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authorJason Ekstrand <jason.ekstrand@intel.com>2016-11-01 13:10:11 -0700
committerEmil Velikov <emil.l.velikov@gmail.com>2016-11-09 23:29:42 +0000
commit5bdd4fc273176bbbfb9adfe6cc397a6b0525c1d2 (patch)
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anv/allocator: Simplify anv_scratch_pool
The previous implementation was being overly clever and using the anv_bo::size field as its mutex. Scratch pool allocations don't happen often, will happen at most a fixed number of times, and never happen in the critical path (they only happen in shader compilation). We can make this much simpler by just using the device mutex. This also means that we can start using anv_bo_init_new directly on the bo and avoid setting fields one-at-a-time. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com> Cc: "13.0" <mesa-stable@lists.freedesktop.org> (cherry picked from commit bd0f8d50706fce400ff0768c659acc90696aadb6)
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