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author | Brian Paul <brian.paul@tungstengraphics.com> | 2002-10-04 19:10:27 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2002-10-04 19:10:27 +0000 |
commit | 072edaf126ff039b69773afafad1e4c2137525e4 (patch) | |
tree | bb0e059727f2a2f3dd3247e8b51c72777096b5bc | |
parent | fc80ad6e62fb2b53d53756593099330477a44c52 (diff) | |
download | external_mesa3d-072edaf126ff039b69773afafad1e4c2137525e4.zip external_mesa3d-072edaf126ff039b69773afafad1e4c2137525e4.tar.gz external_mesa3d-072edaf126ff039b69773afafad1e4c2137525e4.tar.bz2 |
updated list of internal changes in 4.1
-rw-r--r-- | docs/RELNOTES-4.1 | 31 |
1 files changed, 19 insertions, 12 deletions
diff --git a/docs/RELNOTES-4.1 b/docs/RELNOTES-4.1 index 5db89f7..e88acf2 100644 --- a/docs/RELNOTES-4.1 +++ b/docs/RELNOTES-4.1 @@ -1,7 +1,7 @@ Mesa 4.1 release notes - <month>, <day>, 2002 + October, <day>, 2002 PLEASE READ!!!! @@ -65,7 +65,7 @@ GL_NV_point_sprite For rendering points as textured quads. Useful for particle effects. -GL_NV_texture_rectangle +GL_NV_texture_rectangle (new in 4.0.4 actually) Allows one to use textures with sizes that are not powers of two. Note that mipmapping and several texture wrap modes are not allowed. @@ -143,15 +143,6 @@ New features in GLUT XXX Things To Do Yet XXXX ------------------------- -Verify x86 code for normal transformation works with new 4-element normal -vector arrays. Pretty sure the SSE code is wrong. - -Allow multiple points to be rendered into one sw_span. - -improve point/line rendering speed. - -glVertexAttrib*NV(index>15) should cause an error. - isosurf with vertex program exhibits some missing triangles (probably when recycling the vertex buffer for long prims). @@ -267,5 +258,21 @@ are some things to change: is enabled. +7. Removed ctx->Polygon._OffsetAny. Removed ctx->Polygon.OffsetMRD. + + +8. GLfloat / GLchan changes: + + Changed ctx->Driver.ClearColor() to take GLfloat[4] instead of GLchan[4]. + ctx->Color.ClearColor is now GLfloat[4] too. + Changed ctx->Driver.AlphaRef() to take GLfloat instead of GLchan. + ctx->Color.AlphaRef is now GLfloat. + texObj->BorderColor is now GLfloat[4]. texObj->_BorderChan is GLchan[4]. + + This is part of an effort to remove all GLchan types from core Mesa so + that someday we can support 8, 16 and 32-bit color channels dynamically + at runtime, instead of at compile-time. + + ---------------------------------------------------------------------- -$Id: RELNOTES-4.1,v 1.16 2002/09/19 16:34:29 brianp Exp $ +$Id: RELNOTES-4.1,v 1.17 2002/10/04 19:10:27 brianp Exp $ |