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authorKenneth Graunke <kenneth@whitecape.org>2015-11-30 01:54:42 -0800
committerKenneth Graunke <kenneth@whitecape.org>2015-12-01 14:55:33 -0800
commit975b1299dd495a910bcfb86e3dc24131ed3c2e2f (patch)
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i965: Increase BRW_MAX_UBO to 14.
The NVIDIA binary driver and Intel's closed source driver both expose 14 here, rather than the GL minimum of 12. Let's follow suit. Without this, Shadow of Mordor fails to render correctly and triggers OpenGL errors: Mesa: User error: GL_INVALID_VALUE in glBindBufferBase(index=68) Mesa: User error: GL_INVALID_VALUE in glUniformBlockBinding(block binding 68 >= 60) There are 5 stages (VS, TCS, TES, GS, FS), and 12 * 5 = 60 is too small. 14 * 5 = 70 will work just fine. Tapani believes this will also help Alien Isolation. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Acked-by: Tapani Pälli <tapani.palli@intel.com> Acked-by: Matt Turner <mattst88@gmail.com>
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