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; RUN: llc < %s -march=r600 -mcpu=r600 | FileCheck %s
; RUN: llc < %s -march=r600 -mcpu=rs880 | FileCheck %s
; RUN: llc < %s -march=r600 -mcpu=rv670 | FileCheck %s
; R600 supports 8 fetches in a clause
; CHECK: @fetch_limits_r600
; CHECK: Fetch clause
; CHECK: Fetch clause
define void @fetch_limits_r600() #0 {
entry:
%0 = load <4 x float> addrspace(8)* null
%1 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1)
%2 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2)
%3 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 3)
%4 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 4)
%5 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 5)
%6 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 6)
%7 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 7)
%8 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 8)
%res0 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %0, i32 0, i32 0, i32 1)
%res1 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %1, i32 0, i32 0, i32 1)
%res2 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %2, i32 0, i32 0, i32 1)
%res3 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %3, i32 0, i32 0, i32 1)
%res4 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %4, i32 0, i32 0, i32 1)
%res5 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %5, i32 0, i32 0, i32 1)
%res6 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %6, i32 0, i32 0, i32 1)
%res7 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %7, i32 0, i32 0, i32 1)
%res8 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %8, i32 0, i32 0, i32 1)
%a = fadd <4 x float> %res0, %res1
%b = fadd <4 x float> %res2, %res3
%c = fadd <4 x float> %res4, %res5
%d = fadd <4 x float> %res6, %res7
%e = fadd <4 x float> %res8, %a
%bc = fadd <4 x float> %b, %c
%de = fadd <4 x float> %d, %e
%bcde = fadd <4 x float> %bc, %de
call void @llvm.R600.store.swizzle(<4 x float> %bcde, i32 0, i32 1)
ret void
}
attributes #0 = { "ShaderType"="0" } ; Pixel Shader
declare <4 x float> @llvm.AMDGPU.tex(<4 x float>, i32, i32, i32) readnone
declare void @llvm.R600.store.swizzle(<4 x float>, i32, i32)
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