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authorMarius Predut <marius.predut@intel.com>2015-02-25 09:49:45 -0700
committerBrian Paul <brianp@vmware.com>2015-02-25 16:35:49 -0700
commit1a93e7690dc90211164082d6a2d26d93da8127ef (patch)
tree85dea0aa989370fbd767eec2b243e37c8892b6b5
parent47053464630888f819ef8cc44278f1a1220159b9 (diff)
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mesa: use fi_type in vertex attribute code
For 32-bit builds, floating point operations use x86 FPU registers, not SSE registers. If we're actually storing an integer in a float variable, the value might get modified when written to memory. This patch changes the VBO code to use the fi_type (float/int union) to store/copy vertex attributes. Also, this can improve performance on x86 because moving floats with integer registers instead of FP registers is faster. Neil Roberts review: - include changes on all places that are storing attribute values. - check with and without -O3 compiler flag. Brian Paul review: - use fi_type type instead gl_constant_value type - fix a bunch of nit-picks. - fix compiler warnings Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82668 Signed-off-by: Marius Predut <marius.predut@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com>
-rw-r--r--src/mesa/main/context.c3
-rw-r--r--src/mesa/main/macros.h34
-rw-r--r--src/mesa/vbo/vbo_attrib_tmp.h22
-rw-r--r--src/mesa/vbo/vbo_context.h14
-rw-r--r--src/mesa/vbo/vbo_exec.h11
-rw-r--r--src/mesa/vbo/vbo_exec_api.c36
-rw-r--r--src/mesa/vbo/vbo_exec_draw.c8
-rw-r--r--src/mesa/vbo/vbo_exec_eval.c24
-rw-r--r--src/mesa/vbo/vbo_save.h18
-rw-r--r--src/mesa/vbo/vbo_save_api.c34
-rw-r--r--src/mesa/vbo/vbo_save_draw.c10
11 files changed, 117 insertions, 97 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 43acc9d..d6c1368 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -134,6 +134,7 @@
#include "math/m_matrix.h"
#include "main/dispatch.h" /* for _gloffset_COUNT */
#include "uniforms.h"
+#include "macros.h"
#ifdef USE_SPARC_ASM
#include "sparc/sparc.h"
@@ -656,7 +657,7 @@ _mesa_init_constants(struct gl_constants *consts, gl_api api)
consts->MaxSamples = 0;
/* GLSL default if NativeIntegers == FALSE */
- consts->UniformBooleanTrue = FLT_AS_UINT(1.0f);
+ consts->UniformBooleanTrue = FLOAT_AS_UNION(1.0f).u;
/* GL_ARB_sync */
consts->MaxServerWaitTimeout = 0x1fff7fffffffULL;
diff --git a/src/mesa/main/macros.h b/src/mesa/main/macros.h
index 470d396..da5e8e8 100644
--- a/src/mesa/main/macros.h
+++ b/src/mesa/main/macros.h
@@ -171,25 +171,25 @@ extern GLfloat _mesa_ubyte_to_float_color_tab[256];
ub = ((GLubyte) F_TO_I((f) * 255.0F))
#endif
-static inline GLfloat INT_AS_FLT(GLint i)
+static fi_type UINT_AS_UNION(GLuint u)
{
fi_type tmp;
- tmp.i = i;
- return tmp.f;
+ tmp.u = u;
+ return tmp;
}
-static inline GLfloat UINT_AS_FLT(GLuint u)
+static inline fi_type INT_AS_UNION(GLint i)
{
fi_type tmp;
- tmp.u = u;
- return tmp.f;
+ tmp.i = i;
+ return tmp;
}
-static inline unsigned FLT_AS_UINT(float f)
+static inline fi_type FLOAT_AS_UNION(GLfloat f)
{
fi_type tmp;
tmp.f = f;
- return tmp.u;
+ return tmp;
}
/**
@@ -604,24 +604,26 @@ do { \
* The default values are chosen based on \p type.
*/
static inline void
-COPY_CLEAN_4V_TYPE_AS_FLOAT(GLfloat dst[4], int sz, const GLfloat src[4],
+COPY_CLEAN_4V_TYPE_AS_UNION(fi_type dst[4], int sz, const fi_type src[4],
GLenum type)
{
switch (type) {
case GL_FLOAT:
- ASSIGN_4V(dst, 0, 0, 0, 1);
+ ASSIGN_4V(dst, FLOAT_AS_UNION(0), FLOAT_AS_UNION(0),
+ FLOAT_AS_UNION(0), FLOAT_AS_UNION(1));
break;
case GL_INT:
- ASSIGN_4V(dst, INT_AS_FLT(0), INT_AS_FLT(0),
- INT_AS_FLT(0), INT_AS_FLT(1));
+ ASSIGN_4V(dst, INT_AS_UNION(0), INT_AS_UNION(0),
+ INT_AS_UNION(0), INT_AS_UNION(1));
break;
case GL_UNSIGNED_INT:
- ASSIGN_4V(dst, UINT_AS_FLT(0), UINT_AS_FLT(0),
- UINT_AS_FLT(0), UINT_AS_FLT(1));
+ ASSIGN_4V(dst, UINT_AS_UNION(0), UINT_AS_UNION(0),
+ UINT_AS_UNION(0), UINT_AS_UNION(1));
break;
default:
- ASSIGN_4V(dst, 0.0f, 0.0f, 0.0f, 1.0f); /* silence warnings */
- assert(!"Unexpected type in COPY_CLEAN_4V_TYPE_AS_FLOAT macro");
+ ASSIGN_4V(dst, FLOAT_AS_UNION(0), FLOAT_AS_UNION(0),
+ FLOAT_AS_UNION(0), FLOAT_AS_UNION(1)); /* silence warnings */
+ assert(!"Unexpected type in COPY_CLEAN_4V_TYPE_AS_UNION macro");
}
COPY_SZ_4V(dst, sz, src);
}
diff --git a/src/mesa/vbo/vbo_attrib_tmp.h b/src/mesa/vbo/vbo_attrib_tmp.h
index 0c44540..b1c3d98 100644
--- a/src/mesa/vbo/vbo_attrib_tmp.h
+++ b/src/mesa/vbo/vbo_attrib_tmp.h
@@ -28,6 +28,22 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "util/u_format_r11g11b10f.h"
#include "main/varray.h"
+
+/* ATTR */
+#define ATTR( A, N, T, V0, V1, V2, V3 ) \
+ ATTR_##T((A), (N), (T), (V0), (V1), (V2), (V3))
+
+#define ATTR_GL_UNSIGNED_INT( A, N, T, V0, V1, V2, V3 ) \
+ ATTR_UNION(A, N, T, UINT_AS_UNION(V0), UINT_AS_UNION(V1), \
+ UINT_AS_UNION(V2), UINT_AS_UNION(V3))
+#define ATTR_GL_INT( A, N, T, V0, V1, V2, V3 ) \
+ ATTR_UNION(A, N, T, INT_AS_UNION(V0), INT_AS_UNION(V1), \
+ INT_AS_UNION(V2), INT_AS_UNION(V3))
+#define ATTR_GL_FLOAT( A, N, T, V0, V1, V2, V3 ) \
+ ATTR_UNION(A, N, T, FLOAT_AS_UNION(V0), FLOAT_AS_UNION(V1),\
+ FLOAT_AS_UNION(V2), FLOAT_AS_UNION(V3))
+
+
/* float */
#define ATTR1FV( A, V ) ATTR( A, 1, GL_FLOAT, (V)[0], 0, 0, 1 )
#define ATTR2FV( A, V ) ATTR( A, 2, GL_FLOAT, (V)[0], (V)[1], 0, 1 )
@@ -41,8 +57,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
/* int */
#define ATTRI( A, N, X, Y, Z, W) ATTR( A, N, GL_INT, \
- INT_AS_FLT(X), INT_AS_FLT(Y), \
- INT_AS_FLT(Z), INT_AS_FLT(W) )
+ X, Y, Z, W )
#define ATTR2IV( A, V ) ATTRI( A, 2, (V)[0], (V)[1], 0, 1 )
#define ATTR3IV( A, V ) ATTRI( A, 3, (V)[0], (V)[1], (V)[2], 1 )
@@ -56,8 +71,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
/* uint */
#define ATTRUI( A, N, X, Y, Z, W) ATTR( A, N, GL_UNSIGNED_INT, \
- UINT_AS_FLT(X), UINT_AS_FLT(Y), \
- UINT_AS_FLT(Z), UINT_AS_FLT(W) )
+ X, Y, Z, W )
#define ATTR2UIV( A, V ) ATTRUI( A, 2, (V)[0], (V)[1], 0, 1 )
#define ATTR3UIV( A, V ) ATTRUI( A, 3, (V)[0], (V)[1], (V)[2], 1 )
diff --git a/src/mesa/vbo/vbo_context.h b/src/mesa/vbo/vbo_context.h
index 8d22602..3b454be 100644
--- a/src/mesa/vbo/vbo_context.h
+++ b/src/mesa/vbo/vbo_context.h
@@ -56,6 +56,7 @@
#include "vbo_exec.h"
#include "vbo_save.h"
+#include "main/macros.h"
struct vbo_context {
struct gl_client_array currval[VBO_ATTRIB_MAX];
@@ -151,24 +152,23 @@ vbo_attrtype_to_integer_flag(GLenum format)
}
}
-
/**
* Return default component values for the given format.
- * The return type is an array of floats, because that's how we declare
- * the vertex storage despite the fact we sometimes store integers in there.
+ * The return type is an array of fi_types, because that's how we declare
+ * the vertex storage : floats , integers or unsigned integers.
*/
-static inline const GLfloat *
-vbo_get_default_vals_as_float(GLenum format)
+static inline const fi_type *
+vbo_get_default_vals_as_union(GLenum format)
{
static const GLfloat default_float[4] = { 0, 0, 0, 1 };
static const GLint default_int[4] = { 0, 0, 0, 1 };
switch (format) {
case GL_FLOAT:
- return default_float;
+ return (fi_type *)default_float;
case GL_INT:
case GL_UNSIGNED_INT:
- return (const GLfloat*)default_int;
+ return (fi_type *)default_int;
default:
assert(0);
return NULL;
diff --git a/src/mesa/vbo/vbo_exec.h b/src/mesa/vbo/vbo_exec.h
index bb265de..f17fe68 100644
--- a/src/mesa/vbo/vbo_exec.h
+++ b/src/mesa/vbo/vbo_exec.h
@@ -38,6 +38,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "vbo.h"
#include "vbo_attrib.h"
+#include "main/imports.h"
/**
* Max number of primitives (number of glBegin/End pairs) per VBO.
@@ -71,7 +72,7 @@ struct vbo_exec_eval2_map {
struct vbo_exec_copied_vtx {
- GLfloat buffer[VBO_ATTRIB_MAX * 4 * VBO_MAX_COPIED_VERTS];
+ fi_type buffer[VBO_ATTRIB_MAX * 4 * VBO_MAX_COPIED_VERTS];
GLuint nr;
};
@@ -91,10 +92,10 @@ struct vbo_exec_context
struct _mesa_prim prim[VBO_MAX_PRIM];
GLuint prim_count;
- GLfloat *buffer_map;
- GLfloat *buffer_ptr; /* cursor, points into buffer */
+ fi_type *buffer_map;
+ fi_type *buffer_ptr; /* cursor, points into buffer */
GLuint buffer_used; /* in bytes */
- GLfloat vertex[VBO_ATTRIB_MAX*4]; /* current vertex */
+ fi_type vertex[VBO_ATTRIB_MAX*4]; /* current vertex */
GLuint vert_count;
GLuint max_vert;
@@ -104,7 +105,7 @@ struct vbo_exec_context
GLenum attrtype[VBO_ATTRIB_MAX];
GLubyte active_sz[VBO_ATTRIB_MAX];
- GLfloat *attrptr[VBO_ATTRIB_MAX];
+ fi_type *attrptr[VBO_ATTRIB_MAX];
struct gl_client_array arrays[VERT_ATTRIB_MAX];
/* According to program mode, the values above plus current
diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
index 7a73487..2a17ff5 100644
--- a/src/mesa/vbo/vbo_exec_api.c
+++ b/src/mesa/vbo/vbo_exec_api.c
@@ -115,7 +115,7 @@ static void vbo_exec_wrap_buffers( struct vbo_exec_context *exec )
*/
void vbo_exec_vtx_wrap( struct vbo_exec_context *exec )
{
- GLfloat *data = exec->vtx.copied.buffer;
+ fi_type *data = exec->vtx.copied.buffer;
GLuint i;
/* Run pipeline on current vertices, copy wrapped vertices
@@ -159,9 +159,9 @@ static void vbo_exec_copy_to_current( struct vbo_exec_context *exec )
* ctx->Current.Attrib and ctx->Light.Material.Attrib arrays.
*/
GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
- GLfloat tmp[4];
+ fi_type tmp[4];
- COPY_CLEAN_4V_TYPE_AS_FLOAT(tmp,
+ COPY_CLEAN_4V_TYPE_AS_UNION(tmp,
exec->vtx.attrsz[i],
exec->vtx.attrptr[i],
exec->vtx.attrtype[i]);
@@ -214,7 +214,7 @@ vbo_exec_copy_from_current(struct vbo_exec_context *exec)
GLint i;
for (i = VBO_ATTRIB_POS + 1; i < VBO_ATTRIB_MAX; i++) {
- const GLfloat *current = (GLfloat *) vbo->currval[i].Ptr;
+ const fi_type *current = (fi_type *) vbo->currval[i].Ptr;
switch (exec->vtx.attrsz[i]) {
case 4: exec->vtx.attrptr[i][3] = current[3];
case 3: exec->vtx.attrptr[i][2] = current[2];
@@ -240,7 +240,7 @@ vbo_exec_wrap_upgrade_vertex(struct vbo_exec_context *exec,
struct gl_context *ctx = exec->ctx;
struct vbo_context *vbo = vbo_context(ctx);
const GLint lastcount = exec->vtx.vert_count;
- GLfloat *old_attrptr[VBO_ATTRIB_MAX];
+ fi_type *old_attrptr[VBO_ATTRIB_MAX];
const GLuint old_vtx_size = exec->vtx.vertex_size; /* floats per vertex */
const GLuint oldSize = exec->vtx.attrsz[attr];
GLuint i;
@@ -287,7 +287,7 @@ vbo_exec_wrap_upgrade_vertex(struct vbo_exec_context *exec,
if (unlikely(oldSize)) {
/* Size changed, recalculate all the attrptr[] values
*/
- GLfloat *tmp = exec->vtx.vertex;
+ fi_type *tmp = exec->vtx.vertex;
for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
if (exec->vtx.attrsz[i]) {
@@ -306,7 +306,7 @@ vbo_exec_wrap_upgrade_vertex(struct vbo_exec_context *exec,
else {
/* Just have to append the new attribute at the end */
exec->vtx.attrptr[attr] = exec->vtx.vertex +
- exec->vtx.vertex_size - newSize;
+ exec->vtx.vertex_size - newSize;
}
/* Replay stored vertices to translate them
@@ -315,8 +315,8 @@ vbo_exec_wrap_upgrade_vertex(struct vbo_exec_context *exec,
* -- No need to replay - just copy piecewise
*/
if (unlikely(exec->vtx.copied.nr)) {
- GLfloat *data = exec->vtx.copied.buffer;
- GLfloat *dest = exec->vtx.buffer_ptr;
+ fi_type *data = exec->vtx.copied.buffer;
+ fi_type *dest = exec->vtx.buffer_ptr;
GLuint j;
assert(exec->vtx.buffer_ptr == exec->vtx.buffer_map);
@@ -331,13 +331,13 @@ vbo_exec_wrap_upgrade_vertex(struct vbo_exec_context *exec,
if (j == attr) {
if (oldSize) {
- GLfloat tmp[4];
- COPY_CLEAN_4V_TYPE_AS_FLOAT(tmp, oldSize,
+ fi_type tmp[4];
+ COPY_CLEAN_4V_TYPE_AS_UNION(tmp, oldSize,
data + old_offset,
exec->vtx.attrtype[j]);
COPY_SZ_4V(dest + new_offset, newSize, tmp);
} else {
- GLfloat *current = (GLfloat *)vbo->currval[j].Ptr;
+ fi_type *current = (fi_type *)vbo->currval[j].Ptr;
COPY_SZ_4V(dest + new_offset, sz, current);
}
}
@@ -376,14 +376,14 @@ vbo_exec_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint newSize)
}
else if (newSize < exec->vtx.active_sz[attr]) {
GLuint i;
- const GLfloat *id =
- vbo_get_default_vals_as_float(exec->vtx.attrtype[attr]);
+ const fi_type *id =
+ vbo_get_default_vals_as_union(exec->vtx.attrtype[attr]);
/* New size is smaller - just need to fill in some
* zeros. Don't need to flush or wrap.
*/
for (i = newSize; i <= exec->vtx.attrsz[attr]; i++)
- exec->vtx.attrptr[attr][i-1] = id[i-1];
+ exec->vtx.attrptr[attr][i-1] = id[i-1];
}
exec->vtx.active_sz[attr] = newSize;
@@ -401,7 +401,7 @@ vbo_exec_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint newSize)
* This macro is used to implement all the glVertex, glColor, glTexCoord,
* glVertexAttrib, etc functions.
*/
-#define ATTR( A, N, T, V0, V1, V2, V3 ) \
+#define ATTR_UNION( A, N, T, V0, V1, V2, V3 ) \
do { \
struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \
\
@@ -412,12 +412,12 @@ do { \
vbo_exec_fixup_vertex(ctx, A, N); \
\
{ \
- GLfloat *dest = exec->vtx.attrptr[A]; \
+ fi_type *dest = exec->vtx.attrptr[A]; \
if (N>0) dest[0] = V0; \
if (N>1) dest[1] = V1; \
if (N>2) dest[2] = V2; \
if (N>3) dest[3] = V3; \
- exec->vtx.attrtype[A] = T; \
+ exec->vtx.attrtype[A] = T; \
} \
\
if ((A) == 0) { \
diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c
index 6d43514..ec44fdb 100644
--- a/src/mesa/vbo/vbo_exec_draw.c
+++ b/src/mesa/vbo/vbo_exec_draw.c
@@ -73,8 +73,8 @@ vbo_copy_vertices( struct vbo_exec_context *exec )
GLuint nr = exec->vtx.prim[exec->vtx.prim_count-1].count;
GLuint ovf, i;
GLuint sz = exec->vtx.vertex_size;
- GLfloat *dst = exec->vtx.copied.buffer;
- const GLfloat *src = (exec->vtx.buffer_map +
+ fi_type *dst = exec->vtx.copied.buffer;
+ const fi_type *src = (exec->vtx.buffer_map +
exec->vtx.prim[exec->vtx.prim_count-1].start *
exec->vtx.vertex_size);
@@ -309,7 +309,7 @@ vbo_exec_vtx_map( struct vbo_exec_context *exec )
/* The VBO exists and there's room for more */
if (exec->vtx.bufferobj->Size > 0) {
exec->vtx.buffer_map =
- (GLfloat *)ctx->Driver.MapBufferRange(ctx,
+ (fi_type *)ctx->Driver.MapBufferRange(ctx,
exec->vtx.buffer_used,
(VBO_VERT_BUFFER_SIZE -
exec->vtx.buffer_used),
@@ -336,7 +336,7 @@ vbo_exec_vtx_map( struct vbo_exec_context *exec )
exec->vtx.bufferobj)) {
/* buffer allocation worked, now map the buffer */
exec->vtx.buffer_map =
- (GLfloat *)ctx->Driver.MapBufferRange(ctx,
+ (fi_type *)ctx->Driver.MapBufferRange(ctx,
0, VBO_VERT_BUFFER_SIZE,
accessRange,
exec->vtx.bufferobj,
diff --git a/src/mesa/vbo/vbo_exec_eval.c b/src/mesa/vbo/vbo_exec_eval.c
index 82f89b9..409f31a 100644
--- a/src/mesa/vbo/vbo_exec_eval.c
+++ b/src/mesa/vbo/vbo_exec_eval.c
@@ -130,11 +130,12 @@ void vbo_exec_do_EvalCoord1f(struct vbo_exec_context *exec, GLfloat u)
struct gl_1d_map *map = exec->eval.map1[attr].map;
if (map) {
GLfloat uu = (u - map->u1) * map->du;
- GLfloat data[4];
+ fi_type data[4];
- ASSIGN_4V(data, 0, 0, 0, 1);
+ ASSIGN_4V(data, FLOAT_AS_UNION(0), FLOAT_AS_UNION(0),
+ FLOAT_AS_UNION(0), FLOAT_AS_UNION(1));
- _math_horner_bezier_curve(map->Points, data, uu,
+ _math_horner_bezier_curve(map->Points, &data[0].f, uu,
exec->eval.map1[attr].sz,
map->Order);
@@ -176,12 +177,13 @@ void vbo_exec_do_EvalCoord2f( struct vbo_exec_context *exec,
if (map) {
GLfloat uu = (u - map->u1) * map->du;
GLfloat vv = (v - map->v1) * map->dv;
- GLfloat data[4];
+ fi_type data[4];
- ASSIGN_4V(data, 0, 0, 0, 1);
+ ASSIGN_4V(data, FLOAT_AS_UNION(0), FLOAT_AS_UNION(0),
+ FLOAT_AS_UNION(0), FLOAT_AS_UNION(1));
_math_horner_bezier_surf(map->Points,
- data,
+ &data[0].f,
uu, vv,
exec->eval.map2[attr].sz,
map->Uorder, map->Vorder);
@@ -203,7 +205,7 @@ void vbo_exec_do_EvalCoord2f( struct vbo_exec_context *exec,
ASSIGN_4V(vertex, 0, 0, 0, 1);
if (exec->ctx->Eval.AutoNormal) {
- GLfloat normal[4];
+ fi_type normal[4];
GLfloat du[4], dv[4];
_math_de_casteljau_surf(map->Points, vertex, du, dv, uu, vv,
@@ -221,11 +223,11 @@ void vbo_exec_do_EvalCoord2f( struct vbo_exec_context *exec,
}
- CROSS3(normal, du, dv);
- NORMALIZE_3FV(normal);
- normal[3] = 1.0;
+ CROSS3(&normal[0].f, du, dv);
+ NORMALIZE_3FV(&normal[0].f);
+ normal[3] = FLOAT_AS_UNION(1.0);
- COPY_SZ_4V( exec->vtx.attrptr[VBO_ATTRIB_NORMAL],
+ COPY_SZ_4V( exec->vtx.attrptr[VBO_ATTRIB_NORMAL],
exec->vtx.attrsz[VBO_ATTRIB_NORMAL],
normal );
diff --git a/src/mesa/vbo/vbo_save.h b/src/mesa/vbo/vbo_save.h
index fd26b5f..5b1ac81 100644
--- a/src/mesa/vbo/vbo_save.h
+++ b/src/mesa/vbo/vbo_save.h
@@ -40,7 +40,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
struct vbo_save_copied_vtx {
- GLfloat buffer[VBO_ATTRIB_MAX * 4 * VBO_MAX_COPIED_VERTS];
+ fi_type buffer[VBO_ATTRIB_MAX * 4 * VBO_MAX_COPIED_VERTS];
GLuint nr;
};
@@ -69,7 +69,7 @@ struct vbo_save_vertex_list {
* Keep this in regular (non-VBO) memory to avoid repeated
* map/unmap of the VBO when updating GL current data.
*/
- GLfloat *current_data;
+ fi_type *current_data;
GLuint current_size;
GLuint buffer_offset;
@@ -107,7 +107,7 @@ struct vbo_save_vertex_list {
*/
struct vbo_save_vertex_store {
struct gl_buffer_object *bufferobj;
- GLfloat *buffer;
+ fi_type *buffer;
GLuint used;
GLuint refcount;
};
@@ -133,7 +133,7 @@ struct vbo_save_context {
GLboolean out_of_memory; /**< True if last VBO allocation failed */
- GLfloat *buffer;
+ fi_type *buffer;
GLuint count;
GLuint wrap_count;
GLuint replay_flags;
@@ -144,9 +144,9 @@ struct vbo_save_context {
struct vbo_save_vertex_store *vertex_store;
struct vbo_save_primitive_store *prim_store;
- GLfloat *buffer_ptr; /* cursor, points into buffer */
- GLfloat vertex[VBO_ATTRIB_MAX*4]; /* current values */
- GLfloat *attrptr[VBO_ATTRIB_MAX];
+ fi_type *buffer_ptr; /* cursor, points into buffer */
+ fi_type vertex[VBO_ATTRIB_MAX*4]; /* current values */
+ fi_type *attrptr[VBO_ATTRIB_MAX];
GLuint vert_count;
GLuint max_vert;
GLboolean dangling_attr_ref;
@@ -155,7 +155,7 @@ struct vbo_save_context {
struct vbo_save_copied_vtx copied;
- GLfloat *current[VBO_ATTRIB_MAX]; /* points into ctx->ListState */
+ fi_type *current[VBO_ATTRIB_MAX]; /* points into ctx->ListState */
GLubyte *currentsz[VBO_ATTRIB_MAX];
};
@@ -186,7 +186,7 @@ void vbo_save_playback_vertex_list( struct gl_context *ctx, void *data );
void vbo_save_api_init( struct vbo_save_context *save );
-GLfloat *
+fi_type *
vbo_save_map_vertex_store(struct gl_context *ctx,
struct vbo_save_vertex_store *vertex_store);
diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
index e0fa985..fd9a5de 100644
--- a/src/mesa/vbo/vbo_save_api.c
+++ b/src/mesa/vbo/vbo_save_api.c
@@ -99,14 +99,14 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
static GLuint
_save_copy_vertices(struct gl_context *ctx,
const struct vbo_save_vertex_list *node,
- const GLfloat * src_buffer)
+ const fi_type * src_buffer)
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
const struct _mesa_prim *prim = &node->prim[node->prim_count - 1];
GLuint nr = prim->count;
GLuint sz = save->vertex_size;
- const GLfloat *src = src_buffer + prim->start * sz;
- GLfloat *dst = save->copied.buffer;
+ const fi_type *src = src_buffer + prim->start * sz;
+ fi_type *dst = save->copied.buffer;
GLuint ovf, i;
if (prim->end)
@@ -233,7 +233,7 @@ free_vertex_store(struct gl_context *ctx,
}
-GLfloat *
+fi_type *
vbo_save_map_vertex_store(struct gl_context *ctx,
struct vbo_save_vertex_store *vertex_store)
{
@@ -249,7 +249,7 @@ vbo_save_map_vertex_store(struct gl_context *ctx,
/* Map the remaining free space in the VBO */
GLintptr offset = vertex_store->used * sizeof(GLfloat);
GLsizeiptr size = vertex_store->bufferobj->Size - offset;
- GLfloat *range = (GLfloat *)
+ fi_type *range = (fi_type *)
ctx->Driver.MapBufferRange(ctx, offset, size, access,
vertex_store->bufferobj,
MAP_INTERNAL);
@@ -549,7 +549,7 @@ static void
_save_wrap_filled_vertex(struct gl_context *ctx)
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
- GLfloat *data = save->copied.buffer;
+ fi_type *data = save->copied.buffer;
GLuint i;
/* Emit a glEnd to close off the last vertex list.
@@ -578,7 +578,7 @@ _save_copy_to_current(struct gl_context *ctx)
for (i = VBO_ATTRIB_POS + 1; i < VBO_ATTRIB_MAX; i++) {
if (save->attrsz[i]) {
save->currentsz[i][0] = save->attrsz[i];
- COPY_CLEAN_4V_TYPE_AS_FLOAT(save->current[i], save->attrsz[i],
+ COPY_CLEAN_4V_TYPE_AS_UNION(save->current[i], save->attrsz[i],
save->attrptr[i], save->attrtype[i]);
}
}
@@ -620,7 +620,7 @@ _save_upgrade_vertex(struct gl_context *ctx, GLuint attr, GLuint newsz)
struct vbo_save_context *save = &vbo_context(ctx)->save;
GLuint oldsz;
GLuint i;
- GLfloat *tmp;
+ fi_type *tmp;
/* Store the current run of vertices, and emit a GL_END. Emit a
* BEGIN in the new buffer.
@@ -669,8 +669,8 @@ _save_upgrade_vertex(struct gl_context *ctx, GLuint attr, GLuint newsz)
* and will need fixup at runtime.
*/
if (save->copied.nr) {
- const GLfloat *data = save->copied.buffer;
- GLfloat *dest = save->buffer;
+ const fi_type *data = save->copied.buffer;
+ fi_type *dest = save->buffer;
GLuint j;
/* Need to note this and fix up at runtime (or loopback):
@@ -685,7 +685,7 @@ _save_upgrade_vertex(struct gl_context *ctx, GLuint attr, GLuint newsz)
if (save->attrsz[j]) {
if (j == attr) {
if (oldsz) {
- COPY_CLEAN_4V_TYPE_AS_FLOAT(dest, oldsz, data,
+ COPY_CLEAN_4V_TYPE_AS_UNION(dest, oldsz, data,
save->attrtype[j]);
data += oldsz;
dest += newsz;
@@ -729,7 +729,7 @@ save_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint sz)
}
else if (sz < save->active_sz[attr]) {
GLuint i;
- const GLfloat *id = vbo_get_default_vals_as_float(save->attrtype[attr]);
+ const fi_type *id = vbo_get_default_vals_as_union(save->attrtype[attr]);
/* New size is equal or smaller - just need to fill in some
* zeros.
@@ -772,7 +772,7 @@ _save_reset_vertex(struct gl_context *ctx)
* 3f version won't otherwise set color[3] to 1.0 -- this is the job
* of the chooser function when switching between Color4f and Color3f.
*/
-#define ATTR(A, N, T, V0, V1, V2, V3) \
+#define ATTR_UNION(A, N, T, V0, V1, V2, V3) \
do { \
struct vbo_save_context *save = &vbo_context(ctx)->save; \
\
@@ -780,12 +780,12 @@ do { \
save_fixup_vertex(ctx, A, N); \
\
{ \
- GLfloat *dest = save->attrptr[A]; \
+ fi_type *dest = save->attrptr[A]; \
if (N>0) dest[0] = V0; \
if (N>1) dest[1] = V1; \
if (N>2) dest[2] = V2; \
if (N>3) dest[3] = V3; \
- save->attrtype[A] = T; \
+ save->attrtype[A] = T; \
} \
\
if ((A) == 0) { \
@@ -1566,14 +1566,14 @@ _save_current_init(struct gl_context *ctx)
const GLuint j = i - VBO_ATTRIB_POS;
assert(j < VERT_ATTRIB_MAX);
save->currentsz[i] = &ctx->ListState.ActiveAttribSize[j];
- save->current[i] = ctx->ListState.CurrentAttrib[j];
+ save->current[i] = (fi_type *) ctx->ListState.CurrentAttrib[j];
}
for (i = VBO_ATTRIB_FIRST_MATERIAL; i <= VBO_ATTRIB_LAST_MATERIAL; i++) {
const GLuint j = i - VBO_ATTRIB_FIRST_MATERIAL;
assert(j < MAT_ATTRIB_MAX);
save->currentsz[i] = &ctx->ListState.ActiveMaterialSize[j];
- save->current[i] = ctx->ListState.CurrentMaterial[j];
+ save->current[i] = (fi_type *) ctx->ListState.CurrentMaterial[j];
}
}
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
index d0521d7..74e266d 100644
--- a/src/mesa/vbo/vbo_save_draw.c
+++ b/src/mesa/vbo/vbo_save_draw.c
@@ -47,8 +47,8 @@ _playback_copy_to_current(struct gl_context *ctx,
const struct vbo_save_vertex_list *node)
{
struct vbo_context *vbo = vbo_context(ctx);
- GLfloat vertex[VBO_ATTRIB_MAX * 4];
- GLfloat *data;
+ fi_type vertex[VBO_ATTRIB_MAX * 4];
+ fi_type *data;
GLuint i, offset;
if (node->current_size == 0)
@@ -75,10 +75,10 @@ _playback_copy_to_current(struct gl_context *ctx,
for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
if (node->attrsz[i]) {
- GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
- GLfloat tmp[4];
+ fi_type *current = (fi_type *)vbo->currval[i].Ptr;
+ fi_type tmp[4];
- COPY_CLEAN_4V_TYPE_AS_FLOAT(tmp,
+ COPY_CLEAN_4V_TYPE_AS_UNION(tmp,
node->attrsz[i],
data,
node->attrtype[i]);