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//===-- llvm/CodeGen/MachineFunction.h --------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// Collect native machine code for a function. This class contains a list of
// MachineBasicBlock instances that make up the current compiled function.
//
// This class also contains pointers to various classes which hold
// target-specific information about the generated code.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CODEGEN_MACHINEFUNCTION_H
#define LLVM_CODEGEN_MACHINEFUNCTION_H
#include "llvm/CodeGen/MachineBasicBlock.h"
#include "llvm/Support/Annotation.h"
namespace llvm {
class Function;
class TargetMachine;
class SSARegMap;
class MachineFrameInfo;
class MachineConstantPool;
// ilist_traits
template <>
class ilist_traits<MachineBasicBlock> {
// this is only set by the MachineFunction owning the ilist
friend class MachineFunction;
MachineFunction* Parent;
public:
ilist_traits<MachineBasicBlock>() : Parent(0) { }
static MachineBasicBlock* getPrev(MachineBasicBlock* N) { return N->Prev; }
static MachineBasicBlock* getNext(MachineBasicBlock* N) { return N->Next; }
static const MachineBasicBlock*
getPrev(const MachineBasicBlock* N) { return N->Prev; }
static const MachineBasicBlock*
getNext(const MachineBasicBlock* N) { return N->Next; }
static void setPrev(MachineBasicBlock* N, MachineBasicBlock* prev) {
N->Prev = prev;
}
static void setNext(MachineBasicBlock* N, MachineBasicBlock* next) {
N->Next = next;
}
static MachineBasicBlock* createNode();
void addNodeToList(MachineBasicBlock* N);
void removeNodeFromList(MachineBasicBlock* N);
void transferNodesFromList(iplist<MachineBasicBlock,
ilist_traits<MachineBasicBlock> > &toList,
ilist_iterator<MachineBasicBlock> first,
ilist_iterator<MachineBasicBlock> last);
};
/// MachineFunctionInfo - This class can be derived from and used by targets to
/// hold private target-specific information for each MachineFunction. Objects
/// of type are accessed/created with MF::getInfo and destroyed when the
/// MachineFunction is destroyed.
struct MachineFunctionInfo {
virtual ~MachineFunctionInfo() {};
};
class MachineFunction : private Annotation {
const Function *Fn;
const TargetMachine &Target;
// List of machine basic blocks in function
ilist<MachineBasicBlock> BasicBlocks;
// Keeping track of mapping from SSA values to registers
SSARegMap *SSARegMapping;
// Used to keep track of target-specific per-machine function information for
// the target implementation.
MachineFunctionInfo *MFInfo;
// Keep track of objects allocated on the stack.
MachineFrameInfo *FrameInfo;
// Keep track of constants which are spilled to memory
MachineConstantPool *ConstantPool;
// Function-level unique numbering for MachineBasicBlocks. When a
// MachineBasicBlock is inserted into a MachineFunction is it automatically
// numbered and this vector keeps track of the mapping from ID's to MBB's.
std::vector<MachineBasicBlock*> MBBNumbering;
public:
MachineFunction(const Function *Fn, const TargetMachine &TM);
~MachineFunction();
/// getFunction - Return the LLVM function that this machine code represents
///
const Function *getFunction() const { return Fn; }
/// getTarget - Return the target machine this machine code is compiled with
///
const TargetMachine &getTarget() const { return Target; }
/// SSARegMap Interface... Keep track of information about each SSA virtual
/// register, such as which register class it belongs to.
///
SSARegMap *getSSARegMap() const { return SSARegMapping; }
void clearSSARegMap();
/// getFrameInfo - Return the frame info object for the current function.
/// This object contains information about objects allocated on the stack
/// frame of the current function in an abstract way.
///
MachineFrameInfo *getFrameInfo() const { return FrameInfo; }
/// getConstantPool - Return the constant pool object for the current
/// function.
///
MachineConstantPool *getConstantPool() const { return ConstantPool; }
/// MachineFunctionInfo - Keep track of various per-function pieces of
/// information for the sparc backend.
///
template<typename Ty>
Ty *getInfo() {
if (!MFInfo) MFInfo = new Ty(*this);
assert((void*)dynamic_cast<Ty*>(MFInfo) == (void*)MFInfo &&
"Invalid concrete type or multiple inheritence for getInfo");
return static_cast<Ty*>(MFInfo);
}
/// getBlockNumbered - MachineBasicBlocks are automatically numbered when they
/// are inserted into the machine function. The block number for a machine
/// basic block can be found by using the MBB::getBlockNumber method, this
/// method provides the inverse mapping.
///
MachineBasicBlock *getBlockNumbered(unsigned N) {
assert(N < MBBNumbering.size() && "Illegal block number");
assert(MBBNumbering[N] && "Block was removed from the machine function!");
return MBBNumbering[N];
}
/// getLastBlock - Returns the MachineBasicBlock with the greatest number
MachineBasicBlock *getLastBlock() {
return MBBNumbering.back();
}
/// print - Print out the MachineFunction in a format suitable for debugging
/// to the specified stream.
///
void print(std::ostream &OS) const;
/// viewCFG - This function is meant for use from the debugger. You can just
/// say 'call F->viewCFG()' and a ghostview window should pop up from the
/// program, displaying the CFG of the current function with the code for each
/// basic block inside. This depends on there being a 'dot' and 'gv' program
/// in your path.
///
void viewCFG() const;
/// viewCFGOnly - This function is meant for use from the debugger. It works
/// just like viewCFG, but it does not include the contents of basic blocks
/// into the nodes, just the label. If you are only interested in the CFG
/// this can make the graph smaller.
///
void viewCFGOnly() const;
/// dump - Print the current MachineFunction to cerr, useful for debugger use.
///
void dump() const;
/// construct - Allocate and initialize a MachineFunction for a given Function
/// and Target
///
static MachineFunction& construct(const Function *F, const TargetMachine &TM);
/// destruct - Destroy the MachineFunction corresponding to a given Function
///
static void destruct(const Function *F);
/// get - Return a handle to a MachineFunction corresponding to the given
/// Function. This should not be called before "construct()" for a given
/// Function.
///
static MachineFunction& get(const Function *F);
// Provide accessors for the MachineBasicBlock list...
typedef ilist<MachineBasicBlock> BasicBlockListType;
typedef BasicBlockListType::iterator iterator;
typedef BasicBlockListType::const_iterator const_iterator;
typedef std::reverse_iterator<const_iterator> const_reverse_iterator;
typedef std::reverse_iterator<iterator> reverse_iterator;
// Provide accessors for basic blocks...
const BasicBlockListType &getBasicBlockList() const { return BasicBlocks; }
BasicBlockListType &getBasicBlockList() { return BasicBlocks; }
//===--------------------------------------------------------------------===//
// BasicBlock iterator forwarding functions
//
iterator begin() { return BasicBlocks.begin(); }
const_iterator begin() const { return BasicBlocks.begin(); }
iterator end () { return BasicBlocks.end(); }
const_iterator end () const { return BasicBlocks.end(); }
reverse_iterator rbegin() { return BasicBlocks.rbegin(); }
const_reverse_iterator rbegin() const { return BasicBlocks.rbegin(); }
reverse_iterator rend () { return BasicBlocks.rend(); }
const_reverse_iterator rend () const { return BasicBlocks.rend(); }
unsigned size() const { return BasicBlocks.size(); }
bool empty() const { return BasicBlocks.empty(); }
const MachineBasicBlock &front() const { return BasicBlocks.front(); }
MachineBasicBlock &front() { return BasicBlocks.front(); }
const MachineBasicBlock & back() const { return BasicBlocks.back(); }
MachineBasicBlock & back() { return BasicBlocks.back(); }
//===--------------------------------------------------------------------===//
// Internal functions used to automatically number MachineBasicBlocks
//
/// getNextMBBNumber - Returns the next unique number to be assigned
/// to a MachineBasicBlock in this MachineFunction.
///
unsigned addToMBBNumbering(MachineBasicBlock *MBB) {
MBBNumbering.push_back(MBB);
return MBBNumbering.size()-1;
}
/// removeFromMBBNumbering - Remove the specific machine basic block from our
/// tracker, this is only really to be used by the MachineBasicBlock
/// implementation.
void removeFromMBBNumbering(unsigned N) {
assert(N < MBBNumbering.size() && "Illegal basic block #");
MBBNumbering[N] = 0;
}
};
//===--------------------------------------------------------------------===//
// GraphTraits specializations for function basic block graphs (CFGs)
//===--------------------------------------------------------------------===//
// Provide specializations of GraphTraits to be able to treat a
// machine function as a graph of machine basic blocks... these are
// the same as the machine basic block iterators, except that the root
// node is implicitly the first node of the function.
//
template <> struct GraphTraits<MachineFunction*> :
public GraphTraits<MachineBasicBlock*> {
static NodeType *getEntryNode(MachineFunction *F) {
return &F->front();
}
// nodes_iterator/begin/end - Allow iteration over all nodes in the graph
typedef MachineFunction::iterator nodes_iterator;
static nodes_iterator nodes_begin(MachineFunction *F) { return F->begin(); }
static nodes_iterator nodes_end (MachineFunction *F) { return F->end(); }
};
template <> struct GraphTraits<const MachineFunction*> :
public GraphTraits<const MachineBasicBlock*> {
static NodeType *getEntryNode(const MachineFunction *F) {
return &F->front();
}
// nodes_iterator/begin/end - Allow iteration over all nodes in the graph
typedef MachineFunction::const_iterator nodes_iterator;
static nodes_iterator nodes_begin(const MachineFunction *F) { return F->begin(); }
static nodes_iterator nodes_end (const MachineFunction *F) { return F->end(); }
};
// Provide specializations of GraphTraits to be able to treat a function as a
// graph of basic blocks... and to walk it in inverse order. Inverse order for
// a function is considered to be when traversing the predecessor edges of a BB
// instead of the successor edges.
//
template <> struct GraphTraits<Inverse<MachineFunction*> > :
public GraphTraits<Inverse<MachineBasicBlock*> > {
static NodeType *getEntryNode(Inverse<MachineFunction*> G) {
return &G.Graph->front();
}
};
template <> struct GraphTraits<Inverse<const MachineFunction*> > :
public GraphTraits<Inverse<const MachineBasicBlock*> > {
static NodeType *getEntryNode(Inverse<const MachineFunction *> G) {
return &G.Graph->front();
}
};
} // End llvm namespace
#endif
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