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; RUN: llc -march=amdgcn -mcpu=SI -verify-machineinstrs < %s | FileCheck -strict-whitespace %s
; RUN: llc -march=amdgcn -mcpu=tonga -verify-machineinstrs < %s | FileCheck -strict-whitespace %s
; CHECK-LABEL: {{^}}main:
; CHECK: s_load_dwordx4
; CHECK: s_load_dwordx4
; CHECK: s_waitcnt vmcnt(0) lgkmcnt(0){{$}}
; CHECK: s_endpgm
define void @main(<16 x i8> addrspace(2)* inreg %arg, <16 x i8> addrspace(2)* inreg %arg1, <32 x i8> addrspace(2)* inreg %arg2, <16 x i8> addrspace(2)* inreg %arg3, <16 x i8> addrspace(2)* inreg %arg4, i32 inreg %arg5, i32 %arg6, i32 %arg7, i32 %arg8, i32 %arg9, float addrspace(2)* inreg %constptr) #0 {
main_body:
%tmp = getelementptr <16 x i8> addrspace(2)* %arg3, i32 0
%tmp10 = load <16 x i8> addrspace(2)* %tmp, !tbaa !0
%tmp11 = call <4 x float> @llvm.SI.vs.load.input(<16 x i8> %tmp10, i32 0, i32 %arg6)
%tmp12 = extractelement <4 x float> %tmp11, i32 0
%tmp13 = extractelement <4 x float> %tmp11, i32 1
call void @llvm.AMDGPU.barrier.global() #1
%tmp14 = extractelement <4 x float> %tmp11, i32 2
; %tmp15 = extractelement <4 x float> %tmp11, i32 3
%tmp15 = load float addrspace(2)* %constptr, align 4 ; Force waiting for expcnt and lgkmcnt
%tmp16 = getelementptr <16 x i8> addrspace(2)* %arg3, i32 1
%tmp17 = load <16 x i8> addrspace(2)* %tmp16, !tbaa !0
%tmp18 = call <4 x float> @llvm.SI.vs.load.input(<16 x i8> %tmp17, i32 0, i32 %arg6)
%tmp19 = extractelement <4 x float> %tmp18, i32 0
%tmp20 = extractelement <4 x float> %tmp18, i32 1
%tmp21 = extractelement <4 x float> %tmp18, i32 2
%tmp22 = extractelement <4 x float> %tmp18, i32 3
call void @llvm.SI.export(i32 15, i32 0, i32 0, i32 32, i32 0, float %tmp19, float %tmp20, float %tmp21, float %tmp22)
call void @llvm.SI.export(i32 15, i32 0, i32 1, i32 12, i32 0, float %tmp12, float %tmp13, float %tmp14, float %tmp15)
ret void
}
; Function Attrs: noduplicate nounwind
declare void @llvm.AMDGPU.barrier.global() #1
; Function Attrs: nounwind readnone
declare <4 x float> @llvm.SI.vs.load.input(<16 x i8>, i32, i32) #2
declare void @llvm.SI.export(i32, i32, i32, i32, i32, float, float, float, float)
attributes #0 = { "ShaderType"="1" }
attributes #1 = { noduplicate nounwind }
attributes #2 = { nounwind readnone }
!0 = !{!1, !1, i64 0, i32 1}
!1 = !{!"const", null}
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