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/* Title: SparcRegClassInfo.h -*- C++ -*-
Author: Ruchira Sasanka
Date: Aug 20, 01
Purpose: Contains the description of integer register class of Sparc
*/
#ifndef SPARC_REG_INFO_CLASS_H
#define SPARC_REG_INFO_CLASS_H
#include "llvm/Target/MachineRegInfo.h"
#include "llvm/CodeGen/IGNode.h"
//-----------------------------------------------------------------------------
// Integer Register Class
//-----------------------------------------------------------------------------
// Int register names in same order as enum in class SparcIntRegOrder
static const std::string IntRegNames[] = {
"o0", "o1", "o2", "o3", "o4", "o5", "o7",
"l0", "l1", "l2", "l3", "l4", "l5", "l6", "l7",
"i0", "i1", "i2", "i3", "i4", "i5",
"i6", "i7",
"g0", "g1", "g2", "g3", "g4", "g5", "g6", "g7",
"o6"
};
struct SparcIntRegOrder {
enum RegsInPrefOrder { // colors possible for a LR (in preferred order)
// --- following colors are volatile across function calls
// %g0 can't be used for coloring - always 0
o0, o1, o2, o3, o4, o5, o7, // %o0-%o5,
// %o6 is sp,
// all %0's can get modified by a call
// --- following colors are NON-volatile across function calls
l0, l1, l2, l3, l4, l5, l6, l7, // %l0-%l7
i0, i1, i2, i3, i4, i5, // %i0-%i5: i's need not be preserved
// %i6 is the fp - so not allocated
// %i7 is the ret address by convention - can be used for others
// max # of colors reg coloring can allocate (NumOfAvailRegs)
// --- following colors are not available for allocation within this phase
// --- but can appear for pre-colored ranges
i6, i7, g0, g1, g2, g3, g4, g5, g6, g7, o6
//*** NOTE: If we decide to use some %g regs, they are volatile
// (see sparc64ABI)
// Move the %g regs from the end of the enumeration to just above the
// enumeration of %o0 (change StartOfAllRegs below)
// change isRegVloatile method below
// Also change IntRegNames above.
};
// max # of colors reg coloring can allocate
static unsigned int const NumOfAvailRegs = i6;
static unsigned int const StartOfNonVolatileRegs = l0;
static unsigned int const StartOfAllRegs = o0;
static unsigned int const NumOfAllRegs = o6 + 1;
static const std::string getRegName(unsigned reg) {
assert( reg < NumOfAllRegs );
return IntRegNames[reg];
}
};
struct SparcIntRegClass : public MachineRegClassInfo {
SparcIntRegClass(unsigned ID)
: MachineRegClassInfo(ID,
SparcIntRegOrder::NumOfAvailRegs,
SparcIntRegOrder::NumOfAllRegs) { }
void colorIGNode(IGNode *Node, bool IsColorUsedArr[]) const;
inline bool isRegVolatile(int Reg) const {
return (Reg < (int) SparcIntRegOrder::StartOfNonVolatileRegs);
}
};
//-----------------------------------------------------------------------------
// Float Register Class
//-----------------------------------------------------------------------------
static const std::string FloatRegNames[] =
{
"f0", "f1", "f2", "f3", "f4", "f5", "f6", "f7", "f8", "f9",
"f10", "f11", "f12", "f13", "f14", "f15", "f16", "f17", "f18", "f19",
"f20", "f21", "f22", "f23", "f24", "f25", "f26", "f27", "f28", "f29",
"f30", "f31", "f32", "f33", "f34", "f35", "f36", "f37", "f38", "f39",
"f40", "f41", "f42", "f43", "f44", "f45", "f46", "f47", "f48", "f49",
"f50", "f51", "f52", "f53", "f54", "f55", "f56", "f57", "f58", "f59",
"f60", "f61", "f62", "f63"
};
class SparcFloatRegOrder{
public:
enum RegsInPrefOrder {
f0, f1, f2, f3, f4, f5, f6, f7, f8, f9,
f10, f11, f12, f13, f14, f15, f16, f17, f18, f19,
f20, f21, f22, f23, f24, f25, f26, f27, f28, f29,
f30, f31, f32, f33, f34, f35, f36, f37, f38, f39,
f40, f41, f42, f43, f44, f45, f46, f47, f48, f49,
f50, f51, f52, f53, f54, f55, f56, f57, f58, f59,
f60, f61, f62, f63
};
// there are 64 regs alltogether but only 32 regs can be allocated at
// a time.
static unsigned int const NumOfAvailRegs = 32;
static unsigned int const NumOfAllRegs = 64;
static unsigned int const StartOfNonVolatileRegs = f32;
static unsigned int const StartOfAllRegs = f0;
static const std::string getRegName(unsigned reg) {
assert (reg < NumOfAllRegs);
return FloatRegNames[reg];
}
};
class SparcFloatRegClass : public MachineRegClassInfo {
int findFloatColor(const LiveRange *LR, unsigned Start,
unsigned End, bool IsColorUsedArr[]) const;
public:
SparcFloatRegClass(unsigned ID)
: MachineRegClassInfo(ID,
SparcFloatRegOrder::NumOfAvailRegs,
SparcFloatRegOrder::NumOfAllRegs) {}
void colorIGNode(IGNode *Node, bool IsColorUsedArr[]) const;
// according to Sparc 64 ABI, all %fp regs are volatile
inline bool isRegVolatile(int Reg) const { return true; }
};
//-----------------------------------------------------------------------------
// Int CC Register Class
// Only one integer cc register is available. However, this register is
// referred to as %xcc when instructions like subcc are executed but
// referred to as %ccr (i.e., %xcc + %icc") when this register is moved
// into an integer register using RD or WR instrcutions. So, two ids are
// allocated for two names.
//-----------------------------------------------------------------------------
static const std::string IntCCRegNames[] = {
"xcc", "ccr"
};
struct SparcIntCCRegOrder {
enum RegsInPrefOrder {
xcc, ccr // only one is available - see the note above
};
static const std::string getRegName(unsigned reg) {
assert(reg < 2);
return IntCCRegNames[reg];
}
};
struct SparcIntCCRegClass : public MachineRegClassInfo {
SparcIntCCRegClass(unsigned ID)
: MachineRegClassInfo(ID, 1, 2) { }
inline void colorIGNode(IGNode *Node, bool IsColorUsedArr[]) const {
if (IsColorUsedArr[0])
Node->getParentLR()->markForSpill();
else
Node->setColor(0); // only one int cc reg is available
}
// according to Sparc 64 ABI, %ccr is volatile
//
inline bool isRegVolatile(int Reg) const { return true; }
};
//-----------------------------------------------------------------------------
// Float CC Register Class
// Only 4 Float CC registers are available
//-----------------------------------------------------------------------------
static const std::string FloatCCRegNames[] = {
"fcc0", "fcc1", "fcc2", "fcc3"
};
struct SparcFloatCCRegOrder{
enum RegsInPrefOrder {
fcc0, fcc1, fcc2, fcc3
};
static const std::string getRegName(unsigned reg) {
assert (reg < 4);
return FloatCCRegNames[reg];
}
};
struct SparcFloatCCRegClass : public MachineRegClassInfo {
SparcFloatCCRegClass(unsigned ID)
: MachineRegClassInfo(ID, 4, 4) { }
void colorIGNode(IGNode *Node, bool IsColorUsedArr[]) const {
int c;
for(c=0; c < 4 && IsColorUsedArr[c] ; ++c) ; // find unused color
if (c < 4)
Node->setColor(c);
else
Node->getParentLR()->markForSpill();
}
// according to Sparc 64 ABI, all %fp CC regs are volatile
//
inline bool isRegVolatile(int Reg) const { return true; }
};
#endif
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