1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
|
;RUN: llc < %s -march=amdgcn -mcpu=verde -verify-machineinstrs | FileCheck %s
;RUN: llc < %s -march=amdgcn -mcpu=tonga -verify-machineinstrs | FileCheck %s
;CHECK-DAG: image_load {{v\[[0-9]+:[0-9]+\]}}, 15, 0, 0, -1
;CHECK-DAG: image_load_mip {{v\[[0-9]+:[0-9]+\]}}, 3, 0, 0, 0
;CHECK-DAG: image_load_mip {{v[0-9]+}}, 2, 0, 0, 0
;CHECK-DAG: image_load_mip {{v[0-9]+}}, 1, 0, 0, 0
;CHECK-DAG: image_load_mip {{v[0-9]+}}, 4, 0, 0, 0
;CHECK-DAG: image_load_mip {{v[0-9]+}}, 8, 0, 0, 0
;CHECK-DAG: image_load_mip {{v\[[0-9]+:[0-9]+\]}}, 5, 0, 0, 0
;CHECK-DAG: image_load_mip {{v\[[0-9]+:[0-9]+\]}}, 12, 0, 0, -1
;CHECK-DAG: image_load_mip {{v\[[0-9]+:[0-9]+\]}}, 7, 0, 0, 0
;CHECK-DAG: image_load_mip {{v[0-9]+}}, 8, 0, 0, -1
define void @test(i32 %a1, i32 %a2, i32 %a3, i32 %a4) {
%v1 = insertelement <4 x i32> undef, i32 %a1, i32 0
%v2 = insertelement <4 x i32> undef, i32 %a1, i32 1
%v3 = insertelement <4 x i32> undef, i32 %a1, i32 2
%v4 = insertelement <4 x i32> undef, i32 %a1, i32 3
%v5 = insertelement <4 x i32> undef, i32 %a2, i32 0
%v6 = insertelement <4 x i32> undef, i32 %a2, i32 1
%v10 = insertelement <4 x i32> undef, i32 %a3, i32 1
%v11 = insertelement <4 x i32> undef, i32 %a3, i32 2
%v15 = insertelement <4 x i32> undef, i32 %a4, i32 2
%v16 = insertelement <4 x i32> undef, i32 %a4, i32 3
%res1 = call <4 x i32> @llvm.SI.imageload.(<4 x i32> %v1,
<32 x i8> undef, i32 1)
%res2 = call <4 x i32> @llvm.SI.imageload.(<4 x i32> %v2,
<32 x i8> undef, i32 2)
%res3 = call <4 x i32> @llvm.SI.imageload.(<4 x i32> %v3,
<32 x i8> undef, i32 3)
%res4 = call <4 x i32> @llvm.SI.imageload.(<4 x i32> %v4,
<32 x i8> undef, i32 4)
%res5 = call <4 x i32> @llvm.SI.imageload.(<4 x i32> %v5,
<32 x i8> undef, i32 5)
%res6 = call <4 x i32> @llvm.SI.imageload.(<4 x i32> %v6,
<32 x i8> undef, i32 6)
%res10 = call <4 x i32> @llvm.SI.imageload.(<4 x i32> %v10,
<32 x i8> undef, i32 10)
%res11 = call <4 x i32> @llvm.SI.imageload.(<4 x i32> %v11,
<32 x i8> undef, i32 11)
%res15 = call <4 x i32> @llvm.SI.imageload.(<4 x i32> %v15,
<32 x i8> undef, i32 15)
%res16 = call <4 x i32> @llvm.SI.imageload.(<4 x i32> %v16,
<32 x i8> undef, i32 16)
%e1 = extractelement <4 x i32> %res1, i32 0
%e2 = extractelement <4 x i32> %res2, i32 1
%e3 = extractelement <4 x i32> %res3, i32 2
%e4 = extractelement <4 x i32> %res4, i32 3
%t0 = extractelement <4 x i32> %res5, i32 0
%t1 = extractelement <4 x i32> %res5, i32 1
%e5 = add i32 %t0, %t1
%t2 = extractelement <4 x i32> %res6, i32 0
%t3 = extractelement <4 x i32> %res6, i32 2
%e6 = add i32 %t2, %t3
%t10 = extractelement <4 x i32> %res10, i32 2
%t11 = extractelement <4 x i32> %res10, i32 3
%e10 = add i32 %t10, %t11
%t12 = extractelement <4 x i32> %res11, i32 0
%t13 = extractelement <4 x i32> %res11, i32 1
%t14 = extractelement <4 x i32> %res11, i32 2
%t15 = add i32 %t12, %t13
%e11 = add i32 %t14, %t15
%t28 = extractelement <4 x i32> %res15, i32 0
%t29 = extractelement <4 x i32> %res15, i32 1
%t30 = extractelement <4 x i32> %res15, i32 2
%t31 = extractelement <4 x i32> %res15, i32 3
%t32 = add i32 %t28, %t29
%t33 = add i32 %t30, %t31
%e15 = add i32 %t32, %t33
%e16 = extractelement <4 x i32> %res16, i32 3
%s1 = add i32 %e1, %e2
%s2 = add i32 %s1, %e3
%s3 = add i32 %s2, %e4
%s4 = add i32 %s3, %e5
%s5 = add i32 %s4, %e6
%s9 = add i32 %s5, %e10
%s10 = add i32 %s9, %e11
%s14 = add i32 %s10, %e15
%s15 = add i32 %s14, %e16
%s16 = bitcast i32 %s15 to float
call void @llvm.SI.export(i32 15, i32 0, i32 1, i32 12, i32 0, float %s16, float %s16, float %s16, float %s16)
ret void
}
; Test that ccordinates are stored in vgprs and not sgprs
; CHECK: vgpr_coords
; CHECK: image_load_mip {{v\[[0-9]+:[0-9]+\]}}, 15, 0, 0, 0, 0, 0, 0, 0, {{v\[[0-9]+:[0-9]+\]}}
define void @vgpr_coords(float addrspace(2)* addrspace(2)* inreg, <16 x i8> addrspace(2)* inreg, <32 x i8> addrspace(2)* inreg, i32 inreg, <2 x i32>, <2 x i32>, <2 x i32>, <3 x i32>, <2 x i32>, <2 x i32>, <2 x i32>, float, float, float, float, float, float, float, float, float) #0 {
main_body:
%20 = getelementptr float addrspace(2)*, float addrspace(2)* addrspace(2)* %0, i32 0
%21 = load float addrspace(2)*, float addrspace(2)* addrspace(2)* %20, !tbaa !2
%22 = getelementptr float, float addrspace(2)* %21, i32 0
%23 = load float, float addrspace(2)* %22, !tbaa !2, !invariant.load !1
%24 = getelementptr float, float addrspace(2)* %21, i32 1
%25 = load float, float addrspace(2)* %24, !tbaa !2, !invariant.load !1
%26 = getelementptr float, float addrspace(2)* %21, i32 4
%27 = load float, float addrspace(2)* %26, !tbaa !2, !invariant.load !1
%28 = getelementptr <32 x i8>, <32 x i8> addrspace(2)* %2, i32 0
%29 = load <32 x i8>, <32 x i8> addrspace(2)* %28, !tbaa !2
%30 = bitcast float %27 to i32
%31 = bitcast float %23 to i32
%32 = bitcast float %25 to i32
%33 = insertelement <4 x i32> undef, i32 %31, i32 0
%34 = insertelement <4 x i32> %33, i32 %32, i32 1
%35 = insertelement <4 x i32> %34, i32 %30, i32 2
%36 = insertelement <4 x i32> %35, i32 undef, i32 3
%37 = call <4 x i32> @llvm.SI.imageload.v4i32(<4 x i32> %36, <32 x i8> %29, i32 2)
%38 = extractelement <4 x i32> %37, i32 0
%39 = extractelement <4 x i32> %37, i32 1
%40 = extractelement <4 x i32> %37, i32 2
%41 = extractelement <4 x i32> %37, i32 3
%42 = bitcast i32 %38 to float
%43 = bitcast i32 %39 to float
%44 = bitcast i32 %40 to float
%45 = bitcast i32 %41 to float
call void @llvm.SI.export(i32 15, i32 1, i32 1, i32 0, i32 0, float %42, float %43, float %44, float %45)
ret void
}
declare <4 x i32> @llvm.SI.imageload.(<4 x i32>, <32 x i8>, i32) readnone
; Function Attrs: nounwind readnone
declare <4 x i32> @llvm.SI.imageload.v4i32(<4 x i32>, <32 x i8>, i32) #1
declare void @llvm.SI.export(i32, i32, i32, i32, i32, float, float, float, float)
attributes #0 = { "ShaderType"="0" }
attributes #1 = { nounwind readnone }
!0 = !{!"const", null}
!1 = !{}
!2 = !{!0, !0, i64 0, i32 1}
|