false;
  }

  bool operator!=(const SparseBitVector &RHS) const {
    return !(*this == RHS);
  }

  bool operator==(const SparseBitVector &RHS) const {
    ElementListConstIter Iter1 = Elements.begin();
    ElementListConstIter Iter2 = RHS.Elements.begin();

    for (; Iter1 != Elements.end() && Iter2 != RHS.Elements.end();
         ++Iter1, ++Iter2) {
      if (*Iter1 != *Iter2)
        return false;
    }
    return Iter1 == Elements.end() && Iter2 == RHS.Elements.end();
  }

  // Union our bitmap with the RHS and return true if we changed.
  bool operator|=(const SparseBitVector &RHS) {
    bool changed = false;
    ElementListIter Iter1 = Elements.begin();
    ElementListConstIter Iter2 = RHS.Elements.begin();

    // If RHS is empty, we are done
    if (RHS.Elements.empty())
      return false;

    while (Iter2 != RHS.Elements.end()) {
      if (Iter1 == Elements.end() || Iter1->index() > Iter2->index()) {
        Elements.insert(Iter1,
                        new SparseBitVectorElement<ElementSize>(*Iter2));
        ++Iter2;
        changed = true;
      } else if (Iter1->index() == Iter2->index()) {
        changed |= Iter1->unionWith(*Iter2);
        ++Iter1;
        ++Iter2;
      } else {
        ++Iter1;
      }
    }
    CurrElementIter = Elements.begin();
    return changed;
  }

  // Intersect our bitmap with the RHS and return true if ours changed.
  bool operator&=(const SparseBitVector &RHS) {
    bool changed = false;
    ElementListIter Iter1 = Elements.begin();
    ElementListConstIter Iter2 = RHS.Elements.begin();

    // Check if both bitmaps are empty.
    if (Elements.empty() && RHS.Elements.empty())
      return false;

    // Loop through, intersecting as we go, erasing elements when necessary.
    while (Iter2 != RHS.Elements.end()) {
      if (Iter1 == Elements.end()) {
        CurrElementIter = Elements.begin();
        return changed;
      }

      if (Iter1->index() > Iter2->index()) {
        ++Iter2;
      } else if (Iter1->index() == Iter2->index()) {
        bool BecameZero;
        changed |= Iter1->intersectWith(*Iter2, BecameZero);
        if (BecameZero) {
          ElementListIter IterTmp = Iter1;
          ++Iter1;
          Elements.erase(IterTmp);
        } else {
          ++Iter1;
        }
        ++Iter2;
      } else {
        ElementListIter IterTmp = Iter1;
        ++Iter1;
        Elements.erase(IterTmp);
      }
    }
    Elements.erase(Iter1, Elements.end());
    CurrElementIter = Elements.begin();
    return changed;
  }

  // Intersect our bitmap with the complement of the RHS and return true
  // if ours changed.
  bool intersectWithComplement(const SparseBitVector &RHS) {
    bool changed = false;
    ElementListIter Iter1 = Elements.begin();
    ElementListConstIter Iter2 = RHS.Elements.begin();

    // If either our bitmap or RHS is empty, we are done
    if (Elements.empty() || RHS.Elements.empty())
      return false;

    // Loop through, intersecting as we go, erasing elements when necessary.
    while (Iter2 != RHS.Elements.end()) {
      if (Iter1 == Elements.end()) {
        CurrElementIter = Elements.begin();
        return changed;
      }

      if (Iter1->index() > Iter2->index()) {
        ++Iter2;
      } else if (Iter1->index() == Iter2->index()) {
        bool BecameZero;
        changed |= Iter1->intersectWithComplement(*Iter2, BecameZero);
        if (BecameZero) {
          ElementListIter IterTmp = Iter1;
          ++Iter1;
          Elements.erase(IterTmp);
        } else {
          ++Iter1;
        }
        ++Iter2;
      } else {
        ++Iter1;
      }
    }
    CurrElementIter = Elements.begin();
    return changed;
  }

  bool intersectWithComplement(const SparseBitVector<ElementSize> *RHS) const {
    return intersectWithComplement(*RHS);
  }


  //  Three argument version of intersectWithComplement.
  //  Result of RHS1 & ~RHS2 is stored into this bitmap.
  void intersectWithComplement(const SparseBitVector<ElementSize> &RHS1,
                               const SparseBitVector<ElementSize> &RHS2)
  {
    Elements.clear();
    CurrElementIter = Elements.begin();
    ElementListConstIter Iter1 = RHS1.Elements.begin();
    ElementListConstIter Iter2 = RHS2.Elements.begin();

    // If RHS1 is empty, we are done
    // If RHS2 is empty, we still have to copy RHS1
    if (RHS1.Elements.empty())
      return;

    // Loop through, intersecting as we go, erasing elements when necessary.
    while (Iter2 != RHS2.Elements.end()) {
      if (Iter1 == RHS1.Elements.end())
        return;

      if (Iter1->index() > Iter2->index()) {
        ++Iter2;
      } else if (Iter1->index() == Iter2->index()) {
        bool BecameZero = false;
        SparseBitVectorElement<ElementSize> *NewElement =
          new SparseBitVectorElement<ElementSize>(Iter1->index());
        NewElement->intersectWithComplement(*Iter1, *Iter2, BecameZero);
        if (!BecameZero) {
          Elements.push_back(NewElement);
        }
        else
          delete NewElement;
        ++Iter1;
        ++Iter2;
      } else {
        SparseBitVectorElement<ElementSize> *NewElement =
          new SparseBitVectorElement<ElementSize>(*Iter1);
        Elements.push_back(NewElement);
        ++Iter1;
      }
    }

    // copy the remaining elements
    while (Iter1 != RHS1.Elements.end()) {
        SparseBitVectorElement<ElementSize> *NewElement =
          new SparseBitVectorElement<ElementSize>(*Iter1);
        Elements.push_back(NewElement);
        ++Iter1;
      }

    return;
  }

  void intersectWithComplement(const SparseBitVector<ElementSize> *RHS1,
                               const SparseBitVector<ElementSize> *RHS2) {
    intersectWithComplement(*RHS1, *RHS2);
  }

  bool intersects(const SparseBitVector<ElementSize> *RHS) const {
    return intersects(*RHS);
  }

  // Return true if we share any bits in common with RHS
  bool intersects(const SparseBitVector<ElementSize> &RHS) const {
    ElementListConstIter Iter1 = Elements.begin();
    ElementListConstIter Iter2 = RHS.Elements.begin();

    // Check if both bitmaps are empty.
    if (Elements.empty() && RHS.Elements.empty())
      return false;

    // Loop through, intersecting stopping when we hit bits in common.
    while (Iter2 != RHS.Elements.end()) {
      if (Iter1 == Elements.end())
        return false;

      if (Iter1->index() > Iter2->index()) {
        ++Iter2;
      } else if (Iter1->index() == Iter2->index()) {
        if (Iter1->intersects(*Iter2))
          return true;
        ++Iter1;
        ++Iter2;
      } else {
        ++Iter1;
      }
    }
    return false;
  }

  // Return true iff all bits set in this SparseBitVector are
  // also set in RHS.
  bool contains(const SparseBitVector<ElementSize> &RHS) const {
    SparseBitVector<ElementSize> Result(*this);
    Result &= RHS;
    return (Result == RHS);
  }

  // Return the first set bit in the bitmap.  Return -1 if no bits are set.
  int find_first() const {
    if (Elements.empty())
      return -1;
    const SparseBitVectorElement<ElementSize> &First = *(Elements.begin());
    return (First.index() * ElementSize) + First.find_first();
  }

  // Return true if the SparseBitVector is empty
  bool empty() const {
    return Elements.empty();
  }

  unsigned count() const {
    unsigned BitCount = 0;
    for (ElementListConstIter Iter = Elements.begin();
         Iter != Elements.end();
         ++Iter)
      BitCount += Iter->count();

    return BitCount;
  }
  iterator begin() const {
    return iterator(this);
  }

  iterator end() const {
    return iterator(this, true);
  }
};

// Convenience functions to allow Or and And without dereferencing in the user
// code.

template <unsigned ElementSize>
inline bool operator |=(SparseBitVector<ElementSize> &LHS,
                        const SparseBitVector<ElementSize> *RHS) {
  return LHS |= *RHS;
}

template <unsigned ElementSize>
inline bool operator |=(SparseBitVector<ElementSize> *LHS,
                        const SparseBitVector<ElementSize> &RHS) {
  return LHS->operator|=(RHS);
}

template <unsigned ElementSize>
inline bool operator &=(SparseBitVector<ElementSize> *LHS,
                        const SparseBitVector<ElementSize> &RHS) {
  return LHS->operator&=(RHS);
}

template <unsigned ElementSize>
inline bool operator &=(SparseBitVector<ElementSize> &LHS,
                        const SparseBitVector<ElementSize> *RHS) {
  return LHS &= *RHS;
}

// Convenience functions for infix union, intersection, difference operators.

template <unsigned ElementSize>
inline SparseBitVector<ElementSize>
operator|(const SparseBitVector<ElementSize> &LHS,
          const SparseBitVector<ElementSize> &RHS) {
  SparseBitVector<ElementSize> Result(LHS);
  Result |= RHS;
  return Result;
}

template <unsigned ElementSize>
inline SparseBitVector<ElementSize>
operator&(const SparseBitVector<ElementSize> &LHS,
          const SparseBitVector<ElementSize> &RHS) {
  SparseBitVector<ElementSize> Result(LHS);
  Result &= RHS;
  return Result;
}

template <unsigned ElementSize>
inline SparseBitVector<ElementSize>
operator-(const SparseBitVector<ElementSize> &LHS,
          const SparseBitVector<ElementSize> &RHS) {
  SparseBitVector<ElementSize> Result;
  Result.intersectWithComplement(LHS, RHS);
  return Result;
}




// Dump a SparseBitVector to a stream
template <unsigned ElementSize>
void dump(const SparseBitVector<ElementSize> &LHS, raw_ostream &out) {
  out << "[";

  typename SparseBitVector<ElementSize>::iterator bi = LHS.begin(),
    be = LHS.end();
  if (bi != be) {
    out << *bi;
    for (++bi; bi != be; ++bi) {
      out << " " << *bi;
    }
  }
  out << "]\n";
}
} // end namespace llvm

#endif