blob: 2ec0c3b76c11f13557ee5f810baa46a3bf7d512d (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
|
//===-- StringPool.h - Interned string pool ---------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file declares an interned string pool, which helps reduce the cost of
// strings by using the same storage for identical strings.
//
// To intern a string:
//
// StringPool Pool;
// PooledStringPtr Str = Pool.intern("wakka wakka");
//
// To use the value of an interned string, use operator bool and operator*:
//
// if (Str)
// cerr << "the string is" << *Str << "\n";
//
// Pooled strings are immutable, but you can change a PooledStringPtr to point
// to another instance. So that interned strings can eventually be freed,
// strings in the string pool are reference-counted (automatically).
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_SUPPORT_STRINGPOOL_H
#define LLVM_SUPPORT_STRINGPOOL_H
#include "llvm/ADT/StringMap.h"
#include <cassert>
namespace llvm {
class PooledStringPtr;
/// StringPool - An interned string pool. Use the intern method to add a
/// string. Strings are removed automatically as PooledStringPtrs are
/// destroyed.
class StringPool {
/// PooledString - This is the value of an entry in the pool's interning
/// table.
struct PooledString {
StringPool *Pool; ///< So the string can remove itself.
unsigned Refcount; ///< Number of referencing PooledStringPtrs.
public:
PooledString() : Pool(nullptr), Refcount(0) { }
};
friend class PooledStringPtr;
typedef StringMap<PooledString> table_t;
typedef StringMapEntry<PooledString> entry_t;
table_t InternTable;
public:
StringPool();
~StringPool();
/// intern - Adds a string to the pool and returns a reference-counted
/// pointer to it. No additional memory is allocated if the string already
/// exists in the pool.
PooledStringPtr intern(StringRef Str);
/// empty - Checks whether the pool is empty. Returns true if so.
///
inline bool empty() const { return InternTable.empty(); }
};
/// PooledStringPtr - A pointer to an interned string. Use operator bool to
/// test whether the pointer is valid, and operator * to get the string if so.
/// This is a lightweight value class with storage requirements equivalent to
/// a single pointer, but it does have reference-counting overhead when
/// copied.
class PooledStringPtr {
typedef StringPool::entry_t entry_t;
entry_t *S;
public:
PooledStringPtr() : S(nullptr) {}
explicit PooledStringPtr(entry_t *E) : S(E) {
if (S) ++S->getValue().Refcount;
}
PooledStringPtr(const PooledStringPtr &That) : S(That.S) {
if (S) ++S->getValue().Refcount;
}
PooledStringPtr &operator=(const PooledStringPtr &That) {
if (S != That.S) {
clear();
S = That.S;
if (S) ++S->getValue().Refcount;
}
return *this;
}
void clear() {
if (!S)
return;
if (--S->getValue().Refcount == 0) {
S->getValue().Pool->InternTable.remove(S);
S->Destroy();
}
S = nullptr;
}
~PooledStringPtr() { clear(); }
inline const char *begin() const {
assert(*this && "Attempt to dereference empty PooledStringPtr!");
return S->getKeyData();
}
inline const char *end() const {
assert(*this && "Attempt to dereference empty PooledStringPtr!");
return S->getKeyData() + S->getKeyLength();
}
inline unsigned size() const {
assert(*this && "Attempt to dereference empty PooledStringPtr!");
return S->getKeyLength();
}
inline const char *operator*() const { return begin(); }
inline explicit operator bool() const { return S != nullptr; }
inline bool operator==(const PooledStringPtr &That) const { return S == That.S; }
inline bool operator!=(const PooledStringPtr &That) const { return S != That.S; }
};
} // End llvm namespace
#endif
|