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authorIago Toral Quiroga <itoral@igalia.com>2015-01-30 09:03:57 +0100
committerIago Toral Quiroga <itoral@igalia.com>2015-02-02 09:29:18 +0100
commit68155e5a3699271b27adbe52968a9d5f8c84b0e6 (patch)
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i965: Fix intel_miptree_copy_teximage for GL_TEXTURE_1D_ARRAY
For GL_TEXTURE_1D_ARRAY targets we store the depth of the array in the Height field and leave Depth=1 in the underlying texture object. When we call intel_miptree_copy_teximage in the process of re-creating a miptree (possibily because the number of miplevels has changed) we didn't account for this, so we where only copying texture images for the first slice. Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
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