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//===--- CaptureTracking.cpp - Determine whether a pointer is captured ----===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file contains routines that help determine which pointers are captured.
// A pointer value is captured if the function makes a copy of any part of the
// pointer that outlives the call. Not being captured means, more or less, that
// the pointer is only dereferenced and not stored in a global. Returning part
// of the pointer as the function return value may or may not count as capturing
// the pointer, depending on the context.
//
//===----------------------------------------------------------------------===//
#include "llvm/ADT/SmallSet.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/Analysis/AliasAnalysis.h"
#include "llvm/Analysis/CaptureTracking.h"
#include "llvm/Analysis/CFG.h"
#include "llvm/IR/CallSite.h"
#include "llvm/IR/Constants.h"
#include "llvm/IR/Dominators.h"
#include "llvm/IR/Instructions.h"
using namespace llvm;
CaptureTracker::~CaptureTracker() {}
bool CaptureTracker::shouldExplore(const Use *U) { return true; }
namespace {
struct SimpleCaptureTracker : public CaptureTracker {
explicit SimpleCaptureTracker(bool ReturnCaptures)
: ReturnCaptures(ReturnCaptures), Captured(false) {}
void tooManyUses() override { Captured = true; }
bool captured(const Use *U) override {
if (isa<ReturnInst>(U->getUser()) && !ReturnCaptures)
return false;
Captured = true;
return true;
}
bool ReturnCaptures;
bool Captured;
};
/// Only find pointer captures which happen before the given instruction. Uses
/// the dominator tree to determine whether one instruction is before another.
/// Only support the case where the Value is defined in the same basic block
/// as the given instruction and the use.
struct CapturesBefore : public CaptureTracker {
CapturesBefore(bool ReturnCaptures, const Instruction *I, DominatorTree *DT,
bool IncludeI)
: BeforeHere(I), DT(DT), ReturnCaptures(ReturnCaptures),
IncludeI(IncludeI), Captured(false) {}
void tooManyUses() override { Captured = true; }
bool shouldExplore(const Use *U) override {
Instruction *I = cast<Instruction>(U->getUser());
if (BeforeHere == I && !IncludeI)
return false;
BasicBlock *BB = I->getParent();
// We explore this usage only if the usage can reach "BeforeHere".
// If use is not reachable from entry, there is no need to explore.
if (BeforeHere != I && !DT->isReachableFromEntry(BB))
return false;
// If the value is defined in the same basic block as use and BeforeHere,
// there is no need to explore the use if BeforeHere dominates use.
// Check whether there is a path from I to BeforeHere.
if (BeforeHere != I && DT->dominates(BeforeHere, I) &&
!isPotentiallyReachable(I, BeforeHere, DT))
return false;
return true;
}
bool captured(const Use *U) override {
if (isa<ReturnInst>(U->getUser()) && !ReturnCaptures)
return false;
Instruction *I = cast<Instruction>(U->getUser());
if (BeforeHere == I && !IncludeI)
return false;
BasicBlock *BB = I->getParent();
// Same logic as in shouldExplore.
if (BeforeHere != I && !DT->isReachableFromEntry(BB))
return false;
if (BeforeHere != I && DT->dominates(BeforeHere, I) &&
!isPotentiallyReachable(I, BeforeHere, DT))
return false;
Captured = true;
return true;
}
const Instruction *BeforeHere;
DominatorTree *DT;
bool ReturnCaptures;
bool IncludeI;
bool Captured;
};
}
/// PointerMayBeCaptured - Return true if this pointer value may be captured
/// by the enclosing function (which is required to exist). This routine can
/// be expensive, so consider caching the results. The boolean ReturnCaptures
/// specifies whether returning the value (or part of it) from the function
/// counts as capturing it or not. The boolean StoreCaptures specified whether
/// storing the value (or part of it) into memory anywhere automatically
/// counts as capturing it or not.
bool llvm::PointerMayBeCaptured(const Value *V,
bool ReturnCaptures, bool StoreCaptures) {
assert(!isa<GlobalValue>(V) &&
"It doesn't make sense to ask whether a global is captured.");
// TODO: If StoreCaptures is not true, we could do Fancy analysis
// to determine whether this store is not actually an escape point.
// In that case, BasicAliasAnalysis should be updated as well to
// take advantage of this.
(void)StoreCaptures;
SimpleCaptureTracker SCT(ReturnCaptures);
PointerMayBeCaptured(V, &SCT);
return SCT.Captured;
}
/// PointerMayBeCapturedBefore - Return true if this pointer value may be
/// captured by the enclosing function (which is required to exist). If a
/// DominatorTree is provided, only captures which happen before the given
/// instruction are considered. This routine can be expensive, so consider
/// caching the results. The boolean ReturnCaptures specifies whether
/// returning the value (or part of it) from the function counts as capturing
/// it or not. The boolean StoreCaptures specified whether storing the value
/// (or part of it) into memory anywhere automatically counts as capturing it
/// or not.
bool llvm::PointerMayBeCapturedBefore(const Value *V, bool ReturnCaptures,
bool StoreCaptures, const Instruction *I,
DominatorTree *DT, bool IncludeI) {
assert(!isa<GlobalValue>(V) &&
"It doesn't make sense to ask whether a global is captured.");
if (!DT)
return PointerMayBeCaptured(V, ReturnCaptures, StoreCaptures);
// TODO: See comment in PointerMayBeCaptured regarding what could be done
// with StoreCaptures.
CapturesBefore CB(ReturnCaptures, I, DT, IncludeI);
PointerMayBeCaptured(V, &CB);
return CB.Captured;
}
/// TODO: Write a new FunctionPass AliasAnalysis so that it can keep
/// a cache. Then we can move the code from BasicAliasAnalysis into
/// that path, and remove this threshold.
static int const Threshold = 20;
void llvm::PointerMayBeCaptured(const Value *V, CaptureTracker *Tracker) {
assert(V->getType()->isPointerTy() && "Capture is for pointers only!");
SmallVector<const Use *, Threshold> Worklist;
SmallSet<const Use *, Threshold> Visited;
int Count = 0;
for (const Use &U : V->uses()) {
// If there are lots of uses, conservatively say that the value
// is captured to avoid taking too much compile time.
if (Count++ >= Threshold)
return Tracker->tooManyUses();
if (!Tracker->shouldExplore(&U)) continue;
Visited.insert(&U);
Worklist.push_back(&U);
}
while (!Worklist.empty()) {
const Use *U = Worklist.pop_back_val();
Instruction *I = cast<Instruction>(U->getUser());
V = U->get();
switch (I->getOpcode()) {
case Instruction::Call:
case Instruction::Invoke: {
CallSite CS(I);
// Not captured if the callee is readonly, doesn't return a copy through
// its return value and doesn't unwind (a readonly function can leak bits
// by throwing an exception or not depending on the input value).
if (CS.onlyReadsMemory() && CS.doesNotThrow() && I->getType()->isVoidTy())
break;
// Not captured if only passed via 'nocapture' arguments. Note that
// calling a function pointer does not in itself cause the pointer to
// be captured. This is a subtle point considering that (for example)
// the callee might return its own address. It is analogous to saying
// that loading a value from a pointer does not cause the pointer to be
// captured, even though the loaded value might be the pointer itself
// (think of self-referential objects).
CallSite::arg_iterator B = CS.arg_begin(), E = CS.arg_end();
for (CallSite::arg_iterator A = B; A != E; ++A)
if (A->get() == V && !CS.doesNotCapture(A - B))
// The parameter is not marked 'nocapture' - captured.
if (Tracker->captured(U))
return;
break;
}
case Instruction::Load:
// Loading from a pointer does not cause it to be captured.
break;
case Instruction::VAArg:
// "va-arg" from a pointer does not cause it to be captured.
break;
case Instruction::Store:
if (V == I->getOperand(0))
// Stored the pointer - conservatively assume it may be captured.
if (Tracker->captured(U))
return;
// Storing to the pointee does not cause the pointer to be captured.
break;
case Instruction::BitCast:
case Instruction::GetElementPtr:
case Instruction::PHI:
case Instruction::Select:
case Instruction::AddrSpaceCast:
// The original value is not captured via this if the new value isn't.
Count = 0;
for (Use &UU : I->uses()) {
// If there are lots of uses, conservatively say that the value
// is captured to avoid taking too much compile time.
if (Count++ >= Threshold)
return Tracker->tooManyUses();
if (Visited.insert(&UU).second)
if (Tracker->shouldExplore(&UU))
Worklist.push_back(&UU);
}
break;
case Instruction::ICmp:
// Don't count comparisons of a no-alias return value against null as
// captures. This allows us to ignore comparisons of malloc results
// with null, for example.
if (ConstantPointerNull *CPN =
dyn_cast<ConstantPointerNull>(I->getOperand(1)))
if (CPN->getType()->getAddressSpace() == 0)
if (isNoAliasCall(V->stripPointerCasts()))
break;
// Otherwise, be conservative. There are crazy ways to capture pointers
// using comparisons.
if (Tracker->captured(U))
return;
break;
default:
// Something else - be conservative and say it is captured.
if (Tracker->captured(U))
return;
break;
}
}
// All uses examined.
}
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