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authorIago Toral Quiroga <itoral@igalia.com>2015-03-19 11:42:33 +0100
committerSamuel Iglesias Gonsalvez <siglesias@igalia.com>2015-07-14 07:04:04 +0200
commit173ed05a6d9e851b2b7b2f9f2d8993e5da115c40 (patch)
tree44e8d3d5c6d646f0afc79982fa5e2d3bcbd79908
parent8a1d58bd6129d61ec4efb79cc6f2b61ac777b85b (diff)
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mesa: Implement _mesa_BindBufferRange for target GL_SHADER_STORAGE_BUFFER
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
-rw-r--r--src/mesa/main/bufferobj.c37
1 files changed, 37 insertions, 0 deletions
diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
index c3548b5..4e25a72 100644
--- a/src/mesa/main/bufferobj.c
+++ b/src/mesa/main/bufferobj.c
@@ -3157,6 +3157,40 @@ bind_buffer_range_uniform_buffer(struct gl_context *ctx,
bind_uniform_buffer(ctx, index, bufObj, offset, size, GL_FALSE);
}
+/**
+ * Bind a region of a buffer object to a shader storage block binding point.
+ * \param index the shader storage buffer binding point index
+ * \param bufObj the buffer object
+ * \param offset offset to the start of buffer object region
+ * \param size size of the buffer object region
+ */
+static void
+bind_buffer_range_shader_storage_buffer(struct gl_context *ctx,
+ GLuint index,
+ struct gl_buffer_object *bufObj,
+ GLintptr offset,
+ GLsizeiptr size)
+{
+ if (index >= ctx->Const.MaxShaderStorageBufferBindings) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(index=%d)", index);
+ return;
+ }
+
+ if (offset & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glBindBufferRange(offset misaligned %d/%d)", (int) offset,
+ ctx->Const.ShaderStorageBufferOffsetAlignment);
+ return;
+ }
+
+ if (bufObj == ctx->Shared->NullBufferObj) {
+ offset = -1;
+ size = -1;
+ }
+
+ _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, bufObj);
+ bind_shader_storage_buffer(ctx, index, bufObj, offset, size, GL_FALSE);
+}
/**
* Bind a buffer object to a uniform block binding point.
@@ -4227,6 +4261,9 @@ _mesa_BindBufferRange(GLenum target, GLuint index,
case GL_UNIFORM_BUFFER:
bind_buffer_range_uniform_buffer(ctx, index, bufObj, offset, size);
return;
+ case GL_SHADER_STORAGE_BUFFER:
+ bind_buffer_range_shader_storage_buffer(ctx, index, bufObj, offset, size);
+ return;
case GL_ATOMIC_COUNTER_BUFFER:
bind_atomic_buffer(ctx, index, bufObj, offset, size,
"glBindBufferRange");