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//===- llvm/Transforms/Pass.h - Base class for XForm Passes ------*- C++ -*--=//
//
// This file defines a marker class that indicates that a specified class is a
// transformation pass implementation.
//
// Pass's are designed this way so that it is possible to apply N passes to a
// module, by first doing N Pass specific initializations for the module, then
// looping over all of the methods in the module, doing method specific work
// N times for each method. Like this:
//
// for_each(Passes.begin(), Passes.end(), doPassInitialization(Module));
// for_each(Method *M <- Module->begin(), Module->end())
// for_each(Passes.begin(), Passes.end(), doPerMethodWork(M));
//
// The other way to do things is like this:
// for_each(Pass *P <- Passes.begin(), Passes.end()) {
// Passes->doPassInitialization(Module)
// for_each(Module->begin(), Module->end(), P->doPerMethodWork);
// }
//
// But this can cause thrashing and poor cache performance, so we don't do it
// that way.
//
// Because a transformation does not see all methods consecutively, it should
// be careful about the state that it maintains... another pass may modify a
// method between two invocatations of doPerMethodWork.
//
// Also, implementations of doMethodWork should not remove any methods from the
// module.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_TRANSFORMS_PASS_H
#define LLVM_TRANSFORMS_PASS_H
#include "llvm/Module.h"
#include "llvm/Method.h"
//===----------------------------------------------------------------------===//
// Pass interface - Implemented by all 'passes'.
//
struct Pass {
//===--------------------------------------------------------------------===//
// The externally useful entry points
//
// runAllPasses - Run a bunch of passes on the specified module, efficiently.
static bool runAllPasses(Module *M, vector<Pass*> &Passes) {
bool MadeChanges = false;
// Run all of the pass initializers
for (unsigned i = 0; i < Passes.size(); ++i)
MadeChanges |= Passes[i]->doPassInitialization(M);
// Loop over all of the methods, applying all of the passes to them
for (unsigned m = 0; m < M->size(); ++m)
for (unsigned i = 0; i < Passes.size(); ++i)
MadeChanges |= Passes[i]->doPerMethodWork(*(M->begin()+m));
// Run all of the pass finalizers...
for (unsigned i = 0; i < Passes.size(); ++i)
MadeChanges |= Passes[i]->doPassFinalization(M);
return MadeChanges;
}
// runAllPassesAndFree - Run a bunch of passes on the specified module,
// efficiently. When done, delete all of the passes.
//
static bool runAllPassesAndFree(Module *M, vector<Pass*> &Passes) {
// First run all of the passes
bool MadeChanges = runAllPasses(M, Passes);
// Free all of the passes.
for (unsigned i = 0; i < Passes.size(); ++i)
delete Passes[i];
return MadeChanges;
}
// run(Module*) - Run this pass on a module and all of the methods contained
// within it. Returns true if any of the contained passes returned true.
//
bool run(Module *M) {
bool MadeChanges = doPassInitialization(M);
// Loop over methods in the module. doPerMethodWork could add a method to
// the Module, so we have to keep checking for end of method list condition.
//
for (unsigned m = 0; m < M->size(); ++m)
MadeChanges |= doPerMethodWork(*(M->begin()+m));
return MadeChanges | doPassFinalization(M);
}
// run(Method*) - Run this pass on a module and one specific method. Returns
// false on success.
//
bool run(Method *M) {
return doPassInitialization(M->getParent()) | doPerMethodWork(M) |
doPassFinalization(M->getParent());
}
//===--------------------------------------------------------------------===//
// Functions to be implemented by subclasses
//
// Destructor - Virtual so we can be subclassed
inline virtual ~Pass() {}
// doPassInitialization - Virtual method overridden by subclasses to do
// any neccesary per-module initialization.
//
virtual bool doPassInitialization(Module *M) { return false; }
// doPerMethodWork - Virtual method overriden by subclasses to do the
// per-method processing of the pass.
//
virtual bool doPerMethodWork(Method *M) { return false; }
// doPassFinalization - Virtual method overriden by subclasses to do any post
// processing needed after all passes have run.
//
virtual bool doPassFinalization(Module *M) { return false; }
};
#endif
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