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; RUN: llc < %s -mcpu=cortex-a9 -new-coalescer | FileCheck %s
target datalayout = "e-p:32:32:32-i1:8:32-i8:8:32-i16:16:32-i32:32:32-i64:32:64-f32:32:32-f64:32:64-v64:32:64-v128:32:128-a0:0:32-n32-S32"
target triple = "thumbv7-apple-ios0.0.0"
; CHECK: f
; The vld2 and vst2 are not aligned wrt each other, the second Q loaded is the
; first one stored.
; The coalescer must find a super-register larger than QQ to eliminate the copy
; setting up the vst2 data.
; CHECK: vld2
; CHECK-NOT: vorr
; CHECK-NOT: vmov
; CHECK: vst2
define void @f(float* %p, i32 %c) nounwind ssp {
entry:
%0 = bitcast float* %p to i8*
%vld2 = tail call { <4 x float>, <4 x float> } @llvm.arm.neon.vld2.v4f32(i8* %0, i32 4)
%vld221 = extractvalue { <4 x float>, <4 x float> } %vld2, 1
%add.ptr = getelementptr inbounds float* %p, i32 8
%1 = bitcast float* %add.ptr to i8*
tail call void @llvm.arm.neon.vst2.v4f32(i8* %1, <4 x float> %vld221, <4 x float> undef, i32 4)
ret void
}
; CHECK: f1
; FIXME: This function still has copies.
define void @f1(float* %p, i32 %c) nounwind ssp {
entry:
%0 = bitcast float* %p to i8*
%vld2 = tail call { <4 x float>, <4 x float> } @llvm.arm.neon.vld2.v4f32(i8* %0, i32 4)
%vld221 = extractvalue { <4 x float>, <4 x float> } %vld2, 1
%add.ptr = getelementptr inbounds float* %p, i32 8
%1 = bitcast float* %add.ptr to i8*
%vld22 = tail call { <4 x float>, <4 x float> } @llvm.arm.neon.vld2.v4f32(i8* %1, i32 4)
%vld2215 = extractvalue { <4 x float>, <4 x float> } %vld22, 0
tail call void @llvm.arm.neon.vst2.v4f32(i8* %1, <4 x float> %vld221, <4 x float> %vld2215, i32 4)
ret void
}
; CHECK: f2
; FIXME: This function still has copies.
define void @f2(float* %p, i32 %c) nounwind ssp {
entry:
%0 = bitcast float* %p to i8*
%vld2 = tail call { <4 x float>, <4 x float> } @llvm.arm.neon.vld2.v4f32(i8* %0, i32 4)
%vld224 = extractvalue { <4 x float>, <4 x float> } %vld2, 1
br label %do.body
do.body: ; preds = %do.body, %entry
%qq0.0.1.0 = phi <4 x float> [ %vld224, %entry ], [ %vld2216, %do.body ]
%c.addr.0 = phi i32 [ %c, %entry ], [ %dec, %do.body ]
%p.addr.0 = phi float* [ %p, %entry ], [ %add.ptr, %do.body ]
%add.ptr = getelementptr inbounds float* %p.addr.0, i32 8
%1 = bitcast float* %add.ptr to i8*
%vld22 = tail call { <4 x float>, <4 x float> } @llvm.arm.neon.vld2.v4f32(i8* %1, i32 4)
%vld2215 = extractvalue { <4 x float>, <4 x float> } %vld22, 0
%vld2216 = extractvalue { <4 x float>, <4 x float> } %vld22, 1
tail call void @llvm.arm.neon.vst2.v4f32(i8* %1, <4 x float> %qq0.0.1.0, <4 x float> %vld2215, i32 4)
%dec = add nsw i32 %c.addr.0, -1
%tobool = icmp eq i32 %dec, 0
br i1 %tobool, label %do.end, label %do.body
do.end: ; preds = %do.body
ret void
}
declare { <4 x float>, <4 x float> } @llvm.arm.neon.vld2.v4f32(i8*, i32) nounwind readonly
declare void @llvm.arm.neon.vst2.v4f32(i8*, <4 x float>, <4 x float>, i32) nounwind
; CHECK: f3
; This function has lane insertions that span basic blocks.
; The trivial REG_SEQUENCE lowering can't handle that, but the coalescer can.
;
; void f3(float *p, float *q) {
; float32x2_t x;
; x[1] = p[3];
; if (q)
; x[0] = q[0] + q[1];
; else
; x[0] = p[2];
; vst1_f32(p+4, x);
; }
;
; CHECK-NOT: vmov
; CHECK-NOT: vorr
define void @f3(float* %p, float* %q) nounwind ssp {
entry:
%arrayidx = getelementptr inbounds float* %p, i32 3
%0 = load float* %arrayidx, align 4
%vecins = insertelement <2 x float> undef, float %0, i32 1
%tobool = icmp eq float* %q, null
br i1 %tobool, label %if.else, label %if.then
if.then: ; preds = %entry
%1 = load float* %q, align 4
%arrayidx2 = getelementptr inbounds float* %q, i32 1
%2 = load float* %arrayidx2, align 4
%add = fadd float %1, %2
%vecins3 = insertelement <2 x float> %vecins, float %add, i32 0
br label %if.end
if.else: ; preds = %entry
%arrayidx4 = getelementptr inbounds float* %p, i32 2
%3 = load float* %arrayidx4, align 4
%vecins5 = insertelement <2 x float> %vecins, float %3, i32 0
br label %if.end
if.end: ; preds = %if.else, %if.then
%x.0 = phi <2 x float> [ %vecins3, %if.then ], [ %vecins5, %if.else ]
%add.ptr = getelementptr inbounds float* %p, i32 4
%4 = bitcast float* %add.ptr to i8*
tail call void @llvm.arm.neon.vst1.v2f32(i8* %4, <2 x float> %x.0, i32 4)
ret void
}
declare void @llvm.arm.neon.vst1.v2f32(i8*, <2 x float>, i32) nounwind
declare <2 x float> @llvm.arm.neon.vld1.v2f32(i8*, i32) nounwind readonly
; CHECK: f4
; This function inserts a lane into a fully defined vector.
; The destination lane isn't read, so the subregs can coalesce.
; CHECK-NOT: vmov
; CHECK-NOT: vorr
define void @f4(float* %p, float* %q) nounwind ssp {
entry:
%0 = bitcast float* %p to i8*
%vld1 = tail call <2 x float> @llvm.arm.neon.vld1.v2f32(i8* %0, i32 4)
%tobool = icmp eq float* %q, null
br i1 %tobool, label %if.end, label %if.then
if.then: ; preds = %entry
%1 = load float* %q, align 4
%arrayidx1 = getelementptr inbounds float* %q, i32 1
%2 = load float* %arrayidx1, align 4
%add = fadd float %1, %2
%vecins = insertelement <2 x float> %vld1, float %add, i32 1
br label %if.end
if.end: ; preds = %entry, %if.then
%x.0 = phi <2 x float> [ %vecins, %if.then ], [ %vld1, %entry ]
tail call void @llvm.arm.neon.vst1.v2f32(i8* %0, <2 x float> %x.0, i32 4)
ret void
}
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