aboutsummaryrefslogtreecommitdiffstats
path: root/lib/VMCore/ConstantFold.cpp
blob: 7438319000171b76b4164211ce9082c77a4e5abf (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
//===- ConstantHandling.cpp - Implement ConstantHandling.h ----------------===//
//
// This file implements the various intrinsic operations, on constant values.
//
//===----------------------------------------------------------------------===//

#include "llvm/Optimizations/ConstantHandling.h"

namespace opt {

AnnotationID ConstRules::AID(AnnotationManager::getID("opt::ConstRules",
						      &ConstRules::find));

//===----------------------------------------------------------------------===//
//                             TemplateRules Class
//===----------------------------------------------------------------------===//
//
// TemplateRules - Implement a subclass of ConstRules that provides all 
// operations as noops.  All other rules classes inherit from this class so 
// that if functionality is needed in the future, it can simply be added here 
// and to ConstRules without changing anything else...
// 
// This class also provides subclasses with typesafe implementations of methods
// so that don't have to do type casting.
//
template<class ArgType, class SubClassName>
class TemplateRules : public ConstRules {

  //===--------------------------------------------------------------------===//
  // Redirecting functions that cast to the appropriate types
  //===--------------------------------------------------------------------===//

  virtual ConstPoolVal *op_not(const ConstPoolVal *V) const {
    return SubClassName::Not((const ArgType *)V);
  }

  
  virtual ConstPoolVal *add(const ConstPoolVal *V1, 
                            const ConstPoolVal *V2) const { 
    return SubClassName::Add((const ArgType *)V1, (const ArgType *)V2);  
  }

  virtual ConstPoolVal *sub(const ConstPoolVal *V1, 
                            const ConstPoolVal *V2) const { 
    return SubClassName::Sub((const ArgType *)V1, (const ArgType *)V2);  
  }

  virtual ConstPoolVal *mul(const ConstPoolVal *V1, 
                            const ConstPoolVal *V2) const { 
    return SubClassName::Mul((const ArgType *)V1, (const ArgType *)V2);  
  }

  virtual ConstPoolBool *lessthan(const ConstPoolVal *V1, 
                                  const ConstPoolVal *V2) const { 
    return SubClassName::LessThan((const ArgType *)V1, (const ArgType *)V2);
  }

  // Casting operators.  ick
  virtual ConstPoolBool *castToBool(const ConstPoolVal *V) const {
    return SubClassName::CastToBool((const ArgType*)V);
  }
  virtual ConstPoolSInt *castToSByte(const ConstPoolVal *V) const {
    return SubClassName::CastToSByte((const ArgType*)V);
  }
  virtual ConstPoolUInt *castToUByte(const ConstPoolVal *V) const {
    return SubClassName::CastToUByte((const ArgType*)V);
  }
  virtual ConstPoolSInt *castToShort(const ConstPoolVal *V) const {
    return SubClassName::CastToShort((const ArgType*)V);
  }
  virtual ConstPoolUInt *castToUShort(const ConstPoolVal *V) const {
    return SubClassName::CastToUShort((const ArgType*)V);
  }
  virtual ConstPoolSInt *castToInt(const ConstPoolVal *V) const {
    return SubClassName::CastToInt((const ArgType*)V);
  }
  virtual ConstPoolUInt *castToUInt(const ConstPoolVal *V) const {
    return SubClassName::CastToUInt((const ArgType*)V);
  }
  virtual ConstPoolSInt *castToLong(const ConstPoolVal *V) const {
    return SubClassName::CastToLong((const ArgType*)V);
  }
  virtual ConstPoolUInt *castToULong(const ConstPoolVal *V) const {
    return SubClassName::CastToULong((const ArgType*)V);
  }
  virtual ConstPoolFP   *castToFloat(const ConstPoolVal *V) const {
    return SubClassName::CastToFloat((const ArgType*)V);
  }
  virtual ConstPoolFP   *castToDouble(const ConstPoolVal *V) const {
    return SubClassName::CastToDouble((const ArgType*)V);
  }
  virtual ConstPoolPointer *castToPointer(const ConstPoolVal *V, 
                                          const PointerType *Ty) const {
    return SubClassName::CastToPointer((const ArgType*)V, Ty);
  }

  //===--------------------------------------------------------------------===//
  // Default "noop" implementations
  //===--------------------------------------------------------------------===//

  inline static ConstPoolVal *Not(const ArgType *V) { return 0; }

  inline static ConstPoolVal *Add(const ArgType *V1, const ArgType *V2) {
    return 0;
  }
  inline static ConstPoolVal *Sub(const ArgType *V1, const ArgType *V2) {
    return 0;
  }
  inline static ConstPoolVal *Mul(const ArgType *V1, const ArgType *V2) {
    return 0;
  }
  inline static ConstPoolBool *LessThan(const ArgType *V1, const ArgType *V2) {
    return 0;
  }

  // Casting operators.  ick
  inline static ConstPoolBool *CastToBool  (const ConstPoolVal *V) { return 0; }
  inline static ConstPoolSInt *CastToSByte (const ConstPoolVal *V) { return 0; }
  inline static ConstPoolUInt *CastToUByte (const ConstPoolVal *V) { return 0; }
  inline static ConstPoolSInt *CastToShort (const ConstPoolVal *V) { return 0; }
  inline static ConstPoolUInt *CastToUShort(const ConstPoolVal *V) { return 0; }
  inline static ConstPoolSInt *CastToInt   (const ConstPoolVal *V) { return 0; }
  inline static ConstPoolUInt *CastToUInt  (const ConstPoolVal *V) { return 0; }
  inline static ConstPoolSInt *CastToLong  (const ConstPoolVal *V) { return 0; }
  inline static ConstPoolUInt *CastToULong (const ConstPoolVal *V) { return 0; }
  inline static ConstPoolFP   *CastToFloat (const ConstPoolVal *V) { return 0; }
  inline static ConstPoolFP   *CastToDouble(const ConstPoolVal *V) { return 0; }
  inline static ConstPoolPointer *CastToPointer(const ConstPoolVal *,
                                                const PointerType *) {return 0;}
};



//===----------------------------------------------------------------------===//
//                             EmptyRules Class
//===----------------------------------------------------------------------===//
//
// EmptyRules provides a concrete base class of ConstRules that does nothing
//
struct EmptyRules : public TemplateRules<ConstPoolVal, EmptyRules> {
};



//===----------------------------------------------------------------------===//
//                              BoolRules Class
//===----------------------------------------------------------------------===//
//
// BoolRules provides a concrete base class of ConstRules for the 'bool' type.
//
struct BoolRules : public TemplateRules<ConstPoolBool, BoolRules> {

  inline static ConstPoolVal *Not(const ConstPoolBool *V) { 
    return ConstPoolBool::get(!V->getValue());
  }

  inline static ConstPoolVal *Or(const ConstPoolBool *V1,
				 const ConstPoolBool *V2) {
    return ConstPoolBool::get(V1->getValue() | V2->getValue());
  }

  inline static ConstPoolVal *And(const ConstPoolBool *V1, 
                                  const ConstPoolBool *V2) {
    return ConstPoolBool::get(V1->getValue() & V2->getValue());
  }
};


//===----------------------------------------------------------------------===//
//                            PointerRules Class
//===----------------------------------------------------------------------===//
//
// PointerRules provides a concrete base class of ConstRules for pointer types
//
struct PointerRules : public TemplateRules<ConstPoolPointer, PointerRules> {
  inline static ConstPoolBool *CastToBool  (const ConstPoolVal *V) {
    if (V->isNullValue()) return ConstPoolBool::False;
    return 0;  // Can't const prop other types of pointers
  }
  inline static ConstPoolSInt *CastToSByte (const ConstPoolVal *V) {
    if (V->isNullValue()) return ConstPoolSInt::get(Type::SByteTy, 0);
    return 0;  // Can't const prop other types of pointers
  }
  inline static ConstPoolUInt *CastToUByte (const ConstPoolVal *V) {
    if (V->isNullValue()) return ConstPoolUInt::get(Type::UByteTy, 0);
    return 0;  // Can't const prop other types of pointers
  }
  inline static ConstPoolSInt *CastToShort (const ConstPoolVal *V) {
    if (V->isNullValue()) return ConstPoolSInt::get(Type::ShortTy, 0);
    return 0;  // Can't const prop other types of pointers
  }
  inline static ConstPoolUInt *CastToUShort(const ConstPoolVal *V) {
    if (V->isNullValue()) return ConstPoolUInt::get(Type::UShortTy, 0);
    return 0;  // Can't const prop other types of pointers
  }
  inline static ConstPoolSInt *CastToInt   (const ConstPoolVal *V) {
    if (V->isNullValue()) return ConstPoolSInt::get(Type::IntTy, 0);
    return 0;  // Can't const prop other types of pointers
  }
  inline static ConstPoolUInt *CastToUInt  (const ConstPoolVal *V) {
    if (V->isNullValue()) return ConstPoolUInt::get(Type::UIntTy, 0);
    return 0;  // Can't const prop other types of pointers
  }
  inline static ConstPoolSInt *CastToLong  (const ConstPoolVal *V) {
    if (V->isNullValue()) return ConstPoolSInt::get(Type::LongTy, 0);
    return 0;  // Can't const prop other types of pointers
  }
  inline static ConstPoolUInt *CastToULong (const ConstPoolVal *V) {
    if (V->isNullValue()) return ConstPoolUInt::get(Type::ULongTy, 0);
    return 0;  // Can't const prop other types of pointers
  }
  inline static ConstPoolFP   *CastToFloat (const ConstPoolVal *V) {
    if (V->isNullValue()) return ConstPoolFP::get(Type::FloatTy, 0);
    return 0;  // Can't const prop other types of pointers
  }
  inline static ConstPoolFP   *CastToDouble(const ConstPoolVal *V) {
    if (V->isNullValue()) return ConstPoolFP::get(Type::DoubleTy, 0);
    return 0;  // Can't const prop other types of pointers
  }

  inline static ConstPoolPointer *CastToPointer(const ConstPoolPointer *V,
                                                const PointerType *PTy) {
    if (V->isNullValue())
      return ConstPoolPointerNull::get(PTy);
    return 0;  // Can't const prop other types of pointers
  }
};


//===----------------------------------------------------------------------===//
//                             DirectRules Class
//===----------------------------------------------------------------------===//
//
// DirectRules provides a concrete base classes of ConstRules for a variety of
// different types.  This allows the C++ compiler to automatically generate our
// constant handling operations in a typesafe and accurate manner.
//
template<class ConstPoolClass, class BuiltinType, Type **Ty>
struct DirectRules 
  : public TemplateRules<ConstPoolClass, 
                         DirectRules<ConstPoolClass, BuiltinType, Ty> > {

  inline static ConstPoolVal *Not(const ConstPoolClass *V) { 
    return ConstPoolClass::get(*Ty, !(BuiltinType)V->getValue());;
  }

  inline static ConstPoolVal *Add(const ConstPoolClass *V1, 
                                  const ConstPoolClass *V2) {
    BuiltinType Result = (BuiltinType)V1->getValue() + 
                         (BuiltinType)V2->getValue();
    return ConstPoolClass::get(*Ty, Result);
  }

  inline static ConstPoolVal *Sub(const ConstPoolClass *V1, 
                                  const ConstPoolClass *V2) {
    BuiltinType Result = (BuiltinType)V1->getValue() -
                         (BuiltinType)V2->getValue();
    return ConstPoolClass::get(*Ty, Result);
  }

  inline static ConstPoolVal *Mul(const ConstPoolClass *V1, 
				   const ConstPoolClass *V2) {
    BuiltinType Result = (BuiltinType)V1->getValue() *
                         (BuiltinType)V2->getValue();
    return ConstPoolClass::get(*Ty, Result);
  }

  inline static ConstPoolBool *LessThan(const ConstPoolClass *V1, 
                                        const ConstPoolClass *V2) {
    bool Result = (BuiltinType)V1->getValue() < (BuiltinType)V2->getValue();
    return ConstPoolBool::get(Result);
  } 

  inline static ConstPoolPointer *CastToPointer(const ConstPoolClass *V,
                                                const PointerType *PTy) {
    if (V->isNullValue())    // Is it a FP or Integral null value?
      return ConstPoolPointerNull::get(PTy);
    return 0;  // Can't const prop other types of pointers
  }

  // Casting operators.  ick
#define DEF_CAST(TYPE, CLASS, CTYPE) \
  inline static CLASS *CastTo##TYPE  (const ConstPoolClass *V) {    \
    return CLASS::get(Type::TYPE##Ty, (CTYPE)(BuiltinType)V->getValue()); \
  }

  DEF_CAST(Bool  , ConstPoolBool, bool)
  DEF_CAST(SByte , ConstPoolSInt, signed char)
  DEF_CAST(UByte , ConstPoolUInt, unsigned char)
  DEF_CAST(Short , ConstPoolSInt, signed short)
  DEF_CAST(UShort, ConstPoolUInt, unsigned short)
  DEF_CAST(Int   , ConstPoolSInt, signed int)
  DEF_CAST(UInt  , ConstPoolUInt, unsigned int)
  DEF_CAST(Long  , ConstPoolSInt, int64_t)
  DEF_CAST(ULong , ConstPoolUInt, uint64_t)
  DEF_CAST(Float , ConstPoolFP  , float)
  DEF_CAST(Double, ConstPoolFP  , double)
#undef DEF_CAST
};

//===----------------------------------------------------------------------===//
//                            DirectRules Subclasses
//===----------------------------------------------------------------------===//
//
// Given the DirectRules class we can now implement lots of types with little
// code.  Thank goodness C++ compilers are great at stomping out layers of 
// templates... can you imagine having to do this all by hand? (/me is lazy :)
//

// ConstRules::find - Return the constant rules that take care of the specified
// type.
//
Annotation *ConstRules::find(AnnotationID AID, const Annotable *TyA, void *) {
  assert(AID == ConstRules::AID && "Bad annotation for factory!");
  const Type *Ty = cast<Type>((const Value*)TyA);
  
  switch (Ty->getPrimitiveID()) {
  case Type::BoolTyID:    return new BoolRules();
  case Type::PointerTyID: return new PointerRules();
  case Type::SByteTyID:
    return new DirectRules<ConstPoolSInt,   signed char , &Type::SByteTy>();
  case Type::UByteTyID:
    return new DirectRules<ConstPoolUInt, unsigned char , &Type::UByteTy>();
  case Type::ShortTyID:
    return new DirectRules<ConstPoolSInt,   signed short, &Type::ShortTy>();
  case Type::UShortTyID:
    return new DirectRules<ConstPoolUInt, unsigned short, &Type::UShortTy>();
  case Type::IntTyID:
    return new DirectRules<ConstPoolSInt,   signed int  , &Type::IntTy>();
  case Type::UIntTyID:
    return new DirectRules<ConstPoolUInt, unsigned int  , &Type::UIntTy>();
  case Type::LongTyID:
    return new DirectRules<ConstPoolSInt,  int64_t      , &Type::LongTy>();
  case Type::ULongTyID:
    return new DirectRules<ConstPoolUInt, uint64_t      , &Type::ULongTy>();
  case Type::FloatTyID:
    return new DirectRules<ConstPoolFP  , float         , &Type::FloatTy>();
  case Type::DoubleTyID:
    return new DirectRules<ConstPoolFP  , double        , &Type::DoubleTy>();
  default:
    return new EmptyRules();
  }
}


} // End namespace opt