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author | Iago Toral Quiroga <itoral@igalia.com> | 2015-03-19 11:42:33 +0100 |
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committer | Samuel Iglesias Gonsalvez <siglesias@igalia.com> | 2015-07-14 07:04:04 +0200 |
commit | 173ed05a6d9e851b2b7b2f9f2d8993e5da115c40 (patch) | |
tree | 44e8d3d5c6d646f0afc79982fa5e2d3bcbd79908 | |
parent | 8a1d58bd6129d61ec4efb79cc6f2b61ac777b85b (diff) | |
download | external_mesa3d-173ed05a6d9e851b2b7b2f9f2d8993e5da115c40.zip external_mesa3d-173ed05a6d9e851b2b7b2f9f2d8993e5da115c40.tar.gz external_mesa3d-173ed05a6d9e851b2b7b2f9f2d8993e5da115c40.tar.bz2 |
mesa: Implement _mesa_BindBufferRange for target GL_SHADER_STORAGE_BUFFER
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
-rw-r--r-- | src/mesa/main/bufferobj.c | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c index c3548b5..4e25a72 100644 --- a/src/mesa/main/bufferobj.c +++ b/src/mesa/main/bufferobj.c @@ -3157,6 +3157,40 @@ bind_buffer_range_uniform_buffer(struct gl_context *ctx, bind_uniform_buffer(ctx, index, bufObj, offset, size, GL_FALSE); } +/** + * Bind a region of a buffer object to a shader storage block binding point. + * \param index the shader storage buffer binding point index + * \param bufObj the buffer object + * \param offset offset to the start of buffer object region + * \param size size of the buffer object region + */ +static void +bind_buffer_range_shader_storage_buffer(struct gl_context *ctx, + GLuint index, + struct gl_buffer_object *bufObj, + GLintptr offset, + GLsizeiptr size) +{ + if (index >= ctx->Const.MaxShaderStorageBufferBindings) { + _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(index=%d)", index); + return; + } + + if (offset & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glBindBufferRange(offset misaligned %d/%d)", (int) offset, + ctx->Const.ShaderStorageBufferOffsetAlignment); + return; + } + + if (bufObj == ctx->Shared->NullBufferObj) { + offset = -1; + size = -1; + } + + _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, bufObj); + bind_shader_storage_buffer(ctx, index, bufObj, offset, size, GL_FALSE); +} /** * Bind a buffer object to a uniform block binding point. @@ -4227,6 +4261,9 @@ _mesa_BindBufferRange(GLenum target, GLuint index, case GL_UNIFORM_BUFFER: bind_buffer_range_uniform_buffer(ctx, index, bufObj, offset, size); return; + case GL_SHADER_STORAGE_BUFFER: + bind_buffer_range_shader_storage_buffer(ctx, index, bufObj, offset, size); + return; case GL_ATOMIC_COUNTER_BUFFER: bind_atomic_buffer(ctx, index, bufObj, offset, size, "glBindBufferRange"); |