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; RUN: llc < %s -march=x86 -mattr=+sse2
define fastcc void @glgVectorFloatConversion() nounwind {
%tmp12745 = load <4 x float>, <4 x float>* null, align 16 ; <<4 x float>> [#uses=1]
%tmp12773 = insertelement <4 x float> %tmp12745, float 1.000000e+00, i32 1 ; <<4 x float>> [#uses=1]
%tmp12774 = insertelement <4 x float> %tmp12773, float 0.000000e+00, i32 2 ; <<4 x float>> [#uses=1]
%tmp12775 = insertelement <4 x float> %tmp12774, float 1.000000e+00, i32 3 ; <<4 x float>> [#uses=1]
store <4 x float> %tmp12775, <4 x float>* null, align 16
unreachable
}
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