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author | Jason Ekstrand <jason.ekstrand@intel.com> | 2016-08-24 17:14:11 -0700 |
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committer | Jason Ekstrand <jason.ekstrand@intel.com> | 2016-08-24 20:42:05 -0700 |
commit | 2301705dee6324634520559b27ac6728ebb02191 (patch) | |
tree | 30832142f487a117e15b3c9f789ff119b5428bf3 /.gitattributes | |
parent | 05f36435ef117e48f457b44877d04dd6249b3bb7 (diff) | |
download | external_mesa3d-2301705dee6324634520559b27ac6728ebb02191.zip external_mesa3d-2301705dee6324634520559b27ac6728ebb02191.tar.gz external_mesa3d-2301705dee6324634520559b27ac6728ebb02191.tar.bz2 |
anv: Include the pipeline layout in the shader hash
The pipeline layout affects shader compilation because it is what
determines binding table locations as well as whether or not a particular
buffer has dynamic offsets. Since this affects the generated shader, it
needs to be in the hash. This fixes a bunch of CTS tests now that the CTS
is using a pipeline cache.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Diffstat (limited to '.gitattributes')
0 files changed, 0 insertions, 0 deletions