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|
//===- Target/MRegisterInfo.h - Target Register Information -----*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file describes an abstract interface used to get information about a
// target machines register file. This information is used for a variety of
// purposed, especially register allocation.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_TARGET_MREGISTERINFO_H
#define LLVM_TARGET_MREGISTERINFO_H
#include "llvm/ADT/SmallVector.h"
#include "llvm/CodeGen/MachineBasicBlock.h"
#include "llvm/CodeGen/ValueTypes.h"
#include <cassert>
#include <functional>
namespace llvm {
class BitVector;
class CalleeSavedInfo;
class MachineFunction;
class MachineInstr;
class MachineLocation;
class MachineMove;
class RegScavenger;
class SDNode;
class SelectionDAG;
class SSARegMap;
class TargetRegisterClass;
class Type;
/// TargetRegisterDesc - This record contains all of the information known about
/// a particular register. The AliasSet field (if not null) contains a pointer
/// to a Zero terminated array of registers that this register aliases. This is
/// needed for architectures like X86 which have AL alias AX alias EAX.
/// Registers that this does not apply to simply should set this to null.
/// The SubRegs field is a zero terminated array of registers that are
/// sub-registers of the specific register, e.g. AL, AH are sub-registers of AX.
/// The ImmsubRegs field is a subset of SubRegs. It includes only the immediate
/// sub-registers. e.g. EAX has only one immediate sub-register of AX, not AH,
/// AL which are immediate sub-registers of AX. The SuperRegs field is a zero
/// terminated array of registers that are super-registers of the specific
/// register, e.g. RAX, EAX, are super-registers of AX.
///
struct TargetRegisterDesc {
const char *Name; // Assembly language name for the register
const unsigned *AliasSet; // Register Alias Set, described above
const unsigned *SubRegs; // Sub-register set, described above
const unsigned *ImmSubRegs; // Immediate sub-register set, described above
const unsigned *SuperRegs; // Super-register set, described above
};
class TargetRegisterClass {
public:
typedef const unsigned* iterator;
typedef const unsigned* const_iterator;
typedef const MVT::ValueType* vt_iterator;
typedef const TargetRegisterClass* const * sc_iterator;
private:
unsigned ID;
bool isSubClass;
const vt_iterator VTs;
const sc_iterator SubClasses;
const sc_iterator SuperClasses;
const sc_iterator SubRegClasses;
const sc_iterator SuperRegClasses;
const unsigned RegSize, Alignment; // Size & Alignment of register in bytes
const int CopyCost;
const iterator RegsBegin, RegsEnd;
public:
TargetRegisterClass(unsigned id,
const MVT::ValueType *vts,
const TargetRegisterClass * const *subcs,
const TargetRegisterClass * const *supcs,
const TargetRegisterClass * const *subregcs,
const TargetRegisterClass * const *superregcs,
unsigned RS, unsigned Al, int CC,
iterator RB, iterator RE)
: ID(id), VTs(vts), SubClasses(subcs), SuperClasses(supcs),
SubRegClasses(subregcs), SuperRegClasses(superregcs),
RegSize(RS), Alignment(Al), CopyCost(CC), RegsBegin(RB), RegsEnd(RE) {}
virtual ~TargetRegisterClass() {} // Allow subclasses
/// getID() - Return the register class ID number.
///
unsigned getID() const { return ID; }
/// begin/end - Return all of the registers in this class.
///
iterator begin() const { return RegsBegin; }
iterator end() const { return RegsEnd; }
/// getNumRegs - Return the number of registers in this class.
///
unsigned getNumRegs() const { return RegsEnd-RegsBegin; }
/// getRegister - Return the specified register in the class.
///
unsigned getRegister(unsigned i) const {
assert(i < getNumRegs() && "Register number out of range!");
return RegsBegin[i];
}
/// contains - Return true if the specified register is included in this
/// register class.
bool contains(unsigned Reg) const {
for (iterator I = begin(), E = end(); I != E; ++I)
if (*I == Reg) return true;
return false;
}
/// hasType - return true if this TargetRegisterClass has the ValueType vt.
///
bool hasType(MVT::ValueType vt) const {
for(int i = 0; VTs[i] != MVT::Other; ++i)
if (VTs[i] == vt)
return true;
return false;
}
/// vt_begin / vt_end - Loop over all of the value types that can be
/// represented by values in this register class.
vt_iterator vt_begin() const {
return VTs;
}
vt_iterator vt_end() const {
vt_iterator I = VTs;
while (*I != MVT::Other) ++I;
return I;
}
/// hasSubClass - return true if the specified TargetRegisterClass is a
/// sub-register class of this TargetRegisterClass.
bool hasSubClass(const TargetRegisterClass *cs) const {
for (int i = 0; SubClasses[i] != NULL; ++i)
if (SubClasses[i] == cs)
return true;
return false;
}
/// subclasses_begin / subclasses_end - Loop over all of the sub-classes of
/// this register class.
sc_iterator subclasses_begin() const {
return SubClasses;
}
sc_iterator subclasses_end() const {
sc_iterator I = SubClasses;
while (*I != NULL) ++I;
return I;
}
/// hasSuperClass - return true if the specified TargetRegisterClass is a
/// super-register class of this TargetRegisterClass.
bool hasSuperClass(const TargetRegisterClass *cs) const {
for (int i = 0; SuperClasses[i] != NULL; ++i)
if (SuperClasses[i] == cs)
return true;
return false;
}
/// superclasses_begin / superclasses_end - Loop over all of the super-classes
/// of this register class.
sc_iterator superclasses_begin() const {
return SuperClasses;
}
sc_iterator superclasses_end() const {
sc_iterator I = SuperClasses;
while (*I != NULL) ++I;
return I;
}
/// hasSubRegClass - return true if the specified TargetRegisterClass is a
/// class of a sub-register class for this TargetRegisterClass.
bool hasSubRegClass(const TargetRegisterClass *cs) const {
for (int i = 0; SubRegClasses[i] != NULL; ++i)
if (SubRegClasses[i] == cs)
return true;
return false;
}
/// hasClassForSubReg - return true if the specified TargetRegisterClass is a
/// class of a sub-register class for this TargetRegisterClass.
bool hasClassForSubReg(unsigned SubReg) const {
--SubReg;
for (unsigned i = 0; SubRegClasses[i] != NULL; ++i)
if (i == SubReg)
return true;
return false;
}
/// getClassForSubReg - return theTargetRegisterClass for the sub-register
/// at idx for this TargetRegisterClass.
sc_iterator getClassForSubReg(unsigned SubReg) const {
--SubReg;
for (unsigned i = 0; SubRegClasses[i] != NULL; ++i)
if (i == SubReg)
return &SubRegClasses[i];
assert(0 && "Invalid subregister index for register class");
return NULL;
}
/// subregclasses_begin / subregclasses_end - Loop over all of
/// the subregister classes of this register class.
sc_iterator subregclasses_begin() const {
return SubRegClasses;
}
sc_iterator subregclasses_end() const {
sc_iterator I = SubRegClasses;
while (*I != NULL) ++I;
return I;
}
/// superregclasses_begin / superregclasses_end - Loop over all of
/// the superregister classes of this register class.
sc_iterator superregclasses_begin() const {
return SuperRegClasses;
}
sc_iterator superregclasses_end() const {
sc_iterator I = SuperRegClasses;
while (*I != NULL) ++I;
return I;
}
/// allocation_order_begin/end - These methods define a range of registers
/// which specify the registers in this class that are valid to register
/// allocate, and the preferred order to allocate them in. For example,
/// callee saved registers should be at the end of the list, because it is
/// cheaper to allocate caller saved registers.
///
/// These methods take a MachineFunction argument, which can be used to tune
/// the allocatable registers based on the characteristics of the function.
/// One simple example is that the frame pointer register can be used if
/// frame-pointer-elimination is performed.
///
/// By default, these methods return all registers in the class.
///
virtual iterator allocation_order_begin(const MachineFunction &MF) const {
return begin();
}
virtual iterator allocation_order_end(const MachineFunction &MF) const {
return end();
}
/// getSize - Return the size of the register in bytes, which is also the size
/// of a stack slot allocated to hold a spilled copy of this register.
unsigned getSize() const { return RegSize; }
/// getAlignment - Return the minimum required alignment for a register of
/// this class.
unsigned getAlignment() const { return Alignment; }
/// getCopyCost - Return the cost of copying a value between two registers in
/// this class.
int getCopyCost() const { return CopyCost; }
};
/// MRegisterInfo base class - We assume that the target defines a static array
/// of TargetRegisterDesc objects that represent all of the machine registers
/// that the target has. As such, we simply have to track a pointer to this
/// array so that we can turn register number into a register descriptor.
///
class MRegisterInfo {
public:
typedef const TargetRegisterClass * const * regclass_iterator;
private:
const TargetRegisterDesc *Desc; // Pointer to the descriptor array
unsigned NumRegs; // Number of entries in the array
regclass_iterator RegClassBegin, RegClassEnd; // List of regclasses
int CallFrameSetupOpcode, CallFrameDestroyOpcode;
protected:
MRegisterInfo(const TargetRegisterDesc *D, unsigned NR,
regclass_iterator RegClassBegin, regclass_iterator RegClassEnd,
int CallFrameSetupOpcode = -1, int CallFrameDestroyOpcode = -1);
virtual ~MRegisterInfo();
public:
enum { // Define some target independent constants
/// NoRegister - This physical register is not a real target register. It
/// is useful as a sentinal.
NoRegister = 0,
/// FirstVirtualRegister - This is the first register number that is
/// considered to be a 'virtual' register, which is part of the SSA
/// namespace. This must be the same for all targets, which means that each
/// target is limited to 1024 registers.
FirstVirtualRegister = 1024
};
/// isPhysicalRegister - Return true if the specified register number is in
/// the physical register namespace.
static bool isPhysicalRegister(unsigned Reg) {
assert(Reg && "this is not a register!");
return Reg < FirstVirtualRegister;
}
/// isVirtualRegister - Return true if the specified register number is in
/// the virtual register namespace.
static bool isVirtualRegister(unsigned Reg) {
assert(Reg && "this is not a register!");
return Reg >= FirstVirtualRegister;
}
/// getPhysicalRegisterRegClass - Returns the Register Class of a physical
/// register of the given type.
const TargetRegisterClass *getPhysicalRegisterRegClass(MVT::ValueType VT,
unsigned Reg) const;
/// getAllocatableSet - Returns a bitset indexed by register number
/// indicating if a register is allocatable or not. If a register class is
/// specified, returns the subset for the class.
BitVector getAllocatableSet(MachineFunction &MF,
const TargetRegisterClass *RC = NULL) const;
const TargetRegisterDesc &operator[](unsigned RegNo) const {
assert(RegNo < NumRegs &&
"Attempting to access record for invalid register number!");
return Desc[RegNo];
}
/// Provide a get method, equivalent to [], but more useful if we have a
/// pointer to this object.
///
const TargetRegisterDesc &get(unsigned RegNo) const {
return operator[](RegNo);
}
/// getAliasSet - Return the set of registers aliased by the specified
/// register, or a null list of there are none. The list returned is zero
/// terminated.
///
const unsigned *getAliasSet(unsigned RegNo) const {
return get(RegNo).AliasSet;
}
/// getSubRegisters - Return the set of registers that are sub-registers of
/// the specified register, or a null list of there are none. The list
/// returned is zero terminated.
///
const unsigned *getSubRegisters(unsigned RegNo) const {
return get(RegNo).SubRegs;
}
/// getImmediateSubRegisters - Return the set of registers that are immediate
/// sub-registers of the specified register, or a null list of there are none.
/// The list returned is zero terminated.
///
const unsigned *getImmediateSubRegisters(unsigned RegNo) const {
return get(RegNo).ImmSubRegs;
}
/// getSuperRegisters - Return the set of registers that are super-registers
/// of the specified register, or a null list of there are none. The list
/// returned is zero terminated.
///
const unsigned *getSuperRegisters(unsigned RegNo) const {
return get(RegNo).SuperRegs;
}
/// getName - Return the symbolic target specific name for the specified
/// physical register.
const char *getName(unsigned RegNo) const {
return get(RegNo).Name;
}
/// getNumRegs - Return the number of registers this target has (useful for
/// sizing arrays holding per register information)
unsigned getNumRegs() const {
return NumRegs;
}
/// areAliases - Returns true if the two registers alias each other, false
/// otherwise
bool areAliases(unsigned regA, unsigned regB) const {
for (const unsigned *Alias = getAliasSet(regA); *Alias; ++Alias)
if (*Alias == regB) return true;
return false;
}
/// regsOverlap - Returns true if the two registers are equal or alias each
/// other. The registers may be virtual register.
bool regsOverlap(unsigned regA, unsigned regB) const {
if (regA == regB)
return true;
if (isVirtualRegister(regA) || isVirtualRegister(regB))
return false;
return areAliases(regA, regB);
}
/// isSubRegister - Returns true if regB is a sub-register of regA.
///
bool isSubRegister(unsigned regA, unsigned regB) const {
for (const unsigned *SR = getSubRegisters(regA); *SR; ++SR)
if (*SR == regB) return true;
return false;
}
/// isSuperRegister - Returns true if regB is a super-register of regA.
///
bool isSuperRegister(unsigned regA, unsigned regB) const {
for (const unsigned *SR = getSuperRegisters(regA); *SR; ++SR)
if (*SR == regB) return true;
return false;
}
/// getCalleeSavedRegs - Return a null-terminated list of all of the
/// callee saved registers on this target. The register should be in the
/// order of desired callee-save stack frame offset. The first register is
/// closed to the incoming stack pointer if stack grows down, and vice versa.
virtual const unsigned* getCalleeSavedRegs(const MachineFunction *MF = 0)
const = 0;
/// getCalleeSavedRegClasses - Return a null-terminated list of the preferred
/// register classes to spill each callee saved register with. The order and
/// length of this list match the getCalleeSaveRegs() list.
virtual const TargetRegisterClass* const *getCalleeSavedRegClasses(
const MachineFunction *MF) const =0;
/// getReservedRegs - Returns a bitset indexed by physical register number
/// indicating if a register is a special register that has particular uses
/// and should be considered unavailable at all times, e.g. SP, RA. This is
/// used by register scavenger to determine what registers are free.
virtual BitVector getReservedRegs(const MachineFunction &MF) const = 0;
/// getSubReg - Returns the physical register number of sub-register "Index"
/// for physical register RegNo.
virtual unsigned getSubReg(unsigned RegNo, unsigned Index) const = 0;
//===--------------------------------------------------------------------===//
// Register Class Information
//
/// Register class iterators
///
regclass_iterator regclass_begin() const { return RegClassBegin; }
regclass_iterator regclass_end() const { return RegClassEnd; }
unsigned getNumRegClasses() const {
return regclass_end()-regclass_begin();
}
/// getRegClass - Returns the register class associated with the enumeration
/// value. See class TargetOperandInfo.
const TargetRegisterClass *getRegClass(unsigned i) const {
assert(i <= getNumRegClasses() && "Register Class ID out of range");
return i ? RegClassBegin[i - 1] : NULL;
}
//===--------------------------------------------------------------------===//
// Interfaces used by the register allocator and stack frame
// manipulation passes to move data around between registers,
// immediates and memory. FIXME: Move these to TargetInstrInfo.h.
//
/// spillCalleeSavedRegisters - Issues instruction(s) to spill all callee
/// saved registers and returns true if it isn't possible / profitable to do
/// so by issuing a series of store instructions via
/// storeRegToStackSlot(). Returns false otherwise.
virtual bool spillCalleeSavedRegisters(MachineBasicBlock &MBB,
MachineBasicBlock::iterator MI,
const std::vector<CalleeSavedInfo> &CSI) const {
return false;
}
/// restoreCalleeSavedRegisters - Issues instruction(s) to restore all callee
/// saved registers and returns true if it isn't possible / profitable to do
/// so by issuing a series of load instructions via loadRegToStackSlot().
/// Returns false otherwise.
virtual bool restoreCalleeSavedRegisters(MachineBasicBlock &MBB,
MachineBasicBlock::iterator MI,
const std::vector<CalleeSavedInfo> &CSI) const {
return false;
}
virtual void storeRegToStackSlot(MachineBasicBlock &MBB,
MachineBasicBlock::iterator MI,
unsigned SrcReg, bool isKill, int FrameIndex,
const TargetRegisterClass *RC) const = 0;
virtual void storeRegToAddr(MachineFunction &MF, unsigned SrcReg, bool isKill,
SmallVectorImpl<MachineOperand> &Addr,
const TargetRegisterClass *RC,
SmallVectorImpl<MachineInstr*> &NewMIs) const = 0;
virtual void loadRegFromStackSlot(MachineBasicBlock &MBB,
MachineBasicBlock::iterator MI,
unsigned DestReg, int FrameIndex,
const TargetRegisterClass *RC) const = 0;
virtual void loadRegFromAddr(MachineFunction &MF, unsigned DestReg,
SmallVectorImpl<MachineOperand> &Addr,
const TargetRegisterClass *RC,
SmallVectorImpl<MachineInstr*> &NewMIs) const =0;
virtual void copyRegToReg(MachineBasicBlock &MBB,
MachineBasicBlock::iterator MI,
unsigned DestReg, unsigned SrcReg,
const TargetRegisterClass *DestRC,
const TargetRegisterClass *SrcRC) const = 0;
/// getCrossCopyRegClass - Returns a legal register class to copy a register
/// in the specified class to or from. Returns NULL if it is possible to copy
/// between a two registers of the specified class.
virtual const TargetRegisterClass *
getCrossCopyRegClass(const TargetRegisterClass *RC) const {
return NULL;
}
/// reMaterialize - Re-issue the specified 'original' instruction at the
/// specific location targeting a new destination register.
virtual void reMaterialize(MachineBasicBlock &MBB,
MachineBasicBlock::iterator MI,
unsigned DestReg,
const MachineInstr *Orig) const = 0;
/// foldMemoryOperand - Attempt to fold a load or store of the specified stack
/// slot into the specified machine instruction for the specified operand(s).
/// If this is possible, a new instruction is returned with the specified
/// operand folded, otherwise NULL is returned. The client is responsible for
/// removing the old instruction and adding the new one in the instruction
/// stream.
virtual MachineInstr* foldMemoryOperand(MachineInstr* MI,
SmallVectorImpl<unsigned> &Ops,
int FrameIndex) const {
return 0;
}
/// foldMemoryOperand - Same as the previous version except it allows folding
/// of any load and store from / to any address, not just from a specific
/// stack slot.
virtual MachineInstr* foldMemoryOperand(MachineInstr* MI,
SmallVectorImpl<unsigned> &Ops,
MachineInstr* LoadMI) const {
return 0;
}
/// canFoldMemoryOperand - Returns true if the specified load / store is
/// folding is possible.
virtual
bool canFoldMemoryOperand(MachineInstr *MI,
SmallVectorImpl<unsigned> &Ops) const{
return false;
}
/// unfoldMemoryOperand - Separate a single instruction which folded a load or
/// a a store or a load and a store into two or more instruction. If this is
/// possible, returns true as well as the new instructions by reference.
virtual bool unfoldMemoryOperand(MachineFunction &MF, MachineInstr *MI,
unsigned Reg, bool UnfoldLoad, bool UnfoldStore,
SmallVectorImpl<MachineInstr*> &NewMIs) const{
return false;
}
virtual bool unfoldMemoryOperand(SelectionDAG &DAG, SDNode *N,
SmallVectorImpl<SDNode*> &NewNodes) const {
return false;
}
/// getOpcodeAfterMemoryUnfold - Returns the opcode of the would be new
/// instruction after load / store are unfolded from an instruction of the
/// specified opcode. It returns zero if the specified unfolding is not
/// possible.
virtual unsigned getOpcodeAfterMemoryUnfold(unsigned Opc,
bool UnfoldLoad, bool UnfoldStore) const {
return 0;
}
/// targetHandlesStackFrameRounding - Returns true if the target is
/// responsible for rounding up the stack frame (probably at emitPrologue
/// time).
virtual bool targetHandlesStackFrameRounding() const {
return false;
}
/// requiresRegisterScavenging - returns true if the target requires (and can
/// make use of) the register scavenger.
virtual bool requiresRegisterScavenging(const MachineFunction &MF) const {
return false;
}
/// hasFP - Return true if the specified function should have a dedicated
/// frame pointer register. For most targets this is true only if the function
/// has variable sized allocas or if frame pointer elimination is disabled.
virtual bool hasFP(const MachineFunction &MF) const = 0;
// hasReservedCallFrame - Under normal circumstances, when a frame pointer is
// not required, we reserve argument space for call sites in the function
// immediately on entry to the current function. This eliminates the need for
// add/sub sp brackets around call sites. Returns true if the call frame is
// included as part of the stack frame.
virtual bool hasReservedCallFrame(MachineFunction &MF) const {
return !hasFP(MF);
}
/// getCallFrameSetup/DestroyOpcode - These methods return the opcode of the
/// frame setup/destroy instructions if they exist (-1 otherwise). Some
/// targets use pseudo instructions in order to abstract away the difference
/// between operating with a frame pointer and operating without, through the
/// use of these two instructions.
///
int getCallFrameSetupOpcode() const { return CallFrameSetupOpcode; }
int getCallFrameDestroyOpcode() const { return CallFrameDestroyOpcode; }
/// eliminateCallFramePseudoInstr - This method is called during prolog/epilog
/// code insertion to eliminate call frame setup and destroy pseudo
/// instructions (but only if the Target is using them). It is responsible
/// for eliminating these instructions, replacing them with concrete
/// instructions. This method need only be implemented if using call frame
/// setup/destroy pseudo instructions.
///
virtual void
eliminateCallFramePseudoInstr(MachineFunction &MF,
MachineBasicBlock &MBB,
MachineBasicBlock::iterator MI) const {
assert(getCallFrameSetupOpcode()== -1 && getCallFrameDestroyOpcode()== -1 &&
"eliminateCallFramePseudoInstr must be implemented if using"
" call frame setup/destroy pseudo instructions!");
assert(0 && "Call Frame Pseudo Instructions do not exist on this target!");
}
/// processFunctionBeforeCalleeSavedScan - This method is called immediately
/// before PrologEpilogInserter scans the physical registers used to determine
/// what callee saved registers should be spilled. This method is optional.
virtual void processFunctionBeforeCalleeSavedScan(MachineFunction &MF,
RegScavenger *RS = NULL) const {
}
/// processFunctionBeforeFrameFinalized - This method is called immediately
/// before the specified functions frame layout (MF.getFrameInfo()) is
/// finalized. Once the frame is finalized, MO_FrameIndex operands are
/// replaced with direct constants. This method is optional.
///
virtual void processFunctionBeforeFrameFinalized(MachineFunction &MF) const {
}
/// eliminateFrameIndex - This method must be overriden to eliminate abstract
/// frame indices from instructions which may use them. The instruction
/// referenced by the iterator contains an MO_FrameIndex operand which must be
/// eliminated by this method. This method may modify or replace the
/// specified instruction, as long as it keeps the iterator pointing the the
/// finished product. SPAdj is the SP adjustment due to call frame setup
/// instruction. The return value is the number of instructions added to
/// (negative if removed from) the basic block.
///
virtual void eliminateFrameIndex(MachineBasicBlock::iterator MI,
int SPAdj, RegScavenger *RS=NULL) const = 0;
/// emitProlog/emitEpilog - These methods insert prolog and epilog code into
/// the function. The return value is the number of instructions
/// added to (negative if removed from) the basic block (entry for prologue).
///
virtual void emitPrologue(MachineFunction &MF) const = 0;
virtual void emitEpilogue(MachineFunction &MF,
MachineBasicBlock &MBB) const = 0;
//===--------------------------------------------------------------------===//
/// Debug information queries.
/// getDwarfRegNum - Map a target register to an equivalent dwarf register
/// number. Returns -1 if there is no equivalent value. The second
/// parameter allows targets to use different numberings for EH info and
/// deubgging info.
virtual int getDwarfRegNum(unsigned RegNum, bool isEH) const = 0;
/// getFrameRegister - This method should return the register used as a base
/// for values allocated in the current stack frame.
virtual unsigned getFrameRegister(MachineFunction &MF) const = 0;
/// getRARegister - This method should return the register where the return
/// address can be found.
virtual unsigned getRARegister() const = 0;
/// getLocation - This method should return the actual location of a frame
/// variable given the frame index. The location is returned in ML.
/// Subclasses should override this method for special handling of frame
/// variables and call MRegisterInfo::getLocation for the default action.
virtual void getLocation(MachineFunction &MF, unsigned Index,
MachineLocation &ML) const;
/// getInitialFrameState - Returns a list of machine moves that are assumed
/// on entry to all functions. Note that LabelID is ignored (assumed to be
/// the beginning of the function.)
virtual void getInitialFrameState(std::vector<MachineMove> &Moves) const;
};
// This is useful when building IndexedMaps keyed on virtual registers
struct VirtReg2IndexFunctor : std::unary_function<unsigned, unsigned> {
unsigned operator()(unsigned Reg) const {
return Reg - MRegisterInfo::FirstVirtualRegister;
}
};
} // End llvm namespace
#endif
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