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//===- LoopDepth.cpp - Loop Depth Calculation --------------------*- C++ -*--=//
//
// This file provides a simple class to calculate the loop depth of a
// BasicBlock.
//
//===----------------------------------------------------------------------===//
#include "llvm/Analysis/LoopDepth.h"
#include "llvm/Analysis/IntervalPartition.h"
#include "llvm/Tools/STLExtras.h"
#include <algorithm>
inline void LoopDepthCalculator::AddBB(const BasicBlock *BB) {
++LoopDepth[BB]; // Increment the loop depth count for the specified BB
}
inline void LoopDepthCalculator::ProcessInterval(cfg::Interval *I) {
if (!I->isLoop()) return; // Ignore nonlooping intervals...
for_each(I->Nodes.begin(), I->Nodes.end(),
bind_obj(this, &LoopDepthCalculator::AddBB));
}
LoopDepthCalculator::LoopDepthCalculator(Method *M) {
//map<const BasicBlock*, unsigned> LoopDepth;
cfg::IntervalPartition *IP = new cfg::IntervalPartition(M);
while (!IP->isDegeneratePartition()) {
for_each(IP->begin(), IP->end(),
bind_obj(this, &LoopDepthCalculator::ProcessInterval));
// Calculate the reduced version of this graph until we get to an
// irreducible graph or a degenerate graph...
//
cfg::IntervalPartition *NewIP = new cfg::IntervalPartition(*IP, true);
if (NewIP->size() == IP->size()) {
cerr << "IRREDUCIBLE GRAPH FOUND!!!\n";
// TODO: fix irreducible graph
return;
}
delete IP;
IP = NewIP;
}
delete IP;
}
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