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author | Kenneth Graunke <kenneth@whitecape.org> | 2015-01-13 14:56:54 -0800 |
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committer | Kenneth Graunke <kenneth@whitecape.org> | 2015-01-14 16:55:43 -0800 |
commit | 3167a80bb1119616b70fbbcf2661d3fb511a6034 (patch) | |
tree | 4b42a5bba9a11db748e6e2060fcc6a975df965b4 /.gitignore | |
parent | 68ed14d6adcaf4b91216fc1c53792e88d1fd024d (diff) | |
download | external_mesa3d-3167a80bb1119616b70fbbcf2661d3fb511a6034.zip external_mesa3d-3167a80bb1119616b70fbbcf2661d3fb511a6034.tar.gz external_mesa3d-3167a80bb1119616b70fbbcf2661d3fb511a6034.tar.bz2 |
i965: Fix "vertex" vs. "geometry" and "VS" vs. "GS" in debug output.
We were happily printing "Native code for unnamed vertex shader" and
"VS vec4" program for geometry shaders in our INTEL_DEBUG=gs output,
as well as the KHR_debug output used by shader-db.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Diffstat (limited to '.gitignore')
0 files changed, 0 insertions, 0 deletions