1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
|
//===-- llvm/CodeGen/VirtRegMap.cpp - Virtual Register Map ----------------===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the VirtRegMap class.
//
// It also contains implementations of the the Spiller interface, which, given a
// virtual register map and a machine function, eliminates all virtual
// references by replacing them with physical register references - adding spill
// code as necessary.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "spiller"
#include "VirtRegMap.h"
#include "llvm/Function.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/SSARegMap.h"
#include "llvm/Target/TargetMachine.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Debug.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/ADT/STLExtras.h"
using namespace llvm;
namespace {
Statistic<> NumSpills("spiller", "Number of register spills");
Statistic<> NumStores("spiller", "Number of stores added");
Statistic<> NumLoads ("spiller", "Number of loads added");
enum SpillerName { simple, local };
cl::opt<SpillerName>
SpillerOpt("spiller",
cl::desc("Spiller to use: (default: simple)"),
cl::Prefix,
cl::values(clEnumVal(simple, " simple spiller"),
clEnumVal(local, " local spiller"),
clEnumValEnd),
cl::init(simple));
}
//===----------------------------------------------------------------------===//
// VirtRegMap implementation
//===----------------------------------------------------------------------===//
void VirtRegMap::grow() {
Virt2PhysMap.grow(MF.getSSARegMap()->getLastVirtReg());
Virt2StackSlotMap.grow(MF.getSSARegMap()->getLastVirtReg());
}
int VirtRegMap::assignVirt2StackSlot(unsigned virtReg) {
assert(MRegisterInfo::isVirtualRegister(virtReg));
assert(Virt2StackSlotMap[virtReg] == NO_STACK_SLOT &&
"attempt to assign stack slot to already spilled register");
const TargetRegisterClass* RC = MF.getSSARegMap()->getRegClass(virtReg);
int frameIndex = MF.getFrameInfo()->CreateStackObject(RC->getSize(),
RC->getAlignment());
Virt2StackSlotMap[virtReg] = frameIndex;
++NumSpills;
return frameIndex;
}
void VirtRegMap::assignVirt2StackSlot(unsigned virtReg, int frameIndex) {
assert(MRegisterInfo::isVirtualRegister(virtReg));
assert(Virt2StackSlotMap[virtReg] == NO_STACK_SLOT &&
"attempt to assign stack slot to already spilled register");
Virt2StackSlotMap[virtReg] = frameIndex;
}
void VirtRegMap::virtFolded(unsigned virtReg,
MachineInstr* oldMI,
MachineInstr* newMI) {
// move previous memory references folded to new instruction
MI2VirtMapTy::iterator i, e;
std::vector<MI2VirtMapTy::mapped_type> regs;
for (tie(i, e) = MI2VirtMap.equal_range(oldMI); i != e; ) {
regs.push_back(i->second);
MI2VirtMap.erase(i++);
}
for (unsigned i = 0, e = regs.size(); i != e; ++i)
MI2VirtMap.insert(std::make_pair(newMI, i));
// add new memory reference
MI2VirtMap.insert(std::make_pair(newMI, virtReg));
}
void VirtRegMap::print(std::ostream &OS) const {
const MRegisterInfo* MRI = MF.getTarget().getRegisterInfo();
OS << "********** REGISTER MAP **********\n";
for (unsigned i = MRegisterInfo::FirstVirtualRegister,
e = MF.getSSARegMap()->getLastVirtReg(); i <= e; ++i) {
if (Virt2PhysMap[i] != (unsigned)VirtRegMap::NO_PHYS_REG)
OS << "[reg" << i << " -> " << MRI->getName(Virt2PhysMap[i]) << "]\n";
}
for (unsigned i = MRegisterInfo::FirstVirtualRegister,
e = MF.getSSARegMap()->getLastVirtReg(); i <= e; ++i)
if (Virt2StackSlotMap[i] != VirtRegMap::NO_STACK_SLOT)
OS << "[reg" << i << " -> fi#" << Virt2StackSlotMap[i] << "]\n";
OS << '\n';
}
void VirtRegMap::dump() const { print(std::cerr); }
//===----------------------------------------------------------------------===//
// Simple Spiller Implementation
//===----------------------------------------------------------------------===//
Spiller::~Spiller() {}
namespace {
struct SimpleSpiller : public Spiller {
bool runOnMachineFunction(MachineFunction& mf, const VirtRegMap &VRM);
};
}
bool SimpleSpiller::runOnMachineFunction(MachineFunction& MF,
const VirtRegMap& VRM) {
DEBUG(std::cerr << "********** REWRITE MACHINE CODE **********\n");
DEBUG(std::cerr << "********** Function: "
<< MF.getFunction()->getName() << '\n');
const TargetMachine& TM = MF.getTarget();
const MRegisterInfo& MRI = *TM.getRegisterInfo();
// LoadedRegs - Keep track of which vregs are loaded, so that we only load
// each vreg once (in the case where a spilled vreg is used by multiple
// operands). This is always smaller than the number of operands to the
// current machine instr, so it should be small.
std::vector<unsigned> LoadedRegs;
for (MachineFunction::iterator MBBI = MF.begin(), E = MF.end();
MBBI != E; ++MBBI) {
DEBUG(std::cerr << MBBI->getBasicBlock()->getName() << ":\n");
MachineBasicBlock &MBB = *MBBI;
for (MachineBasicBlock::iterator MII = MBB.begin(),
E = MBB.end(); MII != E; ++MII) {
MachineInstr &MI = *MII;
for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
MachineOperand &MOP = MI.getOperand(i);
if (MOP.isRegister() && MOP.getReg() &&
MRegisterInfo::isVirtualRegister(MOP.getReg())){
unsigned VirtReg = MOP.getReg();
unsigned PhysReg = VRM.getPhys(VirtReg);
if (VRM.hasStackSlot(VirtReg)) {
int StackSlot = VRM.getStackSlot(VirtReg);
if (MOP.isUse() &&
std::find(LoadedRegs.begin(), LoadedRegs.end(), VirtReg)
== LoadedRegs.end()) {
MRI.loadRegFromStackSlot(MBB, &MI, PhysReg, StackSlot);
LoadedRegs.push_back(VirtReg);
++NumLoads;
DEBUG(std::cerr << '\t'; prior(MII)->print(std::cerr, &TM));
}
if (MOP.isDef()) {
MRI.storeRegToStackSlot(MBB, next(MII), PhysReg,
VRM.getStackSlot(VirtReg));
++NumStores;
}
}
MI.SetMachineOperandReg(i, PhysReg);
}
}
DEBUG(std::cerr << '\t'; MI.print(std::cerr, &TM));
LoadedRegs.clear();
}
}
return true;
}
//===----------------------------------------------------------------------===//
// Local Spiller Implementation
//===----------------------------------------------------------------------===//
namespace {
class LocalSpiller : public Spiller {
typedef std::vector<unsigned> Phys2VirtMap;
typedef std::vector<bool> PhysFlag;
typedef DenseMap<MachineInstr*, VirtReg2IndexFunctor> Virt2MI;
MachineFunction *MF;
const TargetMachine *TM;
const TargetInstrInfo *TII;
const MRegisterInfo *MRI;
const VirtRegMap *VRM;
Phys2VirtMap p2vMap_;
PhysFlag dirty_;
Virt2MI lastDef_;
public:
bool runOnMachineFunction(MachineFunction &MF, const VirtRegMap &VRM);
private:
void vacateJustPhysReg(MachineBasicBlock& MBB,
MachineBasicBlock::iterator MII,
unsigned PhysReg);
void vacatePhysReg(MachineBasicBlock& MBB,
MachineBasicBlock::iterator MII,
unsigned PhysReg) {
vacateJustPhysReg(MBB, MII, PhysReg);
for (const unsigned* as = MRI->getAliasSet(PhysReg); *as; ++as)
vacateJustPhysReg(MBB, MII, *as);
}
void handleUse(MachineBasicBlock& MBB,
MachineBasicBlock::iterator MII,
unsigned VirtReg,
unsigned PhysReg) {
// check if we are replacing a previous mapping
if (p2vMap_[PhysReg] != VirtReg) {
vacatePhysReg(MBB, MII, PhysReg);
p2vMap_[PhysReg] = VirtReg;
// load if necessary
if (VRM->hasStackSlot(VirtReg)) {
MRI->loadRegFromStackSlot(MBB, MII, PhysReg,
VRM->getStackSlot(VirtReg));
++NumLoads;
DEBUG(std::cerr << "added: ";
prior(MII)->print(std::cerr, TM));
lastDef_[VirtReg] = MII;
}
}
}
void handleDef(MachineBasicBlock& MBB,
MachineBasicBlock::iterator MII,
unsigned VirtReg,
unsigned PhysReg) {
// check if we are replacing a previous mapping
if (p2vMap_[PhysReg] != VirtReg)
vacatePhysReg(MBB, MII, PhysReg);
p2vMap_[PhysReg] = VirtReg;
dirty_[PhysReg] = true;
lastDef_[VirtReg] = MII;
}
void eliminateVirtRegsInMBB(MachineBasicBlock& MBB);
};
}
bool LocalSpiller::runOnMachineFunction(MachineFunction &mf,
const VirtRegMap &vrm) {
MF = &mf;
TM = &MF->getTarget();
TII = TM->getInstrInfo();
MRI = TM->getRegisterInfo();
VRM = &vrm;
p2vMap_.assign(MRI->getNumRegs(), 0);
dirty_.assign(MRI->getNumRegs(), false);
DEBUG(std::cerr << "********** REWRITE MACHINE CODE **********\n");
DEBUG(std::cerr << "********** Function: "
<< MF->getFunction()->getName() << '\n');
for (MachineFunction::iterator MBB = MF->begin(), E = MF->end();
MBB != E; ++MBB) {
lastDef_.grow(MF->getSSARegMap()->getLastVirtReg());
DEBUG(std::cerr << MBB->getBasicBlock()->getName() << ":\n");
eliminateVirtRegsInMBB(*MBB);
// clear map, dirty flag and last ref
p2vMap_.assign(p2vMap_.size(), 0);
dirty_.assign(dirty_.size(), false);
lastDef_.clear();
}
return true;
}
void LocalSpiller::vacateJustPhysReg(MachineBasicBlock& MBB,
MachineBasicBlock::iterator MII,
unsigned PhysReg) {
unsigned VirtReg = p2vMap_[PhysReg];
if (dirty_[PhysReg] && VRM->hasStackSlot(VirtReg)) {
assert(lastDef_[VirtReg] && "virtual register is mapped "
"to a register and but was not defined!");
MachineBasicBlock::iterator lastDef = lastDef_[VirtReg];
MachineBasicBlock::iterator nextLastRef = next(lastDef);
MRI->storeRegToStackSlot(*lastDef->getParent(),
nextLastRef,
PhysReg,
VRM->getStackSlot(VirtReg));
++NumStores;
DEBUG(std::cerr << "added: ";
prior(nextLastRef)->print(std::cerr, TM);
std::cerr << "after: ";
lastDef->print(std::cerr, TM));
lastDef_[VirtReg] = 0;
}
p2vMap_[PhysReg] = 0;
dirty_[PhysReg] = false;
}
void LocalSpiller::eliminateVirtRegsInMBB(MachineBasicBlock &MBB) {
for (MachineBasicBlock::iterator MI = MBB.begin(), E = MBB.end();
MI != E; ++MI) {
// if we have references to memory operands make sure
// we clear all physical registers that may contain
// the value of the spilled virtual register
VirtRegMap::MI2VirtMapTy::const_iterator i, e;
for (tie(i, e) = VRM->getFoldedVirts(MI); i != e; ++i) {
if (VRM->hasPhys(i->second))
vacateJustPhysReg(MBB, MI, VRM->getPhys(i->second));
}
// rewrite all used operands
for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
MachineOperand& op = MI->getOperand(i);
if (op.isRegister() && op.getReg() && op.isUse() &&
MRegisterInfo::isVirtualRegister(op.getReg())) {
unsigned VirtReg = op.getReg();
unsigned PhysReg = VRM->getPhys(VirtReg);
handleUse(MBB, MI, VirtReg, PhysReg);
MI->SetMachineOperandReg(i, PhysReg);
// mark as dirty if this is def&use
if (op.isDef()) {
dirty_[PhysReg] = true;
lastDef_[VirtReg] = MI;
}
}
}
// spill implicit physical register defs
const TargetInstrDescriptor& tid = TII->get(MI->getOpcode());
for (const unsigned* id = tid.ImplicitDefs; *id; ++id)
vacatePhysReg(MBB, MI, *id);
// spill explicit physical register defs
for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
MachineOperand& op = MI->getOperand(i);
if (op.isRegister() && op.getReg() && !op.isUse() &&
MRegisterInfo::isPhysicalRegister(op.getReg()))
vacatePhysReg(MBB, MI, op.getReg());
}
// rewrite def operands (def&use was handled with the
// uses so don't check for those here)
for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
MachineOperand& op = MI->getOperand(i);
if (op.isRegister() && op.getReg() && !op.isUse())
if (MRegisterInfo::isPhysicalRegister(op.getReg()))
vacatePhysReg(MBB, MI, op.getReg());
else {
unsigned PhysReg = VRM->getPhys(op.getReg());
handleDef(MBB, MI, op.getReg(), PhysReg);
MI->SetMachineOperandReg(i, PhysReg);
}
}
DEBUG(std::cerr << '\t'; MI->print(std::cerr, TM));
}
for (unsigned i = 1, e = p2vMap_.size(); i != e; ++i)
vacateJustPhysReg(MBB, MBB.getFirstTerminator(), i);
}
llvm::Spiller* llvm::createSpiller() {
switch (SpillerOpt) {
default: assert(0 && "Unreachable!");
case local:
return new LocalSpiller();
case simple:
return new SimpleSpiller();
}
}
|