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authorJason Ekstrand <jason.ekstrand@intel.com>2016-08-24 17:14:11 -0700
committerJason Ekstrand <jason.ekstrand@intel.com>2016-08-24 20:42:05 -0700
commit2301705dee6324634520559b27ac6728ebb02191 (patch)
tree30832142f487a117e15b3c9f789ff119b5428bf3 /.gitattributes
parent05f36435ef117e48f457b44877d04dd6249b3bb7 (diff)
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anv: Include the pipeline layout in the shader hash
The pipeline layout affects shader compilation because it is what determines binding table locations as well as whether or not a particular buffer has dynamic offsets. Since this affects the generated shader, it needs to be in the hash. This fixes a bunch of CTS tests now that the CTS is using a pipeline cache. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Kristian Høgsberg <krh@bitplanet.net> Cc: "12.0" <mesa-stable@lists.freedesktop.org>
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