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//===- ADCE.cpp - Code to perform agressive dead code elimination ---------===//
//
// This file implements "agressive" dead code elimination. ADCE is DCe where
// values are assumed to be dead until proven otherwise. This is similar to
// SCCP, except applied to the liveness of values.
//
//===----------------------------------------------------------------------===//
#include "llvm/Optimizations/DCE.h"
#include "llvm/Instruction.h"
#include "llvm/Type.h"
#include <set>
#include "llvm/Assembly/Writer.h"
//===----------------------------------------------------------------------===//
// ADCE Class
//
// This class does all of the work of Agressive Dead Code Elimination.
// It's public interface consists of a constructor and a doADCE() method.
//
class ADCE {
Method *M; // The method that we are working on...
vector<Instruction*> WorkList; // Instructions that just became live
set<Instruction*> LiveSet; // The set of live instructions
//===--------------------------------------------------------------------===//
// The public interface for this class
//
public:
// ADCE Ctor - Save the method to operate on...
inline ADCE(Method *m) : M(m) {}
// doADCE() - Run the Agressive Dead Code Elimination algorithm, returning
// true if the method was modified.
bool doADCE();
//===--------------------------------------------------------------------===//
// The implementation of this class
//
private:
inline void markInstructionLive(Instruction *I) {
if (LiveSet.count(I)) return;
cerr << "Insn Live: " << I;
LiveSet.insert(I);
WorkList.push_back(I);
}
};
// doADCE() - Run the Agressive Dead Code Elimination algorithm, returning
// true if the method was modified.
//
bool ADCE::doADCE() {
// Iterate over all of the instructions in the method, eliminating trivially
// dead instructions, and marking instructions live that are known to be
// needed.
//
for (Method::inst_iterator II = M->inst_begin(); II != M->inst_end(); ) {
Instruction *I = *II;
switch (I->getInstType()) {
case Instruction::Call:
case Instruction::Store:
markInstructionLive(I);
break;
default:
if (I->getType() == Type::VoidTy) {
markInstructionLive(I); // Catches terminators and friends
} else {
if (I->use_size() == 0) { // Check to see if anything is trivially dead
// Remove the instruction from it's basic block...
BasicBlock *BB = I->getParent();
delete BB->getInstList().remove(II.getInstructionIterator());
// Make sure to sync up the iterator again...
II.resyncInstructionIterator();
continue; // Don't increment the iterator past the current slot
}
}
}
++II; // Increment the iterator
}
cerr << "Processing work list\n";
// Process the work list of instructions that just became live... if they
// became live, then that means that all of their operands are neccesary as
// well... make them live as well.
//
while (!WorkList.empty()) {
Instruction *I = WorkList.back();
WorkList.pop_back();
for (unsigned op = 0; Value *Op = I->getOperand(op); ++op) {
Instruction *Operand = Op->castInstruction();
if (Operand) markInstructionLive(Operand);
}
}
// After the worklist is processed, loop through the instructions again,
// removing any that are not live... by the definition of the LiveSet.
//
for (Method::inst_iterator II = M->inst_begin(); II != M->inst_end(); ) {
Instruction *I = *II;
if (!LiveSet.count(I)) {
cerr << "Instruction Dead: " << I;
}
++II; // Increment the iterator
}
return false;
}
// DoADCE - Execute the Agressive Dead Code Elimination Algorithm
//
bool opt::DoADCE(Method *M) {
ADCE DCE(M);
return DCE.doADCE();
}
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