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//===--- CStringMap.cpp - CString Hash table map implementation -----------===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by Chris Lattner and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the CStringMap class.
//
//===----------------------------------------------------------------------===//
#include "llvm/ADT/CStringMap.h"
#include <cassert>
using namespace llvm;
CStringMapVisitor::~CStringMapVisitor() {
}
CStringMapImpl::CStringMapImpl(unsigned InitSize, unsigned itemSize) {
assert((InitSize & (InitSize-1)) == 0 &&
"Init Size must be a power of 2 or zero!");
NumBuckets = InitSize ? InitSize : 512;
ItemSize = itemSize;
NumItems = 0;
TheTable = new ItemBucket[NumBuckets]();
memset(TheTable, 0, NumBuckets*sizeof(ItemBucket));
}
/// HashString - Compute a hash code for the specified string.
///
static unsigned HashString(const char *Start, const char *End) {
// Bernstein hash function.
unsigned int Result = 0;
// TODO: investigate whether a modified bernstein hash function performs
// better: http://eternallyconfuzzled.com/tuts/algorithms/jsw_tut_hashing.aspx
// X*33+c -> X*33^c
while (Start != End)
Result = Result * 33 + *Start++;
Result = Result + (Result >> 5);
return Result;
}
/// LookupBucketFor - Look up the bucket that the specified string should end
/// up in. If it already exists as a key in the map, the Item pointer for the
/// specified bucket will be non-null. Otherwise, it will be null. In either
/// case, the FullHashValue field of the bucket will be set to the hash value
/// of the string.
unsigned CStringMapImpl::LookupBucketFor(const char *NameStart,
const char *NameEnd) {
unsigned HTSize = NumBuckets;
unsigned FullHashValue = HashString(NameStart, NameEnd);
unsigned BucketNo = FullHashValue & (HTSize-1);
unsigned ProbeAmt = 1;
while (1) {
ItemBucket &Bucket = TheTable[BucketNo];
void *BucketItem = Bucket.Item;
// If we found an empty bucket, this key isn't in the table yet, return it.
if (BucketItem == 0) {
Bucket.FullHashValue = FullHashValue;
return BucketNo;
}
// If the full hash value matches, check deeply for a match. The common
// case here is that we are only looking at the buckets (for item info
// being non-null and for the full hash value) not at the items. This
// is important for cache locality.
if (Bucket.FullHashValue == FullHashValue) {
// Do the comparison like this because NameStart isn't necessarily
// null-terminated!
char *ItemStr = (char*)BucketItem+ItemSize;
if (strlen(ItemStr) == unsigned(NameEnd-NameStart) &&
memcmp(ItemStr, NameStart, (NameEnd-NameStart)) == 0) {
// We found a match!
return BucketNo;
}
}
// Okay, we didn't find the item. Probe to the next bucket.
BucketNo = (BucketNo+ProbeAmt) & (HTSize-1);
// Use quadratic probing, it has fewer clumping artifacts than linear
// probing and has good cache behavior in the common case.
++ProbeAmt;
}
}
/// RehashTable - Grow the table, redistributing values into the buckets with
/// the appropriate mod-of-hashtable-size.
void CStringMapImpl::RehashTable() {
unsigned NewSize = NumBuckets*2;
ItemBucket *NewTableArray = new ItemBucket[NewSize]();
memset(NewTableArray, 0, NewSize*sizeof(ItemBucket));
// Rehash all the items into their new buckets. Luckily :) we already have
// the hash values available, so we don't have to rehash any strings.
for (ItemBucket *IB = TheTable, *E = TheTable+NumBuckets; IB != E; ++IB) {
if (IB->Item) {
// Fast case, bucket available.
unsigned FullHash = IB->FullHashValue;
unsigned NewBucket = FullHash & (NewSize-1);
if (NewTableArray[NewBucket].Item == 0) {
NewTableArray[FullHash & (NewSize-1)].Item = IB->Item;
NewTableArray[FullHash & (NewSize-1)].FullHashValue = FullHash;
continue;
}
unsigned ProbeSize = 1;
do {
NewBucket = (NewBucket + ProbeSize++) & (NewSize-1);
} while (NewTableArray[NewBucket].Item);
// Finally found a slot. Fill it in.
NewTableArray[NewBucket].Item = IB->Item;
NewTableArray[NewBucket].FullHashValue = FullHash;
}
}
delete[] TheTable;
TheTable = NewTableArray;
NumBuckets = NewSize;
}
/// VisitEntries - This method walks through all of the items,
/// invoking Visitor.Visit for each of them.
void CStringMapImpl::VisitEntries(const CStringMapVisitor &Visitor) const {
for (ItemBucket *IB = TheTable, *E = TheTable+NumBuckets; IB != E; ++IB) {
if (void *Id = IB->Item)
Visitor.Visit((char*)Id + ItemSize, Id);
}
}
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