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//===- llvm/Linker.h - Module Linker Interface ------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_LINKER_H
#define LLVM_LINKER_H
#include <string>
namespace llvm {
class Module;
class LLVMContext;
class StringRef;
/// This class provides the core functionality of linking in LLVM. It retains a
/// Module object which is the composite of the modules and libraries linked
/// into it. The composite Module can be retrieved via the getModule() method.
/// In this case the Linker still retains ownership of the Module. If the
/// releaseModule() method is used, the ownership of the Module is transferred
/// to the caller and the Linker object is only suitable for destruction.
/// The Linker can link Modules from memory. By default, the linker
/// will generate error and warning messages to stderr but this capability can
/// be turned off with the QuietWarnings and QuietErrors flags. It can also be
/// instructed to verbosely print out the linking actions it is taking with
/// the Verbose flag.
/// @brief The LLVM Linker.
class Linker {
/// @name Types
/// @{
public:
enum LinkerMode {
DestroySource = 0, // Allow source module to be destroyed.
PreserveSource = 1 // Preserve the source module.
};
/// @}
/// @name Constructors
/// @{
public:
/// Construct the Linker with an empty module which will be given the
/// name \p progname. \p progname will also be used for error messages.
/// @brief Construct with empty module
Linker(StringRef modulename, ///< name of linker's end-result module
LLVMContext &C ///< Context for global info
);
/// Construct the Linker with a previously defined module, \p aModule. Use
/// \p progname for the name of the program in error messages.
/// @brief Construct with existing module
Linker(Module* aModule);
/// Destruct the Linker.
/// @brief Destructor
~Linker();
/// @}
/// @name Accessors
/// @{
public:
/// This method gets the composite module into which linking is being
/// done. The Composite module starts out empty and accumulates modules
/// linked into it via the various LinkIn* methods. This method does not
/// release the Module to the caller. The Linker retains ownership and will
/// destruct the Module when the Linker is destructed.
/// @see releaseModule
/// @brief Get the linked/composite module.
Module* getModule() const { return Composite; }
/// @}
/// @name Mutators
/// @{
public:
/// This method links the \p Src module into the Linker's Composite module
/// by calling LinkModules.
/// @see LinkModules
/// @returns True if an error occurs, false otherwise.
/// @brief Link in a module.
bool LinkInModule(
Module* Src, ///< Module linked into \p Dest
std::string* ErrorMsg = 0 /// Error/diagnostic string
) {
return LinkModules(Composite, Src, Linker::DestroySource, ErrorMsg);
}
/// This is the heart of the linker. This method will take unconditional
/// control of the \p Src module and link it into the \p Dest module. The
/// \p Src module will be destructed or subsumed by this method. In either
/// case it is not usable by the caller after this method is invoked. Only
/// the \p Dest module will remain. The \p Src module is linked into the
/// Linker's composite module such that types, global variables, functions,
/// and etc. are matched and resolved. If an error occurs, this function
/// returns true and ErrorMsg is set to a descriptive message about the
/// error.
/// @returns True if an error occurs, false otherwise.
/// @brief Generically link two modules together.
static bool LinkModules(Module* Dest, Module* Src, unsigned Mode,
std::string* ErrorMsg);
/// @}
/// @name Implementation
/// @{
private:
/// @}
/// @name Data
/// @{
private:
Module* Composite; ///< The composite module linked together
/// @}
};
} // End llvm namespace
#endif
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