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//===-- Scalar.h - Scalar Transformations -----------------------*- C++ -*-===//
//
//                     The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This header file defines prototypes for accessor functions that expose passes
// in the Scalar transformations library.
//
//===----------------------------------------------------------------------===//

#ifndef LLVM_TRANSFORMS_SCALAR_H
#define LLVM_TRANSFORMS_SCALAR_H

#include <cstdlib>

namespace llvm {

class FunctionPass;
class LoopPass;
class Pass;
class GetElementPtrInst;
class PassInfo;
class TerminatorInst;
class TargetLowering;

//===----------------------------------------------------------------------===//
//
// ConstantPropagation - A worklist driven constant propagation pass
//
FunctionPass *createConstantPropagationPass();

//===----------------------------------------------------------------------===//
//
// SCCP - Sparse conditional constant propagation.
//
FunctionPass *createSCCPPass();

//===----------------------------------------------------------------------===//
//
// DeadInstElimination - This pass quickly removes trivially dead instructions
// without modifying the CFG of the function.  It is a BasicBlockPass, so it
// runs efficiently when queued next to other BasicBlockPass's.
//
Pass *createDeadInstEliminationPass();

//===----------------------------------------------------------------------===//
//
// DeadCodeElimination - This pass is more powerful than DeadInstElimination,
// because it is worklist driven that can potentially revisit instructions when
// their other instructions become dead, to eliminate chains of dead
// computations.
//
FunctionPass *createDeadCodeEliminationPass();

//===----------------------------------------------------------------------===//
//
// DeadStoreElimination - This pass deletes stores that are post-dominated by
// must-aliased stores and are not loaded used between the stores.
//
FunctionPass *createDeadStoreEliminationPass();

//===----------------------------------------------------------------------===//
//
// AggressiveDCE - This pass uses the SSA based Aggressive DCE algorithm.  This
// algorithm assumes instructions are dead until proven otherwise, which makes
// it more successful are removing non-obviously dead instructions.
//
FunctionPass *createAggressiveDCEPass();

//===----------------------------------------------------------------------===//
//
// ScalarReplAggregates - Break up alloca's of aggregates into multiple allocas
// if possible.
//
FunctionPass *createScalarReplAggregatesPass();

//===----------------------------------------------------------------------===//
//
// GCSE - This pass is designed to be a very quick global transformation that
// eliminates global common subexpressions from a function.  It does this by
// examining the SSA value graph of the function, instead of doing slow
// bit-vector computations.
//
FunctionPass *createGCSEPass();

//===----------------------------------------------------------------------===//
//
// InductionVariableSimplify - Transform induction variables in a program to all
// use a single canonical induction variable per loop.
//
LoopPass *createIndVarSimplifyPass();

//===----------------------------------------------------------------------===//
//
// InstructionCombining - Combine instructions to form fewer, simple
// instructions. This pass does not modify the CFG, and has a tendency to make
// instructions dead, so a subsequent DCE pass is useful.
//
// This pass combines things like:
//    %Y = add int 1, %X
//    %Z = add int 1, %Y
// into:
//    %Z = add int 2, %X
//
FunctionPass *createInstructionCombiningPass();

//===----------------------------------------------------------------------===//
//
// LICM - This pass is a loop invariant code motion and memory promotion pass.
//
LoopPass *createLICMPass();

//===----------------------------------------------------------------------===//
//
// LoopStrengthReduce - This pass is strength reduces GEP instructions that use
// a loop's canonical induction variable as one of their indices.  It takes an
// optional parameter used to consult the target machine whether certain
// transformations are profitable.
//
LoopPass *createLoopStrengthReducePass(const TargetLowering *TLI = 0);

//===----------------------------------------------------------------------===//
//
// LoopUnswitch - This pass is a simple loop unswitching pass.
//
LoopPass *createLoopUnswitchPass();

//===----------------------------------------------------------------------===//
//
// LoopUnroll - This pass is a simple loop unrolling pass.
//
LoopPass *createLoopUnrollPass();

//===----------------------------------------------------------------------===//
//
// PromoteMemoryToRegister - This pass is used to promote memory references to
// be register references. A simple example of the transformation performed by
// this pass is:
//
//        FROM CODE                           TO CODE
//   %X = alloca int, uint 1                 ret int 42
//   store int 42, int *%X
//   %Y = load int* %X
//   ret int %Y
//
FunctionPass *createPromoteMemoryToRegisterPass();
extern const PassInfo *PromoteMemoryToRegisterID;

//===----------------------------------------------------------------------===//
//
// DemoteRegisterToMemoryPass - This pass is used to demote registers to memory
// references. In basically undoes the PromoteMemoryToRegister pass to make cfg
// hacking easier.
//
FunctionPass *createDemoteRegisterToMemoryPass();
extern const PassInfo *DemoteRegisterToMemoryID;

//===----------------------------------------------------------------------===//
//
// Reassociate - This pass reassociates commutative expressions in an order that
// is designed to promote better constant propagation, GCSE, LICM, PRE...
//
// For example:  4 + (x + 5)  ->  x + (4 + 5)
//
FunctionPass *createReassociatePass();

//===----------------------------------------------------------------------===//
//
// CorrelatedExpressionElimination - This pass eliminates correlated
// conditions, such as these:
//  if (X == 0)
//    if (X > 2) ;   // Known false
//    else
//      Y = X * Z;   // = 0
//
FunctionPass *createCorrelatedExpressionEliminationPass();

//===----------------------------------------------------------------------===//
//
// CondPropagationPass - This pass propagates information about conditional
// expressions through the program, allowing it to eliminate conditional
// branches in some cases.
//
FunctionPass *createCondPropagationPass();

//===----------------------------------------------------------------------===//
//
// TailDuplication - Eliminate unconditional branches through controlled code
// duplication, creating simpler CFG structures.
//
FunctionPass *createTailDuplicationPass();

//===----------------------------------------------------------------------===//
//
// CFGSimplification - Merge basic blocks, eliminate unreachable blocks,
// simplify terminator instructions, etc...
//
FunctionPass *createCFGSimplificationPass();

//===----------------------------------------------------------------------===//
//
// BreakCriticalEdges - Break all of the critical edges in the CFG by inserting
// a dummy basic block. This pass may be "required" by passes that cannot deal
// with critical edges. For this usage, a pass must call:
//
//   AU.addRequiredID(BreakCriticalEdgesID);
//
// This pass obviously invalidates the CFG, but can update forward dominator
// (set, immediate dominators, tree, and frontier) information.
//
FunctionPass *createBreakCriticalEdgesPass();
extern const PassInfo *BreakCriticalEdgesID;

//===----------------------------------------------------------------------===//
//
// LoopSimplify - Insert Pre-header blocks into the CFG for every function in
// the module.  This pass updates dominator information, loop information, and
// does not add critical edges to the CFG.
//
//   AU.addRequiredID(LoopSimplifyID);
//
FunctionPass *createLoopSimplifyPass();
extern const PassInfo *LoopSimplifyID;

//===----------------------------------------------------------------------===//
//
// LowerSelect - This pass converts SelectInst instructions into conditional
// branch and PHI instructions. If the OnlyFP flag is set to true, then only
// floating point select instructions are lowered.
//
FunctionPass *createLowerSelectPass(bool OnlyFP = false);
extern const PassInfo *LowerSelectID;

//===----------------------------------------------------------------------===//
//
// LowerAllocations - Turn malloc and free instructions into %malloc and %free
// calls.
//
//   AU.addRequiredID(LowerAllocationsID);
//
Pass *createLowerAllocationsPass(bool LowerMallocArgToInteger = false);
extern const PassInfo *LowerAllocationsID;

//===----------------------------------------------------------------------===//
//
// TailCallElimination - This pass eliminates call instructions to the current
// function which occur immediately before return instructions.
//
FunctionPass *createTailCallEliminationPass();

//===----------------------------------------------------------------------===//
//
// LowerSwitch - This pass converts SwitchInst instructions into a sequence of
// chained binary branch instructions.
//
FunctionPass *createLowerSwitchPass();
extern const PassInfo *LowerSwitchID;

//===----------------------------------------------------------------------===//
//
// LowerPacked - This pass converts VectorType operations into low-level scalar
// operations.
//
FunctionPass *createLowerPackedPass();

//===----------------------------------------------------------------------===//
//
// LowerInvoke - This pass converts invoke and unwind instructions to use sjlj
// exception handling mechanisms.  Note that after this pass runs the CFG is not
// entirely accurate (exceptional control flow edges are not correct anymore) so
// only very simple things should be done after the lowerinvoke pass has run
// (like generation of native code).  This should *NOT* be used as a general
// purpose "my LLVM-to-LLVM pass doesn't support the invoke instruction yet"
// lowering pass.
//
FunctionPass *createLowerInvokePass(const TargetLowering *TLI = NULL);
extern const PassInfo *LowerInvokePassID;

//===----------------------------------------------------------------------===//
//
// LowerGCPass - This function returns an instance of the "lowergc" pass, which
// lowers garbage collection intrinsics to normal LLVM code.
//
FunctionPass *createLowerGCPass();

//===----------------------------------------------------------------------===//
//
// BlockPlacement - This pass reorders basic blocks in order to increase the
// number of fall-through conditional branches.
//
FunctionPass *createBlockPlacementPass();

//===----------------------------------------------------------------------===//
//
// LCSSA - This pass inserts phi nodes at loop boundaries to simplify other loop
// optimizations.
//
FunctionPass *createLCSSAPass();
extern const PassInfo *LCSSAID;

//===----------------------------------------------------------------------===//
//
// PredicateSimplifier - This pass collapses duplicate variables into one
// canonical form, and tries to simplify expressions along the way.
//
FunctionPass *createPredicateSimplifierPass();

//===----------------------------------------------------------------------===//
//
// CodeGenPrepare - This pass prepares a function for instruction selection.
//
FunctionPass *createCodeGenPreparePass(const TargetLowering *TLI = 0);

} // End llvm namespace

#endif