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//===-- Transform/Utils/BasicBlockUtils.h - BasicBlock Utils ----*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This family of functions perform manipulations on basic blocks, and
// instructions contained within basic blocks.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_TRANSFORMS_UTILS_BASICBLOCK_H
#define LLVM_TRANSFORMS_UTILS_BASICBLOCK_H
// FIXME: Move to this file: BasicBlock::removePredecessor, BB::splitBasicBlock
#include "llvm/BasicBlock.h"
#include "llvm/Support/CFG.h"
namespace llvm {
class Instruction;
class Pass;
// ReplaceInstWithValue - Replace all uses of an instruction (specified by BI)
// with a value, then remove and delete the original instruction.
//
void ReplaceInstWithValue(BasicBlock::InstListType &BIL,
BasicBlock::iterator &BI, Value *V);
// ReplaceInstWithInst - Replace the instruction specified by BI with the
// instruction specified by I. The original instruction is deleted and BI is
// updated to point to the new instruction.
//
void ReplaceInstWithInst(BasicBlock::InstListType &BIL,
BasicBlock::iterator &BI, Instruction *I);
// ReplaceInstWithInst - Replace the instruction specified by From with the
// instruction specified by To.
//
void ReplaceInstWithInst(Instruction *From, Instruction *To);
// RemoveSuccessor - Change the specified terminator instruction such that its
// successor #SuccNum no longer exists. Because this reduces the outgoing
// degree of the current basic block, the actual terminator instruction itself
// may have to be changed. In the case where the last successor of the block is
// deleted, a return instruction is inserted in its place which can cause a
// suprising change in program behavior if it is not expected.
//
void RemoveSuccessor(TerminatorInst *TI, unsigned SuccNum);
/// isCriticalEdge - Return true if the specified edge is a critical edge.
/// Critical edges are edges from a block with multiple successors to a block
/// with multiple predecessors.
///
bool isCriticalEdge(const TerminatorInst *TI, unsigned SuccNum,
bool AllowIdenticalEdges = false);
/// SplitCriticalEdge - If this edge is a critical edge, insert a new node to
/// split the critical edge. This will update ETForest, ImmediateDominator,
/// DominatorTree, and DominatorFrontier information if it is available, thus
/// calling this pass will not invalidate either of them. This returns true if
/// the edge was split, false otherwise. If MergeIdenticalEdges is true (the
/// default), *all* edges from TI to the specified successor will be merged into
/// the same critical edge block. This is most commonly interesting with switch
/// instructions, which may have many edges to any one destination. This
/// ensures that all edges to that dest go to one block instead of each going to
/// a different block, but isn't the standard definition of a "critical edge".
///
bool SplitCriticalEdge(TerminatorInst *TI, unsigned SuccNum, Pass *P = 0,
bool MergeIdenticalEdges = false);
inline bool SplitCriticalEdge(BasicBlock *BB, succ_iterator SI, Pass *P = 0) {
return SplitCriticalEdge(BB->getTerminator(), SI.getSuccessorIndex(), P);
}
/// SplitCriticalEdge - If the edge from *PI to BB is not critical, return
/// false. Otherwise, split all edges between the two blocks and return true.
/// This updates all of the same analyses as the other SplitCriticalEdge
/// function. If P is specified, it updates the analyses
/// described above.
inline bool SplitCriticalEdge(BasicBlock *Succ, pred_iterator PI, Pass *P = 0) {
bool MadeChange = false;
TerminatorInst *TI = (*PI)->getTerminator();
for (unsigned i = 0, e = TI->getNumSuccessors(); i != e; ++i)
if (TI->getSuccessor(i) == Succ)
MadeChange |= SplitCriticalEdge(TI, i, P);
return MadeChange;
}
/// SplitCriticalEdge - If an edge from Src to Dst is critical, split the edge
/// and return true, otherwise return false. This method requires that there be
/// an edge between the two blocks. If P is specified, it updates the analyses
/// described above.
inline bool SplitCriticalEdge(BasicBlock *Src, BasicBlock *Dst, Pass *P = 0,
bool MergeIdenticalEdges = false) {
TerminatorInst *TI = Src->getTerminator();
unsigned i = 0;
while (1) {
assert(i != TI->getNumSuccessors() && "Edge doesn't exist!");
if (TI->getSuccessor(i) == Dst)
return SplitCriticalEdge(TI, i, P, MergeIdenticalEdges);
++i;
}
}
} // End llvm namespace
#endif
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