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//===- LoopInstSimplify.cpp - Loop Instruction Simplification Pass --------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This pass performs lightweight instruction simplification on loop bodies.
//
//===----------------------------------------------------------------------===//
#include "llvm/Transforms/Scalar.h"
#include "llvm/ADT/STLExtras.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/Analysis/AssumptionCache.h"
#include "llvm/Analysis/InstructionSimplify.h"
#include "llvm/Analysis/LoopInfo.h"
#include "llvm/Analysis/LoopPass.h"
#include "llvm/Analysis/ScalarEvolution.h"
#include "llvm/IR/DataLayout.h"
#include "llvm/IR/Dominators.h"
#include "llvm/IR/Instructions.h"
#include "llvm/Support/Debug.h"
#include "llvm/Analysis/TargetLibraryInfo.h"
#include "llvm/Transforms/Utils/Local.h"
using namespace llvm;
#define DEBUG_TYPE "loop-instsimplify"
STATISTIC(NumSimplified, "Number of redundant instructions simplified");
namespace {
class LoopInstSimplify : public LoopPass {
public:
static char ID; // Pass ID, replacement for typeid
LoopInstSimplify() : LoopPass(ID) {
initializeLoopInstSimplifyPass(*PassRegistry::getPassRegistry());
}
bool runOnLoop(Loop*, LPPassManager&) override;
void getAnalysisUsage(AnalysisUsage &AU) const override {
AU.setPreservesCFG();
AU.addRequired<AssumptionCacheTracker>();
AU.addRequired<LoopInfoWrapperPass>();
AU.addRequiredID(LoopSimplifyID);
AU.addPreservedID(LoopSimplifyID);
AU.addPreservedID(LCSSAID);
AU.addPreserved<ScalarEvolution>();
AU.addRequired<TargetLibraryInfoWrapperPass>();
}
};
}
char LoopInstSimplify::ID = 0;
INITIALIZE_PASS_BEGIN(LoopInstSimplify, "loop-instsimplify",
"Simplify instructions in loops", false, false)
INITIALIZE_PASS_DEPENDENCY(AssumptionCacheTracker)
INITIALIZE_PASS_DEPENDENCY(TargetLibraryInfoWrapperPass)
INITIALIZE_PASS_DEPENDENCY(DominatorTreeWrapperPass)
INITIALIZE_PASS_DEPENDENCY(LoopInfoWrapperPass)
INITIALIZE_PASS_DEPENDENCY(LCSSA)
INITIALIZE_PASS_END(LoopInstSimplify, "loop-instsimplify",
"Simplify instructions in loops", false, false)
Pass *llvm::createLoopInstSimplifyPass() {
return new LoopInstSimplify();
}
bool LoopInstSimplify::runOnLoop(Loop *L, LPPassManager &LPM) {
if (skipOptnoneFunction(L))
return false;
DominatorTreeWrapperPass *DTWP =
getAnalysisIfAvailable<DominatorTreeWrapperPass>();
DominatorTree *DT = DTWP ? &DTWP->getDomTree() : nullptr;
LoopInfo *LI = &getAnalysis<LoopInfoWrapperPass>().getLoopInfo();
DataLayoutPass *DLP = getAnalysisIfAvailable<DataLayoutPass>();
const DataLayout *DL = DLP ? &DLP->getDataLayout() : nullptr;
const TargetLibraryInfo *TLI =
&getAnalysis<TargetLibraryInfoWrapperPass>().getTLI();
auto &AC = getAnalysis<AssumptionCacheTracker>().getAssumptionCache(
*L->getHeader()->getParent());
SmallVector<BasicBlock*, 8> ExitBlocks;
L->getUniqueExitBlocks(ExitBlocks);
array_pod_sort(ExitBlocks.begin(), ExitBlocks.end());
SmallPtrSet<const Instruction*, 8> S1, S2, *ToSimplify = &S1, *Next = &S2;
// The bit we are stealing from the pointer represents whether this basic
// block is the header of a subloop, in which case we only process its phis.
typedef PointerIntPair<BasicBlock*, 1> WorklistItem;
SmallVector<WorklistItem, 16> VisitStack;
SmallPtrSet<BasicBlock*, 32> Visited;
bool Changed = false;
bool LocalChanged;
do {
LocalChanged = false;
VisitStack.clear();
Visited.clear();
VisitStack.push_back(WorklistItem(L->getHeader(), false));
while (!VisitStack.empty()) {
WorklistItem Item = VisitStack.pop_back_val();
BasicBlock *BB = Item.getPointer();
bool IsSubloopHeader = Item.getInt();
// Simplify instructions in the current basic block.
for (BasicBlock::iterator BI = BB->begin(), BE = BB->end(); BI != BE;) {
Instruction *I = BI++;
// The first time through the loop ToSimplify is empty and we try to
// simplify all instructions. On later iterations ToSimplify is not
// empty and we only bother simplifying instructions that are in it.
if (!ToSimplify->empty() && !ToSimplify->count(I))
continue;
// Don't bother simplifying unused instructions.
if (!I->use_empty()) {
Value *V = SimplifyInstruction(I, DL, TLI, DT, &AC);
if (V && LI->replacementPreservesLCSSAForm(I, V)) {
// Mark all uses for resimplification next time round the loop.
for (User *U : I->users())
Next->insert(cast<Instruction>(U));
I->replaceAllUsesWith(V);
LocalChanged = true;
++NumSimplified;
}
}
bool res = RecursivelyDeleteTriviallyDeadInstructions(I, TLI);
if (res) {
// RecursivelyDeleteTriviallyDeadInstruction can remove
// more than one instruction, so simply incrementing the
// iterator does not work. When instructions get deleted
// re-iterate instead.
BI = BB->begin(); BE = BB->end();
LocalChanged |= res;
}
if (IsSubloopHeader && !isa<PHINode>(I))
break;
}
// Add all successors to the worklist, except for loop exit blocks and the
// bodies of subloops. We visit the headers of loops so that we can process
// their phis, but we contract the rest of the subloop body and only follow
// edges leading back to the original loop.
for (succ_iterator SI = succ_begin(BB), SE = succ_end(BB); SI != SE;
++SI) {
BasicBlock *SuccBB = *SI;
if (!Visited.insert(SuccBB).second)
continue;
const Loop *SuccLoop = LI->getLoopFor(SuccBB);
if (SuccLoop && SuccLoop->getHeader() == SuccBB
&& L->contains(SuccLoop)) {
VisitStack.push_back(WorklistItem(SuccBB, true));
SmallVector<BasicBlock*, 8> SubLoopExitBlocks;
SuccLoop->getExitBlocks(SubLoopExitBlocks);
for (unsigned i = 0; i < SubLoopExitBlocks.size(); ++i) {
BasicBlock *ExitBB = SubLoopExitBlocks[i];
if (LI->getLoopFor(ExitBB) == L && Visited.insert(ExitBB).second)
VisitStack.push_back(WorklistItem(ExitBB, false));
}
continue;
}
bool IsExitBlock = std::binary_search(ExitBlocks.begin(),
ExitBlocks.end(), SuccBB);
if (IsExitBlock)
continue;
VisitStack.push_back(WorklistItem(SuccBB, false));
}
}
// Place the list of instructions to simplify on the next loop iteration
// into ToSimplify.
std::swap(ToSimplify, Next);
Next->clear();
Changed |= LocalChanged;
} while (LocalChanged);
return Changed;
}
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